This is a class concept by me, I thought it would be fun to do one as I love the classes in ESO and always enjoy it when they add more. This class as indicated by the name is mainly focused around water magic which I'm not sure if it would be popular or not but I think it would be cool to have another element in the game.
Skill Line 1 - Soaking Assult - This skill line is a main damaging line in this class, it will feature mainly offensive spells probably best suited for damage but can be slotted for tank and healer as well.
Ultimate - Tsunami's Wrath - Send forth a huge wall of water in front of you knocking down enemies and dealing damage to those who are hit. They are also now more susceptible to cold damage.
Morph 1 - Tsunami's Revenge - If the wall of water hits an enemy who has recently killed you or your teammate it will deal twice as much damage to them. If it kills them you restore all your health.
Morph 2 - Tsunami's Will - The wall of water will now be sent forth from all directions but do less damage and has less range.
Ability 1 - Nereid's Geyser - Place an AOE on the ground that will cause a geyser to launch an enemy who is standing in it up into the air. (Magicka)
Morph 1 - Nereid's Launch - The AOE will now do toxic damage. (Stamina)
Morph 2 - Nereid's Strength - The AOE will do more damage and can pick up more enemies. (Magicka)
Ability 2 - Flash Flood - Gain the speed of a flash flood and move like water across the battlefield gaining increased speed and resource regeneration for the duration. (Magicka)
Morph 1 - Electric Flood - Imbue the water with lightning causing you to move faster than before and causing any enemies you come in contact with to have damage dealt to them. (Magicka)
Morph 2 - Unforgiving Flood - Increased speed and resource regeneration. (Magicka)
Ability 3 - Destructive Wave - Send forth a small wave to knock down and damage nearby enemies. (Magicka)
Morph 1 - Aggressive Wave - Poison the water causing it to deal poison damage to whoever it touches. (Stamina)
Morph 2 - Vexed Wave - The water becomes unstable with anger and shatters the armour of whoever it touches causing them to have a lower defense for the duration. (Magicka)
Ability 4 - Evaporation - Drain the health of enemies by sucking the water out of their bodies. (Magicka)
Morph 1 - Conserved Evaporation - You now gain the health that you sucked out of their bodies. (Magicka)
Morph 2 - Uncontrolled Evaporation - You only drain their lowest resource be it health, Magicka or stamina. (Magicka)
Ability 5 - Bubble - Trap the enemy in a bubble that will immobilise them for the duration or until they break free. (Magicka)
Morph 1 - Crushing Bubble - Squeeze the bubble crushing the one who is trapped inside dealing damage. (Stamina)
Morph 2 - Siphoning Bubble - Absorb their resources turning them into whatever your lowest one is. (Magicka)
Skill Line 2 - Ever Flow - This skill line is mainly focused on healing and support, I always thought it's a good idea to have one of these even if you're not planning on being a healer as you can heal yourself when the healers are busy or you are on your own.
Ultimate - Water's Call - Slam your hand onto the ground calling upon the natural water causing geysers to shoot up from the ground where your allies stand healing them and damaging the enemy that goes in contact with them. A max of 6 geysers can go off at once and do not move.
Morph 1 - Water's Saviour - Increases the healing, damage and the number of geysers goes up to a max of 8.
Morph 2 - Water's Warrior - The geysers now give increased physical and spell damage + defence to allies and decrease enemy physical and spell damage + defence.
Ability 1 - Flow - Tether to your allies a stream of healing water that as long as they are close enough will stick to them when activated. This is toggleable but will drain your Magicka when active. (Magicka).
Morph 1 - Extended Flow - Increases the range of the tethers. (Magicka)
Morph 2 - Concentrated flow - Greatly reduces the cost of Magicka but you are only able to tether to 3 other people. (Magicka)
Ability 2 - Vapour - Call on the water vapour in the air to stick to your teammates causing their defence to increase while active.
