BXR_Lonestar wrote: »Honestly, one of the things that they could do to increase build diversity across the board is if they allowed over-penetration to increase the damage the target receives. For example. Boss has 18K spell/physical resistances, but you have 20000K Spell Pen on a magika character.
Under the current system, your wasting 2k stats, either from armor or champion points. But it could be reconfigured to so that you get an increase in damage equivalent to the inverse amount of damage reduction 2k resistances would give (not sure how that calculation works). This would help build diversity in both PVE and PVP, and it wouldn't require the creation of new unique buffs/debuffs or be purely class oriented.
YandereGirlfriend wrote: »[*] Critical Damage is additive multiplicative
[/list]
YandereGirlfriend wrote: »To the best of my knowledge:
- Damage done mods are multiplicative
- Damage taken debuffs are additive
- Critical Damage is additive