The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

[Necromancer] - List of known bugs/problems present in U26 patch/my view on the skill line

Xairvaiss
Xairvaiss
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  • Flame Skull and its morphs have big travel time to hit the target and can be easily dodged. Consider increasing the skull speed to decrease the travel time to the target.
  • Blastbones and its morphs take more time to explode than they should in certain situations such as massive combat ones. There might be a problem with AI or targeting.
    As it has 2.5 secs respawn time, consider reworking a part of this ability to make skeleton explosion manually possible on its current position by hitting ability again without GCD.
  • Stalking Blastbones still doesn't have extra damage depending on travel distance. Consider fixing it or changing to have some sort of a debuff on a target like in Blighted Blastbones stamina morph.
  • Shocking Siphon and its morphs still have targeting issues. Now it is even worse because of the ability in GCD leading to the DPS loss when one tries to activate blinking ability and just hits LA instead of LA + siphon. Consider fixing it or removing GCD to make activation of the ability possible without losing the skill.
  • Bitter Harvest and its morphs don’t consume all corpses in 12m radius after big trash fights. Consider adding description on how many corpses are consumed by the ability or make the ability consume all corpses in 12m radius as it is claimed in the current ability description.
  • Agony Totem is useless in solo content. Consider removing the Pure Agony synergy and applying the Pure Agony after 2secs activation timer OR make the use of the own synergy of this ability possible.
  • Render Flesh and its morphs don't make sense in having Minor Defile debuff with such big cost of skill. Consider removing the debuff or decreasing the ability cost to 3000-3500 magicka.
  • Spirit Mender and its morphs don't heal at all or don't heal the caster as a priority in certain situations. It doesn’t make sense, as in some situations the spirit owner may have 20%HP, and an ally may have 15%HP, while the spirit will heal the ally and let the spirit owner die. Consider fixing the heal issue and making the spirit prioritize the owner, so for example when owner has less than 100% HP, it will always heal the owner and in rest of situations will heal an ally.

Necro is a great and versatile class, raids need it, but all these issues annoy players making them abandon the class and playing some other one.
Also the class costs 1500 crowns, which is not a big deal, but not with all these bugs and problems.
Makes me sad that such a good class that has already been released more than 1 year ago, has so many bugs and pitfalls.
Edited by Xairvaiss on July 29, 2020 9:30PM
  • Kittytravel
    Kittytravel
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    No offense but phrasing your post as if it's a factual one based on in-game issues and then saying that the issues themselves are the intended design of the skill is rather disingenuous. Flame Skull was designed to have that travel time so that's not a bug/problem it's your suggestion to speed it up. Agony Totem is again intended skill design and is your opinion that they should add something to it for solo play. Render Flesh is your opinion once more. Again Spirit Mender is your opinion and there isn't anything wrong with it healing the other player if the owner dies afterwards; if it's not healing at all then yes it's a bug but the tooltip states.

    Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 468 Health. Creates a corpse on death.

    That does not say "Heals you or the lowest health ally around you unless the system calculates you are about to die in which case the Spirit Mender will miraculously decide to save you instead of the lowest health ally."

    Everything else in your post is fine as Blastbones seems to have been a nightmare for the combat team since its inception so I don't think a fix for that will be coming anytime soon.
    Edited by Kittytravel on July 29, 2020 6:02PM
  • what_the
    what_the
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    OP, Change your post title to "Necromancer suggestions: my views on the Necro skill line" because that is really what you are doing. 😉
  • Taleof2Cities
    Taleof2Cities
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    what_the wrote: »
    OP, Change your post title to "Necromancer suggestions: my views on the Necro skill line" because that is really what you are doing. 😉

    Agreed.

    This was originally posted in PTS forums and thankfully it was moved to the right forums section.

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