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Wrecking Blow + LA reverse animation cancellation?

daemondamian
daemondamian
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TLDR:: I'm new to using Wrecking Blow & am unsure how to use it best?

The animation cancelling I'm more familiar with is doing a LA then hitting an ability key thereby cancelling the animation - unless I've got it in completely the wrong order?

WB buffs LAs so I assume that means it should be cast first but to increase dps how soon after can you hit a LA?

Is there a minimum duration of the animation of WA that has to occur before doing the LA or is it pretty much hit the LA straight after hitting the ability key?
  • Mortiis13
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    Just use it as normal.

    La+wb, la(here it starts to improve)+wb and so on.
  • Darkstorne
    Darkstorne
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    WB has a cast time before the ability fires, so you have to wait for that. Not really possible to cancel it the way you want.

    You need to understand that "animation cancelling" in ESO only functions in the bizarre way it does (where you still deal damage with a light attack for example even if you cancel it immediately) because the attacks were poorly coded to deal damage instantly and up front rather than at a fixed frame of the animation (when it connects, like any well designed game would design it). Once you understand the flaw that allows for animation cancelling to be exploited, you can figure out which skills can be cancelled - basically anything dealing instant cast damage. Light attacks you can cancel with a skill, and instant damage skills can be cancelled with a block. The devs are okay with you doing this, and even encourage it now. It's a game system that runs so deep they don't want to fix it.

    As a side note, this is why it's also impossible to develop reactive combat playstyles, like timed blocking, because NPC light attacks function the same way. If you wait until an enemy starts winding up an attack to raise your shield, it's too late to block because the damage has already been dealt to you, even though their weapon is still winding up behind them. Hopefully it's a lesson they've learned for their next game.
    Edited by Darkstorne on August 8, 2020 10:14AM
  • technohic
    technohic
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    while dizzy is channelling, hold your LA button, when dizzy goes off, let go and get a medium attack right back into dizzy to repeat or if their health will be low enough, executioner for 3 hits to land really close.
  • Luckylancer
    Luckylancer
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    Darkstorne wrote: »
    WB has a cast time before the ability fires, so you have to wait for that. Not really possible to cancel it the way you want.

    You need to understand that "animation cancelling" in ESO only functions in the bizarre way it does (where you still deal damage with a light attack for example even if you cancel it immediately) because the attacks were poorly coded to deal damage instantly and up front rather than at a fixed frame of the animation (when it connects, like any well designed game would design it). Once you understand the flaw that allows for animation cancelling to be exploited, you can figure out which skills can be cancelled - basically anything dealing instant cast damage. Light attacks you can cancel with a skill, and instant damage skills can be cancelled with a block. The devs are okay with you doing this, and even encourage it now. It's a game system that runs so deep they don't want to fix it.

    As a side note, this is why it's also impossible to develop reactive combat playstyles, like timed blocking, because NPC light attacks function the same way. If you wait until an enemy starts winding up an attack to raise your shield, it's too late to block because the damage has already been dealt to you, even though their weapon is still winding up behind them. Hopefully it's a lesson they've learned for their next game.

    skills deal damage acording to their animation. When you cancel the animation, they deal their damage instantly. A nice example is impale execute of magblades. When you cancel animation, projectile teleports to enemy instanly and deal damage earlier. If you dont animation cancel, it will deal damage later.
  • exeeter702
    exeeter702
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    Darkstorne wrote: »
    WB has a cast time before the ability fires, so you have to wait for that. Not really possible to cancel it the way you want.

    You need to understand that "animation cancelling" in ESO only functions in the bizarre way it does (where you still deal damage with a light attack for example even if you cancel it immediately) because the attacks were poorly coded to deal damage instantly and up front rather than at a fixed frame of the animation (when it connects, like any well designed game would design it). Once you understand the flaw that allows for animation cancelling to be exploited, you can figure out which skills can be cancelled - basically anything dealing instant cast damage. Light attacks you can cancel with a skill, and instant damage skills can be cancelled with a block. The devs are okay with you doing this, and even encourage it now. It's a game system that runs so deep they don't want to fix it.

    As a side note, this is why it's also impossible to develop reactive combat playstyles, like timed blocking, because NPC light attacks function the same way. If you wait until an enemy starts winding up an attack to raise your shield, it's too late to block because the damage has already been dealt to you, even though their weapon is still winding up behind them. Hopefully it's a lesson they've learned for their next game.

    skills deal damage acording to their animation. When you cancel the animation, they deal their damage instantly. A nice example is impale execute of magblades. When you cancel animation, projectile teleports to enemy instanly and deal damage earlier. If you dont animation cancel, it will deal damage later.

    False, animations are tied to the combat text client side, they have nothing to do with when the server queries and calculated the damage. That is entirely server side. You and the person you have quoted are misinformed. Abilities are bound by the GCD and recovery animations that play out after instant attacks are superfluous.

    Damage is tied to ability use per GCD and nothing else. You can not expedite its delivery to a recipient by "animation canceling" full stop. Light attacks do not trigger the GCD but they obey it, this is by design so that this mmos take on the "white" or "auto attack" of other mmos is active and not passive in eso. The only reason abilities can have their recovery animations clip is because player agency is at the forefront of combat prioty, meaning the developers did not want to arbitrarily punish players who successfully cast a skill and have to eat an attack from elsewhere because they couldnt block or dodge roll due to be forced to animate something that is occuring during the GCD refresh ie during a window of time you are not able to cast skills at all anyway. Changing the animations to play out in turbo speed would look just as stupid.

    Animation canceling is a byproduct of the other combat systems operating exactly as they need to. Canceling recovery animations does not in any way circumvent the GCD no does it allow instant attack skills to deliver their damage faster server side in any way whatsoever.
  • daemondamian
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    Thanks for all the replies :)

    Starting off with a LA seems to be the easiest option.
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