VaranisArano wrote: »I want One Hand and Rune. Also an Alteration staff geared for tanking so Ice staff can do proper DPS.
VaranisArano wrote: »I want One Hand and Rune. Also an Alteration staff geared for tanking so Ice staff can do proper DPS.
VaranisArano wrote: »I want One Hand and Rune. Also an Alteration staff geared for tanking so Ice staff can do proper DPS.
Either make all weapons' damage based in your primary stat, or add new weapons please?
Why does every magicka character have to be shoe horned into using a staff? Especially us melee magicka players feel this way!
The first suggestion would be the easiest, since designing new skill lines isn't exactly easy. And I'm not even asking for the skills to also be magicka based, though if there were some magicka morphs that would be pretty cool! But simply having light/heavy attacks scale off of magicka would be super duper awesome.
But hey, if you want to add a melee magicka weapon skill line, that would be pretty sweet too! Claws perhaps?
Darkstorne wrote: »One Hand and Rune, already exists in the game files, and is already used by NPCs:
Would re-use all existing weapon models in the game, so very light on workload to implement properly among all existing sets and style motifs (unlike spears for example). Just add "runes" or something along a similar name to the drop pool for items, which are just a spell effect for your off-hand (fire, frost, or lightning, to mirror staffs). Skills in the weapon line, like staff skills, change element based on the equipped rune.
Example skills:
Flames/Sparks/Frostbite - like the Skyrim starter spells, a gout of elemental damage that deals damage in front of you every half second for 3 seconds. Channelled spell.Engulf Weapon - enhance your weapon to deal an additional X flame/frost/shock damage with light attacks, and Y flame/frost/shock damage with heavy attacks, and grants Major Sorcery. Lasts 20 seconds.
- Morph 1 - Increase the damage and reduce the cost
- Morph 2 - Increase the range and radius to affect a larger conal area in front of you.
Flame/Frost/Shock Grasp - Close range spell that causes X flame/frost/shock damage and an additional Y flame/frost/shock damage over 10 seconds.
- Morph 1 - Increase the duration to 30 seconds, and every successful light attack reduces your damage taken by 2%, stacking up to 5 times.
- Morph 2 - Increase the damage of the heavy attack, and your heavy attacks now launch a medium range blast of flame/frost/shock damage in your direction of facing, damaging all enemies caught in its wake.
- Morph 1 - Increases the direct damage portion of the spell, and it now affects all targets in front of you.
- Morph 2 - Increases the damage over time portion of the spell and afflicts target with minor vulnerability for the duration, increasing all damage they receive by 8%.