MellowMagic wrote: »I think they just need to introduce a monster helm that gives the minor slayer bonus to allow more build diversity in 5pc sets. Example:
1pc bonus (max stam and magic or spell Crit and weapon crit or spell damage and weapon damage)
2pc Grants minor slayer at all times.
5% is not a huge amount. There are sets that stand up against that on pure stats alone. 5% of nothing is still nothing. You have to be able to do the damage to be buffed in the first place. Pfgd + ms, isn't that much better than julianos + ms, in fact it's the 5pc on false god (cost reduction and rebate) that wins out in that scenario, not the slayer buff. Similarly, siroria isn't that impressive in raw stats, but its an escalating damage set (with a movement restriction); unless you get a decent time on that circle of might, the 5% slayer bonus wont mean much at all.
There is only one solution to the Meta....don't play it. Yes, I understand playing something oddball often excludes you from endgame content, but the real problem here is that people are more interested in pushing their own personal bests of whatever metric than they are in being challenged. Point in case....you queue for some vet DLC dungeon and for whatever reason your group wipes on the first or second boss and one of the DPS or the tank or the healer quits because they don't feel the DPS is high enough to get them through the dungeon in a certain amount of time.
I understand the feeling(since I main a tank and have for years) but the result is that the person who quits really is not interested in any type of challenge and they just want to get through the content as fast as possible, they are dying because the other people don't know the mechs, or the tank isnt able to hold aggro, or the DPS is low enough it makes the fights so long that survival becomes difficult, or any number of other reasons. Instead of adapting to whatever the situation calls for, they just quit and try to find a group they have an easier time with. I understand this and have done so myself from time to time.
The point is...if you are truly bored with what you have been doing...do something else. If you still want to do trials with your funky off-meta build because you enjoy playing it...that is perfectly fine, the only real problem is you will be forced to start or find a guild or like-minded people to play with. Progression guilds will never let you play what you want to play, only whatever the meta is that is best for the group, which is perfectly understandable. As it stands right now, if you want to use some less used gear and build choices....vet DLC dungeons(and 4 man arenas) are the hardest content you will be able to get away with it without someone saying something unless you make a guild specifically allowing more freedom in build choices.
Vermintide wrote: »There is only one solution to the Meta....don't play it. Yes, I understand playing something oddball often excludes you from endgame content, but the real problem here is that people are more interested in pushing their own personal bests of whatever metric than they are in being challenged. Point in case....you queue for some vet DLC dungeon and for whatever reason your group wipes on the first or second boss and one of the DPS or the tank or the healer quits because they don't feel the DPS is high enough to get them through the dungeon in a certain amount of time.
I understand the feeling(since I main a tank and have for years) but the result is that the person who quits really is not interested in any type of challenge and they just want to get through the content as fast as possible, they are dying because the other people don't know the mechs, or the tank isnt able to hold aggro, or the DPS is low enough it makes the fights so long that survival becomes difficult, or any number of other reasons. Instead of adapting to whatever the situation calls for, they just quit and try to find a group they have an easier time with. I understand this and have done so myself from time to time.
The point is...if you are truly bored with what you have been doing...do something else. If you still want to do trials with your funky off-meta build because you enjoy playing it...that is perfectly fine, the only real problem is you will be forced to start or find a guild or like-minded people to play with. Progression guilds will never let you play what you want to play, only whatever the meta is that is best for the group, which is perfectly understandable. As it stands right now, if you want to use some less used gear and build choices....vet DLC dungeons(and 4 man arenas) are the hardest content you will be able to get away with it without someone saying something unless you make a guild specifically allowing more freedom in build choices.
Totally agree man.
Someone in one of my guild chats was whining about low DPS in their PUG runs the other day, and as the conversation went on it turned out their idea of "good" DPS was 50k+ on a 21m dummy. I'm just stay there laughing to myself thinking, well, talk about unrealistic expectations. When your idea of acceptable is the performance acheived by the top 10% of dedicated hardcore players, and you're expecting that out of PUG queue randoms? You need a change of perspective. Too bad, you might have to do all four phases of the boss for once.
