The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Magicka sword weapon line

  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
    ✭✭✭✭✭
    I am definitely down for this. I just can't get behind waiving a stick around. I have one healer, a female character who uses a staff but I would prefer a mace and shield. The other 11 characters are all melee. It really is a shame they scale damage and penetration the way they do. Most of the best
    abilities are magic based. I think at minimum if they did one morph for magicka and the other for stamina would open up a whole lot more options for gameplay.

    Why not start introducing the occasional 3rd morph option? More magicka skills getting a third morph that is stamina, and some weapon skills getting a third morph that is magicka. I think it could be a nice next step towards hybrid play.

    i.e. arrow barrage getting a third morph: rain of fire. converts dmg to fire dmg, and applies a burn DOT, but reduces the initial dmg per tick, and costs magicka instead. Then it could be accompanied by some cool fire visuals (flaming arrow leaving a red trail, and flaming arrows raining like in Crypt of Hearts II, during the bone colossus fight.
  • Miraslova
    Miraslova
    ✭✭✭
    Actually I agree, sounds really appealing.
    "An it harm none, do what thou wilt"
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭
    You could de facto achieve this in a few ways:
    • Easiest: change Light/Heavy attacks to scale and return resources with Max Stats. No art needed, only logic tweaks. Not especially visually impressive or thematic, however.
    • Medium: Add an Alteration skill line and the ability to convert an equipped weapon's damage type to a chosen elemental type instead. Poison and Disease damage could also be possible conversions since Skyrim already set the precedent with its Poison Rune skill. No art needed except maybe some new elemental shaders.
    • Medium: Add discrete Bound Weapons in a new Conjuration skill line. No motifs or new art needed outside of the basic art for the bound weapons themselves. Animations are the same as any regular weapon.
    • Medium-Hard: Same as either of the last two options but adds additional shaders and logic for converting things such as weapon abilities and/or adding new skills and animations that make use of the converted weapons.
    • Hardest: Making an entire weapon skill line and requiring motifs and heaps of additional art.

    I personally would choose the Alteration skill line and the ability to convert one damage type to another. That seems like the sweet spot between ease-of-implementation and maximum build diversity.
  • Aertew
    Aertew
    ✭✭✭✭
    I don't play characters with swords alot, but couldn't you just out an enchantment on it? Then use class skills? Or is this because swords have specifically stamina costing abilities?
  • Radiance
    Radiance
    ✭✭✭✭✭
    As badly as I want this, I can't convey the rage I would feel in re-farming all of these sets and their respective elements. There should have been crossbows and wands/ spellsword from the very beginning as was advertised. The weapon choices are so limited and stale, I just can't...

    If they were to do this, it would require a whole rework of their loot system like a currency from completing particular content that allows you to purchase your desired item outright bc the drop rates are already disgustingly unpredictable as is...

    Also this has been asked for consistently and by multitudes of people so don't get your hopes up.
    Don't you guys get tired of hoping.
    This guy ^ gets it...
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Aertew wrote: »
    I don't play characters with swords alot, but couldn't you just out an enchantment on it? Then use class skills? Or is this because swords have specifically stamina costing abilities?

    Nothing to do with the abilities. The problem with using swords on magicka toons is that you lose light attacks and heavy attacks. The light attacks are 20-25% of you damage (which is huge) and without heavy attacks you lack a sustain option when low on magicka. And if you don’t light attack you lose enchantment damage too.

    Also with more and more class skills getting stamina morphs, magicka players want more skill availability through weapon skills. Stamina chars have 1 tanky and 3 damage weapon options. Magicka has 1 healing and only 1 damage option. It could really use a 2nd damage weapon choice for variance.
    EU | PC | AD
  • Wildberryjack
    Wildberryjack
    ✭✭✭✭✭
    So can we have this now please? I want a REAL Battlemage, using my sword for both slinging spells and cutting down enemies. Also, obviously, the sword needs to return magicka on light/heavy attacks. What would make it even more awesome is if for one handed weapons we could use one hand to fire spells and the other to swing the sword at the same time.
    Edited by Wildberryjack on August 15, 2020 1:51PM
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Kardrik
    Kardrik
    ✭✭✭
    Radiance wrote: »
    As badly as I want this, I can't convey the rage I would feel in re-farming all of these sets and their respective elements. There should have been crossbows and wands/ spellsword from the very beginning as was advertised. The weapon choices are so limited and stale, I just can't...