Morph 1 - Spirited Vapour - The vapour clumps together so much there is extra allowing for your teammates to active a synergy that launches a ball of water at the enemy, each ball hit will restore a percentage of damage to your lowest resource. (Stamina)
Morph 2 - Controlled Vapour - You will now gain the increased defence. (Magicka)
Ability 3 - River's Will - Send forward a stream of water along the ground increasing ally speed and giving them a moderate amount of healing. (Magicka)
Morph 1 - River's Might - Increase speed but decreases healing. (Stamina)
Morph 2 - River's Guidance - Increases healing but decreases speed. (Magicka)
Ability 4 - Showering Rain - Create an AOE above people's heads. Any ally that stands in it will have their debuffs cleansed from them. (Magicka)
Morph 1 - Plentiful Rain - Will now increase all damage done by allies when they stand-in it. (Magicka)
Morph 2 - Forceful Rain - Will now slow enemies who walk into the AOE (Magicka)
Ability 5 - Cleansing Force - An AOE attack that will remove an enemy AOE as long as it isn't ultimate. (Magicka)
Morph 1 - Regenerative Force - For every AOE that is removed, a portion of Magicka that was used to cast the cleansing AOE is given back. (Magicka)
Morph 2 - Ancient Force - Absorb the AOE regenerating your lowest resource.
Skill Line 3 - Weather's Fury - This skill line as the name suggests uses weather magic linked with water such as rainstorms, typhoons, clouds etc. This is another damage skill line but can be used on other roles also.
Ultimate - Vortex - Create an AOE vortex on the ground sucking in any enemy that can be immobilised dealing mass damage to them the closer they get to the middle.
Morph 1 - Chilling Vortex - The water is as a cold as ice reducing enemies who are trapped damage and defence.
Morph 2 - Abyssal Vortex - The water clouds the eyes of those trapped stopping them from swapping hotbars.
Ability 1 - Typhoon - Call forth the power of a typhoon onto yourself causing any enemy who comes near you to take damage. (Magicka)
Morph 1 - Unforgiving Typhoon - Absorb the resources of those who get damaged by it. (Magicka)
Morph 2 - Unrelenting Typhoon - Does more damage and has a large range. (Stamina)
Ability 2 - Fog - Cloud the enemy making them unable to use their abilities whilst they are targeted. (Magicka)
Morph 1 - Spreading Fog - Now turns into an AOE. (Magicka)
Morph 2 - Blinding Fog - Whilst active on an enemy player, if they run into another enemy player (on their team), they also cannot use their abilities and have the chance to pass it on. (Magicka)
Ability 3 - Rainstorm - Call upon the clouds to open creating an AOE that if enemies walk into it, they take moderate amounts of damage. (Magicka)
Morph 1 - Toxic Rain - The rain that falls now causes toxic damage. (Stamina)
Morph 2 - Heated Rain - The rain will now deal more damage. (Magicka)
Ability 4 - Seeking Jet - Send forth a jet of water at an enemy causing them to be knocked over if it hits.
Morph 1 - Piercing Jet - The jet will now reduce defence. (Stamina)
Morph 2 - Unstable Jet - Once the jet hits the target, any other enemies close to the target will take a small amount of damage from it. (Magicka)
Ability 5 - Rain Drops - Shed a layer of water in the form of droplets causing any enemy to walk into them to take damage. (Magicka)
Morph 1 - Storm Drops - Increase the damage and amount of droplets. (Magicka)
Morph 2 - Life Drops - For every enemy that walks into them, you gain a percentage of the health they lost. (Magicka)
Well, that's this build done, of course I could go into more detail so if you want me to do that just ask me. This is my second one after getting some feedback from my last. I tried not to make it like any other class but I did add some abilities like others but with twists but they do become more unique in their morphs. Please voice comments and feedback below as I'd love to hear them. The water element isn't really utilised that much in ESO so I thought it would be nice to have something like this as currently, I think only the Nereid use water attacks.
Edited by ShadowTrixGamer on August 6, 2020 8:35AM