Last night, I had a pretty frustrating time trying to do the vMHK Pledge. A lot of the issues came from players not interrupting boss mechanics. I took the time to explain the strats, and the latter half of the run went fairly smoothly.
Now, I'm in no way bashing players, everyone has to start somewhere and I have no problem going through strategies with my team mates. I also appreciate that using the Activity Finder is a gamble, and guild runs would be more efficient.
However, I do think the tutorial should do a better job of highlighting that blocking/interrupting/dodging are important actions you WILL have to use throughout the game. I can only do so much by myself.
I wonder if there should be something similar to FFXIV's "Hall of the Novice" system, which does a good job of preparing players for group play with a step-by-step guide to common mechanics.
@JamuThatsWho - PC EU - CP2100Main:Vasiir-jo - Khajiit Magicka Necromancer, ADAlts:
Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP
Ushaar-Ixaht - Argonian Magicka Nightblade, DC
Rorbakh gro-Khraag - Orc Stamina Templar, AD
Anduuroon - Altmer Magicka Warden, EP
Travanius Braelia - Imperial Stamina Dragonknight, DC
Daeralon - Bosmer Stamina Arcanist, AD