Darkstorne wrote: »WB has a cast time before the ability fires, so you have to wait for that. Not really possible to cancel it the way you want.
You need to understand that "animation cancelling" in ESO only functions in the bizarre way it does (where you still deal damage with a light attack for example even if you cancel it immediately) because the attacks were poorly coded to deal damage instantly and up front rather than at a fixed frame of the animation (when it connects, like any well designed game would design it). Once you understand the flaw that allows for animation cancelling to be exploited, you can figure out which skills can be cancelled - basically anything dealing instant cast damage. Light attacks you can cancel with a skill, and instant damage skills can be cancelled with a block. The devs are okay with you doing this, and even encourage it now. It's a game system that runs so deep they don't want to fix it.
As a side note, this is why it's also impossible to develop reactive combat playstyles, like timed blocking, because NPC light attacks function the same way. If you wait until an enemy starts winding up an attack to raise your shield, it's too late to block because the damage has already been dealt to you, even though their weapon is still winding up behind them. Hopefully it's a lesson they've learned for their next game.
Luckylancer wrote: »Darkstorne wrote: »WB has a cast time before the ability fires, so you have to wait for that. Not really possible to cancel it the way you want.
You need to understand that "animation cancelling" in ESO only functions in the bizarre way it does (where you still deal damage with a light attack for example even if you cancel it immediately) because the attacks were poorly coded to deal damage instantly and up front rather than at a fixed frame of the animation (when it connects, like any well designed game would design it). Once you understand the flaw that allows for animation cancelling to be exploited, you can figure out which skills can be cancelled - basically anything dealing instant cast damage. Light attacks you can cancel with a skill, and instant damage skills can be cancelled with a block. The devs are okay with you doing this, and even encourage it now. It's a game system that runs so deep they don't want to fix it.
As a side note, this is why it's also impossible to develop reactive combat playstyles, like timed blocking, because NPC light attacks function the same way. If you wait until an enemy starts winding up an attack to raise your shield, it's too late to block because the damage has already been dealt to you, even though their weapon is still winding up behind them. Hopefully it's a lesson they've learned for their next game.
skills deal damage acording to their animation. When you cancel the animation, they deal their damage instantly. A nice example is impale execute of magblades. When you cancel animation, projectile teleports to enemy instanly and deal damage earlier. If you dont animation cancel, it will deal damage later.