    If they were to do this, it would require a whole rework of their loot system like a currency from completing particular content that allows you to purchase your desired item outright bc the drop rates are already disgustingly unpredictable as is...

    Also this has been asked for consistently and by multitudes of people so don't get your hopes up.
    Don't you guys get tired of hoping.
    This guy ^ gets it...

    If they just added a 1h weapon line that is magicka based, they wouldn't have to do that.
    They would have to add some behavior to make the onehanded weapons give 2 setbonus pieces when only one is equipped, and 1 when two weapons are equipped.
    Or maybe behavior that says that the weapon slots have two setbonus slots and sort of... caps them. That way 1h and shield or two wield will go over the cap and nullify it.
    Anyhow, the solution here doesn't need to involve making new weapon models. If they just added a 1h skill line they would not need to add new weapons.
  • Athan1
    Athan1
    ✭✭✭✭✭
    Aertew wrote: »
    I don't play characters with swords alot, but couldn't you just out an enchantment on it? Then use class skills? Or is this because swords have specifically stamina costing abilities?

    Tried this. Doesn't work. No resources and LA/HA are inexistent.
    Athan Atticus Imperial Templar of Shezarr
  • Playboy_Shrek
    Playboy_Shrek
    ✭✭✭
    I mean you dont need to show us an anime gif lol. most melee bosses in this game have magicka swords. and a lot of npcs do. its just that we dont
  • Athan1
    Athan1
    ✭✭✭✭✭
    Yeah apparently even 1h+rune logos etc were in the game? I wonder what stopped their addition to the game.
    Athan Atticus Imperial Templar of Shezarr
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    sword and rune was data mined years ago there should be a melee magick skill line since 2 of 6 are melee and 4 of 6 have the option to e melee now. it so dumb the a melee magdk has such a long heavy attack even though it has to stand in melee range they get ranged negitives in melee
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    Maulkin wrote: »

    Also with more and more class skills getting stamina morphs, magicka players want more skill availability through weapon skills. Stamina chars have 1 tanky and 3 damage weapon options. Magicka has 1 healing and only 1 damage option. It could really use a 2nd damage weapon choice for variance.

    Its worse than that. Stamina gets 1 tank, 3 weapon skill lines yes... sword n board, 2h, duel wield, bow... but within this stam characters get to diversify and specialise their builds with swords, axes, maces, daggers... + shields and bows...

    Magica gets... staffs. Ok two skill lines, 1 damage 1 heal and we can choose different types of staff... but still just staffs. so 1 weapon type for mag, vs 5 or 6 for stam (depending on your point of view).

    ESO badly, very badly needs to address this imbalance with a new magica WEAPON skill line.

  • Athan1
    Athan1
    ✭✭✭✭✭
    Maulkin wrote: »

    Also with more and more class skills getting stamina morphs, magicka players want more skill availability through weapon skills. Stamina chars have 1 tanky and 3 damage weapon options. Magicka has 1 healing and only 1 damage option. It could really use a 2nd damage weapon choice for variance.

    Its worse than that. Stamina gets 1 tank, 3 weapon skill lines yes... sword n board, 2h, duel wield, bow... but within this stam characters get to diversify and specialise their builds with swords, axes, maces, daggers... + shields and bows...

    Magica gets... staffs. Ok two skill lines, 1 damage 1 heal and we can choose different types of staff... but still just staffs. so 1 weapon type for mag, vs 5 or 6 for stam (depending on your point of view).

    ESO badly, very badly needs to address this imbalance with a new magica WEAPON skill line.

    Yeah it's annoying how everyone runs around wielding staves. No diversity. It's basically only 2 types, Flame or Resto, since practically no-one uses Frost staff, and Lightning is used in very niche aoe builds.
    Athan Atticus Imperial Templar of Shezarr
  • Noblis01
    Noblis01
    ✭✭✭
    Simple solution: Have light/heavy attack damage be based on your highest stat, not just off of stamina/magicka depending on the weapon. If I want to use a two handed sword as a magicka dps because I want the 6% overall damage increase on my front bar, I should be able to choose that without a massive loss in damage because my light attacks only do 600 damage now. Simple solution that won't require much effort to implement an won't really require much balancing since people can do this anyways, albeit with about half the light attack damage capability.

