Taleof2Cities wrote: »Here's an idea, @IonicKai:
What would happen if you added more sustain into your build ... instead of asking ZOS for a handout?
With zero investment into sustain. 3 fully dmg sets on different stam and mag classes I have zero sustain issues as long as the group spams their synergies and magicka steal debuffs. So I don't think their is any need to dumb the combat down any more.
This game shouldn't be balanced around unorganized pug Groupes, where everyone behave like they are playing solo with 3 bots...
Taleof2Cities wrote: »Here's an idea, @IonicKai:
What would happen if you added more sustain into your build ... instead of asking ZOS for a handout?
SidraWillowsky wrote: »Taleof2Cities wrote: »Here's an idea, @IonicKai:
What would happen if you added more sustain into your build ... instead of asking ZOS for a handout?
Please suggest to me how I can add more sustain to my build without having to gimp my DPS:
- Breton
- Perfected False God's
- Magwarden, so I keep up Netch
- Clockwork Citrus filet/Witchmothers up at all times
- Decent rotation where I'm not overcasting skills
- Spell power pots up 100% of the time
If I don't want to heavy attack constantly and constantly remain almost out of magicka, I need all six things I've listed above. I tried to drop Netch last night in a vMoL run and my sustain tanked. God forbid I try to use a set other than FGD.
In what universe is a build like mine necessary for comfortable sustain?
While I've learned do deal with them, I hate sustain issues. There's nothing that feels challenging or fun about it.
With zero investment into sustain. 3 fully dmg sets on different stam and mag classes I have zero sustain issues as long as the group spams their synergies and magicka steal debuffs. So I don't think their is any need to dumb the combat down any more.
This game shouldn't be balanced around unorganized pug Groupes, where everyone behave like they are playing solo with 3 bots...
What about semi organized groups that are learning. Should they be hopelessly screwed until they improve dramatically. That's pretty discouraging and is why so many people feel shunned out of endgame content. Again for those that are already capable this isn't going to change much. It might be a slight buff or open up some specialized options in certain fights but for those that are learning and don't have perfect group play I think this would help them a lot.
If they really want to lower the ceiling while raising the floor they should just lower LA damage and increase ability damage by reasonable amounts respectively.
The best of the best with perfect weaving rotations are still at the top, just by a less wide margin.
Those with imperfect rotations are still at a relative disadvantage, but a smaller one.
Problem solved.
SidraWillowsky wrote: »Taleof2Cities wrote: »Here's an idea, @IonicKai:
What would happen if you added more sustain into your build ... instead of asking ZOS for a handout?
Please suggest to me how I can add more sustain to my build without having to gimp my DPS:
- Breton
- Perfected False God's
- Magwarden, so I keep up Netch
- Clockwork Citrus filet/Witchmothers up at all times
- Decent rotation where I'm not overcasting skills
- Spell power pots up 100% of the time
If I don't want to heavy attack constantly and constantly remain almost out of magicka, I need all six things I've listed above. I tried to drop Netch last night in a vMoL run and my sustain tanked. God forbid I try to use a set other than FGD.
In what universe is a build like mine necessary for comfortable sustain?
With zero investment into sustain. 3 fully dmg sets on different stam and mag classes I have zero sustain issues as long as the group spams their synergies and magicka steal debuffs. So I don't think their is any need to dumb the combat down any more.
This game shouldn't be balanced around unorganized pug Groupes, where everyone behave like they are playing solo with 3 bots...
What about semi organized groups that are learning. Should they be hopelessly screwed until they improve dramatically. That's pretty discouraging and is why so many people feel shunned out of endgame content. Again for those that are already capable this isn't going to change much. It might be a slight buff or open up some specialized options in certain fights but for those that are learning and don't have perfect group play I think this would help them a lot.
Semi organised groups that are learning should learn how to sustian. Isn't learning how to sustain one of the core points of said groups ? Oh and btw it's not a sustain that causes most of the failuers in said groups.
There is plenty of setups with easy rotations and sustain that allows to pull more then enough DPS to complete every veteran content. Most of the failuers in semi organised groups is caused by people making mistakes in mechanics not by issues with sustain.
With zero investment into sustain. 3 fully dmg sets on different stam and mag classes I have zero sustain issues as long as the group spams their synergies and magicka steal debuffs. So I don't think their is any need to dumb the combat down any more.
This game shouldn't be balanced around unorganized pug Groupes, where everyone behave like they are playing solo with 3 bots...
What about semi organized groups that are learning. Should they be hopelessly screwed until they improve dramatically. That's pretty discouraging and is why so many people feel shunned out of endgame content. Again for those that are already capable this isn't going to change much. It might be a slight buff or open up some specialized options in certain fights but for those that are learning and don't have perfect group play I think this would help them a lot.
Semi organised groups that are learning should learn how to sustian. Isn't learning how to sustain one of the core points of said groups ? Oh and btw it's not a sustain that causes most of the failuers in said groups.
There is plenty of setups with easy rotations and sustain that allows to pull more then enough DPS to complete every veteran content. Most of the failuers in semi organised groups is caused by people making mistakes in mechanics not by issues with sustain.
You are right it's usually mechanic screw ups that wipe but if DPS is significantly lower because they can't sustain (and heavy attacking to get it back/not dropping dots), they are dealing with more mechanics then it goes back to my point. This happens regularly in learning groups that aren't high level and haven't fully optimized. They are getting punished by both lack of DPS (contributed by lack of sustain) and harder mechanics because they have lower DPS.
Edit: typo
SidraWillowsky wrote: »Taleof2Cities wrote: »Here's an idea, @IonicKai:
What would happen if you added more sustain into your build ... instead of asking ZOS for a handout?
Please suggest to me how I can add more sustain to my build without having to gimp my DPS:
- Breton
- Perfected False God's
- Magwarden, so I keep up Netch
- Clockwork Citrus filet/Witchmothers up at all times
- Decent rotation where I'm not overcasting skills
- Spell power pots up 100% of the time
If I don't want to heavy attack constantly and constantly remain almost out of magicka, I need all six things I've listed above. I tried to drop Netch last night in a vMoL run and my sustain tanked. God forbid I try to use a set other than FGD.
In what universe is a build like mine necessary for comfortable sustain?
It’s a hard DPS nerf for sure but it needed to happen. Unlimited sustain is bad and BFB meta proved that.Onefrkncrzypope wrote: »With b4b gone there are classes that can't sustain their dps kit while other classes can. It would be super if ZoS could just make stat out = stat gain on the trial dummy.