So I wanted to ask you guys, is there anyone using this ability in a non tank/high health build in pvp?
Is it just me or is the cost for this ability way too high?
Or is it that it scales with health that is the problem?
It seems that other classes shields are way more potent that this.
MurderMostFoul wrote: »Blazing Spear need some love, it's borderline useless.
But we can't except any significant skill changes until ZOS concludes their AOE tests and decides what to do next. The fate of many, many skills will be determined by that.
I think KristoperESO, Jack Daniels, whatever you want to call him, did a build using the skill recently and it's up on youtube. But that guy is a master at playing odd builds.
StarOfElyon wrote: »My asks don't change much:
1. Sun Shield - The Radiant Ward morph needs to have the cost reduced significantly. Reason: Magplars should have a class shield that they can use and is unique to them. "Tankplars" don't fully benefit from this morph anyway unless they have high spell damage (because it does damage on activation). It's better fitting for Magplars even though the shield scale is smaller because of a lower health pool. Still, I want to use my class shield!
2. Hasty Prayer should be a selfish heal, grant minor expedition, and have its cost reduced by half. Reason: Templars need a selfish heal (all of their heals can affect other players) and they lack mobility. This won't fix the mobility issue completely but it's better than nothing. (Update: make it a HOT)
3. Vampire's Bane needs a buff. Reason: It got nerfed when ZOS adjusted all DoTs but this was important for Magplars and their class identity.
4. Solar Barrage needs a buff. Reason: Same as with Vampire's Bane, it could use a buff.
StarOfElyon wrote: »Going to drop this here because it's related:StarOfElyon wrote: »My asks don't change much:
1. Sun Shield - The Radiant Ward morph needs to have the cost reduced significantly. Reason: Magplars should have a class shield that they can use and is unique to them. "Tankplars" don't fully benefit from this morph anyway unless they have high spell damage (because it does damage on activation). It's better fitting for Magplars even though the shield scale is smaller because of a lower health pool. Still, I want to use my class shield!
2. Hasty Prayer should be a selfish heal, grant minor expedition, and have its cost reduced by half. Reason: Templars need a selfish heal (all of their heals can affect other players) and they lack mobility. This won't fix the mobility issue completely but it's better than nothing. (Update: make it a HOT)
3. Vampire's Bane needs a buff. Reason: It got nerfed when ZOS adjusted all DoTs but this was important for Magplars and their class identity.
4. Solar Barrage needs a buff. Reason: Same as with Vampire's Bane, it could use a buff.
Lmao this made me laugh for realfullheartcontainer wrote: »Blazing Shield was viable once but the combat devs hated it so they nerfed it till it was dead and then when no one had used it for three years they nerfed it again just to be sure
So I wanted to ask you guys, is there anyone using this ability in a non tank/high health build in pvp?
Is it just me or is the cost for this ability way too high?
Or is it that it scales with health that is the problem?
It seems that other classes shields are way more potent that this.
StarOfElyon wrote: »Going to drop this here because it's related:StarOfElyon wrote: »My asks don't change much:
1. Sun Shield - The Radiant Ward morph needs to have the cost reduced significantly. Reason: Magplars should have a class shield that they can use and is unique to them. "Tankplars" don't fully benefit from this morph anyway unless they have high spell damage (because it does damage on activation). It's better fitting for Magplars even though the shield scale is smaller because of a lower health pool. Still, I want to use my class shield!
2. Hasty Prayer should be a selfish heal, grant minor expedition, and have its cost reduced by half. Reason: Templars need a selfish heal (all of their heals can affect other players) and they lack mobility. This won't fix the mobility issue completely but it's better than nothing. (Update: make it a HOT)
3. Vampire's Bane needs a buff. Reason: It got nerfed when ZOS adjusted all DoTs but this was important for Magplars and their class identity.
4. Solar Barrage needs a buff. Reason: Same as with Vampire's Bane, it could use a buff.
StarOfElyon wrote: »Going to drop this here because it's related:StarOfElyon wrote: »My asks don't change much:
1. Sun Shield - The Radiant Ward morph needs to have the cost reduced significantly. Reason: Magplars should have a class shield that they can use and is unique to them. "Tankplars" don't fully benefit from this morph anyway unless they have high spell damage (because it does damage on activation). It's better fitting for Magplars even though the shield scale is smaller because of a lower health pool. Still, I want to use my class shield!
2. Hasty Prayer should be a selfish heal, grant minor expedition, and have its cost reduced by half. Reason: Templars need a selfish heal (all of their heals can affect other players) and they lack mobility. This won't fix the mobility issue completely but it's better than nothing. (Update: make it a HOT)
3. Vampire's Bane needs a buff. Reason: It got nerfed when ZOS adjusted all DoTs but this was important for Magplars and their class identity.
4. Solar Barrage needs a buff. Reason: Same as with Vampire's Bane, it could use a buff.
Hasty pray needs to be change to a health based heal for Tankplar.
StarOfElyon wrote: »Going to drop this here because it's related:StarOfElyon wrote: »My asks don't change much:
1. Sun Shield - The Radiant Ward morph needs to have the cost reduced significantly. Reason: Magplars should have a class shield that they can use and is unique to them. "Tankplars" don't fully benefit from this morph anyway unless they have high spell damage (because it does damage on activation). It's better fitting for Magplars even though the shield scale is smaller because of a lower health pool. Still, I want to use my class shield!
2. Hasty Prayer should be a selfish heal, grant minor expedition, and have its cost reduced by half. Reason: Templars need a selfish heal (all of their heals can affect other players) and they lack mobility. This won't fix the mobility issue completely but it's better than nothing. (Update: make it a HOT)
3. Vampire's Bane needs a buff. Reason: It got nerfed when ZOS adjusted all DoTs but this was important for Magplars and their class identity.
4. Solar Barrage needs a buff. Reason: Same as with Vampire's Bane, it could use a buff.
Hasty pray needs to be change to a health based heal for Tankplar.