CheeseyNugs wrote: »This is an absolutely terrible idea, the last thing this game needs is more healer nerfs.. They are already at a 60% reduction in PvP and a GOOD healer will do well, while a bad healer can be bursted down by a single DD. There is a skill cap to healing in PvP and if you are unable to kill one, more than likely you don't have enough CC or burst to counteract them *or* they are simply more skilled than you.
Just because something has beaten you doesn't mean it needs to be changed!
CheeseyNugs wrote: »This is an absolutely terrible idea, the last thing this game needs is more healer nerfs.. They are already at a 60% reduction in PvP and a GOOD healer will do well, while a bad healer can be bursted down by a single DD. There is a skill cap to healing in PvP and if you are unable to kill one, more than likely you don't have enough CC or burst to counteract them *or* they are simply more skilled than you.
Just because something has beaten you doesn't mean it needs to be changed!
CheeseyNugs wrote: »more than likely you don't have enough CC or burst to counteract them *or* they are simply more skilled than you.
Just because something has beaten you doesn't mean it needs to be changed!
Just negate them
..wait.. did I just make this a #nerfSorc thread
Srsly though... I agree.. it would be good if same ability heals could not stack on players (in PVP).