honey_badger82 wrote: »I am definitely down for this. I just can't get behind waiving a stick around. I have one healer, a female character who uses a staff but I would prefer a mace and shield. The other 11 characters are all melee. It really is a shame they scale damage and penetration the way they do. Most of the best
abilities are magic based. I think at minimum if they did one morph for magicka and the other for stamina would open up a whole lot more options for gameplay.
This guy ^ gets it...Red_Feather wrote: »Don't you guys get tired of hoping.
I don't play characters with swords alot, but couldn't you just out an enchantment on it? Then use class skills? Or is this because swords have specifically stamina costing abilities?
As badly as I want this, I can't convey the rage I would feel in re-farming all of these sets and their respective elements. There should have been crossbows and wands/ spellsword from the very beginning as was advertised. The weapon choices are so limited and stale, I just can't...
If they were to do this, it would require a whole rework of their loot system like a currency from completing particular content that allows you to purchase your desired item outright bc the drop rates are already disgustingly unpredictable as is...
Also this has been asked for consistently and by multitudes of people so don't get your hopes up.This guy ^ gets it...Red_Feather wrote: »Don't you guys get tired of hoping.
I don't play characters with swords alot, but couldn't you just out an enchantment on it? Then use class skills? Or is this because swords have specifically stamina costing abilities?
Also with more and more class skills getting stamina morphs, magicka players want more skill availability through weapon skills. Stamina chars have 1 tanky and 3 damage weapon options. Magicka has 1 healing and only 1 damage option. It could really use a 2nd damage weapon choice for variance.
Grianasteri wrote: »
Also with more and more class skills getting stamina morphs, magicka players want more skill availability through weapon skills. Stamina chars have 1 tanky and 3 damage weapon options. Magicka has 1 healing and only 1 damage option. It could really use a 2nd damage weapon choice for variance.
Its worse than that. Stamina gets 1 tank, 3 weapon skill lines yes... sword n board, 2h, duel wield, bow... but within this stam characters get to diversify and specialise their builds with swords, axes, maces, daggers... + shields and bows...
Magica gets... staffs. Ok two skill lines, 1 damage 1 heal and we can choose different types of staff... but still just staffs. so 1 weapon type for mag, vs 5 or 6 for stam (depending on your point of view).
ESO badly, very badly needs to address this imbalance with a new magica WEAPON skill line.
VoidCommander wrote: »Simple solution: Have light/heavy attack damage be based on your highest stat, not just off of stamina/magicka depending on the weapon. If I want to use a two handed sword as a magicka dps because I want the 6% overall damage increase on my front bar, I should be able to choose that without a massive loss in damage because my light attacks only do 600 damage now. Simple solution that won't require much effort to implement an won't really require much balancing since people can do this anyways, albeit with about half the light attack damage capability.
Most players are magicka focused, yet all we have is staves. Sure, there are four sub-types, but they're essentially the same thing, just different animations and effects. Unlike stamina users who have tons of different weapons to choose from.
A magicka melee weapon line has been desired by the community for a while now. Many people hate using staves and want to use real weapons, but as magicka users that's all we have. How about an magicka sword weapon line, with flashy magicka melee range effects and a ranged beam skill? I imagine something like Artoria's Excalibur from Fate.
This could create a new niche for magicka DPS, which is currently geared towards long-range. Basically all magicka builds look about the same: robes/light armor (aka extremely squishy) and a staff, so basically there is no benefit in coming close-range. This just encourages zoning and spamming skills from afar. A magicka melee option would encourage players to come within melee range, properly apply their shields, and perhaps go heavy armor.
Paired with heavy armor, this line could also make magicka tanking more viable through a couple of tanking spells. For example, it could have a skill similar to Puncture, allowing magicka tanks to apply major fracture (which frost staff tanks currently lack).
This line would allow players to play the spellsword or 1h+rune RPG archetype, which is not really possible in ESO at present, and diversify the gameplay of magicka classes. Thoughts?
StarOfElyon wrote: »They pretty much made that a Sorc thing.