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Is there a reason why gifting houses isn't allowed/coded?

Saucy_Jack
Saucy_Jack
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We've already determined that trading someone gold in exchange for a crown store item they buy for you is allowed in the game. Why after all this time isn't purchasing houses as a gift coded in? If ZOS is worried about profits, that would probably be a HUGE increase in crown store transactions, so it's confusing as to why houses are the one thing that still can't be gifted.
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  • Onefrkncrzypope
    Onefrkncrzypope
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    When gifting house came out, both the gifter and the giftee(giftee? idk) got the house. They never fixed it.
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  • Saucy_Jack
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    When gifting house came out, both the gifter and the giftee(giftee? idk) got the house. They never fixed it.

    But surely that's a relatively easy coding fix to make in exchange for the added revenue it would bring, no?
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • redspecter23
    redspecter23
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    This one is confusing to me as well. You hit on a key point. This would see increased amounts of houses sold. I never buy crown only houses, but I would buy every single one through crown - gold exchange if they were able to be gifted.

    Somewhat off topic but if they made it easier to safely trade gold for crown items, I'd spend even more.
  • r3turn2s3nd3r
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    Saucy_Jack wrote: »
    When gifting house came out, both the gifter and the giftee(giftee? idk) got the house. They never fixed it.

    But surely that's a relatively easy coding fix to make in exchange for the added revenue it would bring, no?

    My guess is if it was 'relatively easy' it would've been done already as they did seem to want to allow gifting.

    Seeing as none of us will ever see the source code, I can only venture a guess that when they looked at it and started to untangle the mountain of code that was causing the issue, they likely found a cascading issue of sorts down the object / class model that goes far deeper to the core code and then causes other issues. /speculation
    Edited by r3turn2s3nd3r on August 5, 2020 9:33PM
  • Asdara
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    Let me resolve that problem is 10 sec:
    Instead of gifting a HOME you gift the ITEM that when use GIVE YOU THE HOME.
    Remove the coding problem.
    These items already exist on the PTS, you use them when you make a premade 810 character.
    So 0 implementation to do:
    - the item already exists
    - no coding problem
    Like SO MANY things on ZOS side, THERE'S NO REAL EXCUSE BESIDE LAZINESS.
    Imagine a game with stackable maps, furniture bag, decon furniture
  • RogueShark
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    Until/if they ever decide to make it possible, you can still gift houses. You just need to go through support.

    Edit for phrasing.
    Edited by RogueShark on August 6, 2020 4:34AM
    PC NA
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  • bluebird
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    When gifting house came out, both the gifter and the giftee(giftee? idk) got the house. They never fixed it.
    Really? I thought it was because people couldn't gift houses that they themselves already owned. :confused:
    Asdara wrote: »
    Let me resolve that problem is 10 sec: Instead of gifting a HOME you gift the ITEM that when use GIVE YOU THE HOME. Remove the coding problem. These items already exist on the PTS, you use them when you make a premade 810 character.
    That's actually a great idea. People were asking for a Runebox system to trade Crown Store items safely for a while now (through secure direct trade window, rather than sending a gift without any verification), and you're absolutely right, those 'House granting items' do exist in little bags in the PTS Template characters inventory.

    All they'd need to do is split the items into individual bags (e.g. 'Bastion Sanguinaris bag' rather than 'All Notable houses bag'), and it would make gifting a lot easier and more secure.

    The 1 issue with it however: You can't gift furnished houses, which some people would ideally want to buy. So ideally, best case scenario, they should fix the Crown Store gifting interface so you could Gift Unfurnished/Furnished versions too.
  • Jaimeh
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    The only reasons I can think of is that some houses are associated with achievements, and you can't buy them if you don't have the associated achievement, and that some houses are very expensive, so if the gift was a sale for gold, and turned out to be a scam, it would be a huge amount of gold lost.
  • Anne13
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    You can write a ticket and get a homes owner changed at request
  • Azriael2
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    Jaimeh wrote: »
    The only reasons I can think of is that some houses are associated with achievements, and you can't buy them if you don't have the associated achievement, and that some houses are very expensive, so if the gift was a sale for gold, and turned out to be a scam, it would be a huge amount of gold lost.

    You can always buy a house with crowns, you don't need achievements for this.
    "Rise, red as the dawn."
  • Jaimeh
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    Azriael2 wrote: »
    Jaimeh wrote: »
    The only reasons I can think of is that some houses are associated with achievements, and you can't buy them if you don't have the associated achievement, and that some houses are very expensive, so if the gift was a sale for gold, and turned out to be a scam, it would be a huge amount of gold lost.

    You can always buy a house with crowns, you don't need achievements for this.

    I didn't know crowns by-passed this, then yes, you could gift it to someone without the achievement.
  • TheImperfect
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    Jaimeh wrote: »
    The only reasons I can think of is that some houses are associated with achievements, and you can't buy them if you don't have the associated achievement, and that some houses are very expensive, so if the gift was a sale for gold, and turned out to be a scam, it would be a huge amount of gold lost.

    Also unlike other items you can only own one copy of each home so if the person already owned it the gift would bounce if the person accepts it. I guess there could be a check for these issues that could return a message saying it wasn't possible. Maybe a home that the person didn't have the achievement for could just be set to not active but available when the achievement is acquired if they accept the gift.
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