    I said exactly the same thing a few years ago... and my suggestion was shot down with "great vengeance and furious anger."
    This train of thought might lead to things like "Spellblades" such as the elf woman from the original ESO trailers.
    People might have MORE FUN playing this game! So, this is a no go. A non starter.
    Stop making sense.

    Inspiration taken from Samuel L Jackson in Pulp Fiction and Davis Byrne of Talking Heads.
  • Kardrik
    Kardrik
    ✭✭✭
    Just making weapon give resources back off the highest stat also makes magicka builds lose out on weapon passives, either the weapon passives also need to be reworked to be more versatile or we need a new weapon skill line

    Right now if you equip one 1H weapon and get kills it advances no skill line, so maybe just add one for one 1H weapon? There are NPCs that use just a 1H weapon, Queen Ayrenn among them.
    And of course the elf lady in the promotion material and all that.
    Make 1H a magicka skill line, and maybe make it similar to the Destro Staff skill line if ZoS doesn't want to spend too much time and creativity balancing the line
  • Aertew
    Aertew
    ✭✭✭✭
    Just let people run Duel staffs, in skyrim it was 1-handed and on the character it's one-handed.
  • Athan1
    Athan1
    ✭✭✭✭✭
    I just don't get how high elves are always advertised as sword carrying/heavy armour builds... when 99% of players have them wield staves... If you want us to look cool carrying swords then make it a viable option
    Athan Atticus Imperial Templar of Shezarr
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Athan1 wrote: »
    Most players are magicka focused, yet all we have is staves. Sure, there are four sub-types, but they're essentially the same thing, just different animations and effects. Unlike stamina users who have tons of different weapons to choose from.

    A magicka melee weapon line has been desired by the community for a while now. Many people hate using staves and want to use real weapons, but as magicka users that's all we have. How about an magicka sword weapon line, with flashy magicka melee range effects and a ranged beam skill? I imagine something like Artoria's Excalibur from Fate.
    latest?cb=20171111132910

    This could create a new niche for magicka DPS, which is currently geared towards long-range. Basically all magicka builds look about the same: robes/light armor (aka extremely squishy) and a staff, so basically there is no benefit in coming close-range. This just encourages zoning and spamming skills from afar. A magicka melee option would encourage players to come within melee range, properly apply their shields, and perhaps go heavy armor.

    Paired with heavy armor, this line could also make magicka tanking more viable through a couple of tanking spells. For example, it could have a skill similar to Puncture, allowing magicka tanks to apply major fracture (which frost staff tanks currently lack).

    This line would allow players to play the spellsword or 1h+rune RPG archetype, which is not really possible in ESO at present, and diversify the gameplay of magicka classes. Thoughts?


    I agree, but have no hope.

    We had MagDW as an option but it's taken nerf after nerf after nerf and in the incentives removed one by one (5:5:2) untill it's dead as a class

    Thus at this point I think ZOS grew up with Potter (wands) not LOTR (gandalf sword) sadly

    Would love it. But can't see us getting
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • JohnOfMarkarth
    JohnOfMarkarth
    ✭✭✭
    They pretty much made that a Sorc thing.

    Well. Calling little floating daggers that hit on their own is by far not the same as... summoning yourself a two hander into battle. By inter-dimensional lengths far
    I can't do this anymore. Every small ... petit change that went against any semblance of sense has snowballed into an avalanche of (Penn & Teller:) Bulls...!

    Gods, bless me with patience.
  • Athan1
    Athan1
    ✭✭✭✭✭
    Players kept asking for a necromancer and they got it. I hope this gets noticed too. It would require very few assets, as swords and/or runes can use existing assets. It works just require a few flashy animations for the skills.
    Athan Atticus Imperial Templar of Shezarr
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
    ✭✭✭✭✭
    The continued denial of a long standing tradition in TES series..... Stamina and magicka have always coexisted, magic spells and melee/ranged combat have always coexisted.... dont know why ESO decided to contradict the series and destroy the best part of TES.
Sign In or Register to comment.