Merciful17 wrote: »Personally I find the skill very boring and annoying. Equpping dizzying swing with execute is basically easy mode for the majority of stamina classes. Yeah sure you can dodge it or block it but eventually you'll be out of stamina. Then you'll be set off balance and you will die if you play any mag character. Its also really hard to outrun it thanks to all the gap closers. The only way to outrun it is by using streak, NB stealth or shade. Warden also has an ability that they can use to get away with it but I rarely see it being used. The reasons why it's hard to get away from is because of the range which seems to be super buggy, probably thanks to lag and because you can just use a gap closer and use dizzying swings and repeat.
Melee skills should really hit harder than ranged abilities given the difficulty and increased risk to the user to perform the attack, dizzying can literally be outrun, if you have major expedition and snare immunity up d swing is basically useless against you given the channel slows the caster down. If any ability grossly overperforms it is snipe and particularly lethal arrow, it applies minor defile, always applies poisoned and when used correctly causes desyncs and is used in a disgusting gank combo with silver can kill you without you even realised you have been hit.
Merciful17 wrote: »Personally I find the skill very boring and annoying. Equpping dizzying swing with execute is basically easy mode for the majority of stamina classes.
Fur_like_snow wrote: »Wait till the test you’ll see stam players drop DW for 2H. My combo of streak DB spin won’t work anymore so it’s back to dizzy medium DB execute.
When most stamina only play defensive and then dizz dizz dizz execute is because something is wrong with that ability.
Yep, you can dogderoll it, and then stun to keep the presure up, but being able to just spam one skill and destroy all the noobs in your path seems a bit broken in my eyes.
When most stamina only play defensive and then dizz dizz dizz execute is because something is wrong with that ability.
Yep, you can dogderoll it, and then stun to keep the presure up, but being able to just spam one skill and destroy all the noobs in your path seems a bit broken in my eyes.
ItsJustHashtag wrote: »pauld1_ESO wrote: »
.8 second cast time plus 1 second GCD says that is false.
ItsJustHashtag wrote: »pauld1_ESO wrote: »
.8 second cast time plus 1 second GCD says that is false.
Chilly-McFreeze wrote: »When most stamina only play defensive and then dizz dizz dizz execute is because something is wrong with that ability.
Yep, you can dogderoll it, and then stun to keep the presure up, but being able to just spam one skill and destroy all the noobs in your path seems a bit broken in my eyes.
There is something wrong with your perspective. Go ahead and tell me, what's your rotation on YOUR stam sorc, stam DK etc.? Flurry, Flurry, Spin2Win? I'm waiting.
Chilly-McFreeze wrote: »When most stamina only play defensive and then dizz dizz dizz execute is because something is wrong with that ability.
Yep, you can dogderoll it, and then stun to keep the presure up, but being able to just spam one skill and destroy all the noobs in your path seems a bit broken in my eyes.
There is something wrong with your perspective. Go ahead and tell me, what's your rotation on YOUR stam sorc, stam DK etc.? Flurry, Flurry, Spin2Win? I'm waiting.
I have none, i just compare their play stile with mine as main dk mag. I have to keep a constant eye open to keep the dots up, stun and immo as much as possible to help me with the healing and always trying to keep to pressure due i have none execute.
I compare that with dizz dizz dizz- execute that most stamina do and is like...is even funny only use 2 skills in your offensive?
And i assume is efficient af because loooots of them are using it. But feels to me like easy mode.
JayKwellen wrote: »Dizzy is fine. It does a lot of damage but it can be mitigated by simply dodging or blocking.
I think the issue with dizzy is just that it shows how subpar almost every other spammable is by comparison. The only one which comes close is jabs. Surprise attack doesn't do as much damage, but is often used in place because of everything else it does.
Those two aside, if you compare dizzy to birds, skulls, or stonefist, why on earth would you ever use them instead? The range can be nice in select few situations I suppose, but dizzy swing simply outclasses them in every single way. If you compare it against magicka spammables the discrepancy in damage starts to become hilarious almost.
Instead of nerfing dizzy because it actually does what it's supposed to do, class spammables should instead be reworked to actually be useful and not trash.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »When most stamina only play defensive and then dizz dizz dizz execute is because something is wrong with that ability.
Yep, you can dogderoll it, and then stun to keep the presure up, but being able to just spam one skill and destroy all the noobs in your path seems a bit broken in my eyes.
There is something wrong with your perspective. Go ahead and tell me, what's your rotation on YOUR stam sorc, stam DK etc.? Flurry, Flurry, Spin2Win? I'm waiting.
I have none, i just compare their play stile with mine as main dk mag. I have to keep a constant eye open to keep the dots up, stun and immo as much as possible to help me with the healing and always trying to keep to pressure due i have none execute.
I compare that with dizz dizz dizz- execute that most stamina do and is like...is even funny only use 2 skills in your offensive?
And i assume is efficient af because loooots of them are using it. But feels to me like easy mode.
If it‘s funny or not doesn‘t matter. If you would actually play eg stamsorc you‘d know there isn‘t much else to do. No class spam, no class execute, no notable delayed burst. What do you expect?
Instead of pleading for nerfs, coming from a place of ignorance, you should ask for buffing alternatives. Those already were there but people here boarded the nerf train and ran them into the ground. Leaving some classes with nothing else to use.
Jokes are on the nerf herders. They brought the dizzy spam upon themselves.
Chilly-McFreeze wrote: »When most stamina only play defensive and then dizz dizz dizz execute is because something is wrong with that ability.
Yep, you can dogderoll it, and then stun to keep the presure up, but being able to just spam one skill and destroy all the noobs in your path seems a bit broken in my eyes.
There is something wrong with your perspective. Go ahead and tell me, what's your rotation on YOUR stam sorc, stam DK etc.? Flurry, Flurry, Spin2Win? I'm waiting.
I have none, i just compare their play stile with mine as main dk mag. I have to keep a constant eye open to keep the dots up, stun and immo as much as possible to help me with the healing and always trying to keep to pressure due i have none execute.
I compare that with dizz dizz dizz- execute that most stamina do and is like...is even funny only use 2 skills in your offensive?
And i assume is efficient af because loooots of them are using it. But feels to me like easy mode.