That's fine. For a lot of people it's very fun and they enjoy the more difficult fight. It's good that there's something for everyone. There's someone out there who loves what you hate and hates what you love. As long as all of us enjoy most of the fights, things are handled pretty well.
That said, none of the non-PUG tanks I've done the HM with have had any issues with these things, so I suspect they know/are doing something you don't.
UntilValhalla13 wrote: »You can cc the shalks with talons/equivalent and kite them until the dps cleave them down. They take like three seconds to kill.
The boss has mainly 2 problems currently,
1. wrong telegraphed aoe that can push you into a wall (the ice tail swipe).
2. Not changing the shalks mechanics when introduced cc immunity on mobs.
The first making it hell for dds, the second making it hell for the tank.
Long ago non of it was like it, you could immobilize/stun/fear the shalks for eternity, essentially negating their harm because they usually die after 10~ seconds, now you are almost forced to run ice staff to slow the beetles while you kite them around boss (or put it on the way where you plan on running the f*** away from boss).
The class I found out comfiest to tank it on after the cc immunity is sorcerer, streak through your own wall of elements on boss & watch beetles come at you, just to streak back.
The boss has mainly 2 problems currently,
1. wrong telegraphed aoe that can push you into a wall (the ice tail swipe).
2. Not changing the shalks mechanics when introduced cc immunity on mobs.
The first making it hell for dds, the second making it hell for the tank.
Long ago non of it was like it, you could immobilize/stun/fear the shalks for eternity, essentially negating their harm because they usually die after 10~ seconds, now you are almost forced to run ice staff to slow the beetles while you kite them around boss (or put it on the way where you plan on running the f*** away from boss).
The class I found out comfiest to tank it on after the cc immunity is sorcerer, streak through your own wall of elements on boss & watch beetles come at you, just to streak back.
Talons also work just fine, honestly.
The boss has mainly 2 problems currently,
1. wrong telegraphed aoe that can push you into a wall (the ice tail swipe).
2. Not changing the shalks mechanics when introduced cc immunity on mobs.
The first making it hell for dds, the second making it hell for the tank.
Long ago non of it was like it, you could immobilize/stun/fear the shalks for eternity, essentially negating their harm because they usually die after 10~ seconds, now you are almost forced to run ice staff to slow the beetles while you kite them around boss (or put it on the way where you plan on running the f*** away from boss).
The class I found out comfiest to tank it on after the cc immunity is sorcerer, streak through your own wall of elements on boss & watch beetles come at you, just to streak back.
Talons also work just fine, honestly.
They immobilize, but not for eternity. Not anymore.
The boss has mainly 2 problems currently,
1. wrong telegraphed aoe that can push you into a wall (the ice tail swipe).
2. Not changing the shalks mechanics when introduced cc immunity on mobs.
The first making it hell for dds, the second making it hell for the tank.
Long ago non of it was like it, you could immobilize/stun/fear the shalks for eternity, essentially negating their harm because they usually die after 10~ seconds, now you are almost forced to run ice staff to slow the beetles while you kite them around boss (or put it on the way where you plan on running the f*** away from boss).
The class I found out comfiest to tank it on after the cc immunity is sorcerer, streak through your own wall of elements on boss & watch beetles come at you, just to streak back.
Talons also work just fine, honestly.
They immobilize, but not for eternity. Not anymore.
Ah sure, but long enough in most circumstances I guess?
The boss has mainly 2 problems currently,
1. wrong telegraphed aoe that can push you into a wall (the ice tail swipe).
2. Not changing the shalks mechanics when introduced cc immunity on mobs.
The first making it hell for dds, the second making it hell for the tank.
Long ago non of it was like it, you could immobilize/stun/fear the shalks for eternity, essentially negating their harm because they usually die after 10~ seconds, now you are almost forced to run ice staff to slow the beetles while you kite them around boss (or put it on the way where you plan on running the f*** away from boss).
The class I found out comfiest to tank it on after the cc immunity is sorcerer, streak through your own wall of elements on boss & watch beetles come at you, just to streak back.
Talons also work just fine, honestly.
They immobilize, but not for eternity. Not anymore.
Ah sure, but long enough in most circumstances I guess?
Didn't say other classes are bad :shrug: just that I find sorc the most comfortable.
The boss has mainly 2 problems currently,
1. wrong telegraphed aoe that can push you into a wall (the ice tail swipe).
2. Not changing the shalks mechanics when introduced cc immunity on mobs.
The first making it hell for dds, the second making it hell for the tank.
Long ago non of it was like it, you could immobilize/stun/fear the shalks for eternity, essentially negating their harm because they usually die after 10~ seconds, now you are almost forced to run ice staff to slow the beetles while you kite them around boss (or put it on the way where you plan on running the f*** away from boss).
The class I found out comfiest to tank it on after the cc immunity is sorcerer, streak through your own wall of elements on boss & watch beetles come at you, just to streak back.
Talons also work just fine, honestly.
They immobilize, but not for eternity. Not anymore.
Ah sure, but long enough in most circumstances I guess?
Didn't say other classes are bad :shrug: just that I find sorc the most comfortable.
...And I was just adding on. Sorry then?