FlopsyPrince wrote: »Why do more things not at least have the option for an audio notice? Dungeons or Campaigns becoming available can easily be missed if you don't just sit and stare at the screen while waiting.
I usually miss them because I look away for a bit while waiting, such as reading here on my computer, but I have also missed them while questing because I was focused on that and looked right past the onscreen notification.
Wouldn't this be considered an accessibility issue as well?
To get this right. You want some sort of noice when you are in queue for a dungeon? On PS4 there is a noice when the tool found a dungeon for you.
There is a noise for queues.
As for missing the on-screen notification, not sure anything will help when immersion is that powerful
FlopsyPrince wrote: »Why do more things not at least have the option for an audio notice? Dungeons or Campaigns becoming available can easily be missed if you don't just sit and stare at the screen while waiting.
I usually miss them because I look away for a bit while waiting, such as reading here on my computer, but I have also missed them while questing because I was focused on that and looked right past the onscreen notification.
Wouldn't this be considered an accessibility issue as well?
Sounds and noises don't help me much. Being deaf I rely heavily on onscreen information and visual cues. One of the main reasons I play with a controller is the vibration which is more often enough my cue in most games. There are lots of things I feel should trigger controller shake, queues etc being among those. Another thing which frustrates me is bosses like Velidreth who says "don't move a muscle"; the subtitles don't pop up in time and I used to get stung by that mechanic more than I like. Now I know its coming I just watch out for all my teammates suddenly stopping. That's my visual aid 😂 but really in the case of your queue problem, I've been told it does make a noise when ready, and I know it flashes the notifications icon on screen, plus there are several menus it will pop in front of, especially in controller ui. I think there is enough notice for that. I do, however, feel ZOS could work better on visual aids for environmental and combat mechanics and telegraphs, many are actually quite well done, but a few are less obvious.
FlopsyPrince wrote: »Wouldn't this be considered an accessibility issue as well?
FlopsyPrince wrote: »Why do more things not at least have the option for an audio notice? Dungeons or Campaigns becoming available can easily be missed if you don't just sit and stare at the screen while waiting.
I usually miss them because I look away for a bit while waiting, such as reading here on my computer, but I have also missed them while questing because I was focused on that and looked right past the onscreen notification.
Wouldn't this be considered an accessibility issue as well?
SpacemanSpiff1 wrote: »FlopsyPrince wrote: »Wouldn't this be considered an accessibility issue as well?
no. the game lets you know, you're just not paying attention.
scorpius2k1 wrote: »FlopsyPrince wrote: »Why do more things not at least have the option for an audio notice? Dungeons or Campaigns becoming available can easily be missed if you don't just sit and stare at the screen while waiting.
I usually miss them because I look away for a bit while waiting, such as reading here on my computer, but I have also missed them while questing because I was focused on that and looked right past the onscreen notification.
Wouldn't this be considered an accessibility issue as well?
I agree. On PC, I used to have the same issue, so I made an addon that you setup to get an audible notification, auto-accept, or both:
https://www.esoui.com/downloads/info2286-GroupSynergizer-EnhancedLFGFeaturesAutoAcceptQueBetterNotifications.html
There are others out there that have similar options but this only focuses on LFG activities.
Hope it will help.
ShawnLaRock wrote: »Lots of audio cues have been absent for a few patches now: dungeon queues popping; daily rewards; and even mail pings happen well after I have cleared my inbox, and moved on.
S.
You are wrong. A visual indicator is usually given, but since it can be delayed so long it is easy to look at other things while waiting. That means you may miss the notice unless you are starring at the screen for the entire lengthy time to get a dungeon or similar even to finally happen.
FlopsyPrince wrote: »SpacemanSpiff1 wrote: »FlopsyPrince wrote: »Wouldn't this be considered an accessibility issue as well?
no. the game lets you know, you're just not paying attention.
You are wrong. A visual indicator is usually given, but since it can be delayed so long it is easy to look at other things while waiting. That means you may miss the notice unless you are starring at the screen for the entire lengthy time to get a dungeon or similar even to finally happen.
Daemons_Bane wrote: »FlopsyPrince wrote: »SpacemanSpiff1 wrote: »FlopsyPrince wrote: »Wouldn't this be considered an accessibility issue as well?
no. the game lets you know, you're just not paying attention.
You are wrong. A visual indicator is usually given, but since it can be delayed so long it is easy to look at other things while waiting. That means you may miss the notice unless you are starring at the screen for the entire lengthy time to get a dungeon or similar even to finally happen.
How horrible, asking you to look at the screen when playing a game