DPS threshold has never mattered much in this game. It's only the very hardest endgame PVE content that even has DPS/healing checks (i.e a hard limit you need to exceed in order to progress), and even then, the level is pretty low. The rest of it you can comfortably, easily beat with off meta casual builds as long as you play properly. I'm a PVP player who has no patience whatsoever for grinding and optimising my PVE gear, I've had the same set of Juli/MS and the same skill bars on my magblade for about 3 years, and I still manage ~30k numbers. I have done all the DLC dungeons, and participated in plenty of successful trial runs- You don't need to be skipping mechanics and 1 cycling bosses.
Players are their own worst enemy when it comes to endgame balance, endgame longevity, etc etc. It's the same in any MMO, the players break apart every possible metric and focus on the most optimal top 0.0001% efficiency, while disregarding everything else; and then they complain that they're bored and unhappy with it when they get there. If you're intentionally breaking the mechanics and ignoring half the game as your metric of success, then I really don't have much sympathy if you say it's unsatisfying.
But... Then again. This is why I'm a PVP player, not PVE.
Vermintide wrote: »There is only one solution to the Meta....don't play it. Yes, I understand playing something oddball often excludes you from endgame content, but the real problem here is that people are more interested in pushing their own personal bests of whatever metric than they are in being challenged. Point in case....you queue for some vet DLC dungeon and for whatever reason your group wipes on the first or second boss and one of the DPS or the tank or the healer quits because they don't feel the DPS is high enough to get them through the dungeon in a certain amount of time.
I understand the feeling(since I main a tank and have for years) but the result is that the person who quits really is not interested in any type of challenge and they just want to get through the content as fast as possible, they are dying because the other people don't know the mechs, or the tank isnt able to hold aggro, or the DPS is low enough it makes the fights so long that survival becomes difficult, or any number of other reasons. Instead of adapting to whatever the situation calls for, they just quit and try to find a group they have an easier time with. I understand this and have done so myself from time to time.
The point is...if you are truly bored with what you have been doing...do something else. If you still want to do trials with your funky off-meta build because you enjoy playing it...that is perfectly fine, the only real problem is you will be forced to start or find a guild or like-minded people to play with. Progression guilds will never let you play what you want to play, only whatever the meta is that is best for the group, which is perfectly understandable. As it stands right now, if you want to use some less used gear and build choices....vet DLC dungeons(and 4 man arenas) are the hardest content you will be able to get away with it without someone saying something unless you make a guild specifically allowing more freedom in build choices.
Totally agree man.
Someone in one of my guild chats was whining about low DPS in their PUG runs the other day, and as the conversation went on it turned out their idea of "good" DPS was 50k+ on a 21m dummy. I'm just stay there laughing to myself thinking, well, talk about unrealistic expectations. When your idea of acceptable is the performance acheived by the top 10% of dedicated hardcore players, and you're expecting that out of PUG queue randoms? You need a change of perspective. Too bad, you might have to do all four phases of the boss for once.
DPS threshold has never mattered much in this game. It's only the very hardest endgame PVE content that even has DPS/healing checks (i.e a hard limit you need to exceed in order to progress), and even then, the level is pretty low. The rest of it you can comfortably, easily beat with off meta casual builds as long as you play properly. I'm a PVP player who has no patience whatsoever for grinding and optimising my PVE gear, I've had the same set of Juli/MS and the same skill bars on my magblade for about 3 years, and I still manage ~30k numbers. I have done all the DLC dungeons, and participated in plenty of successful trial runs- You don't need to be skipping mechanics and 1 cycling bosses.
Players are their own worst enemy when it comes to endgame balance, endgame longevity, etc etc. It's the same in any MMO, the players break apart every possible metric and focus on the most optimal top 0.0001% efficiency, while disregarding everything else; and then they complain that they're bored and unhappy with it when they get there. If you're intentionally breaking the mechanics and ignoring half the game as your metric of success, then I really don't have much sympathy if you say it's unsatisfying.
But... Then again. This is why I'm a PVP player, not PVE.
Vermintide wrote: »There is only one solution to the Meta....don't play it. Yes, I understand playing something oddball often excludes you from endgame content, but the real problem here is that people are more interested in pushing their own personal bests of whatever metric than they are in being challenged. Point in case....you queue for some vet DLC dungeon and for whatever reason your group wipes on the first or second boss and one of the DPS or the tank or the healer quits because they don't feel the DPS is high enough to get them through the dungeon in a certain amount of time.
I understand the feeling(since I main a tank and have for years) but the result is that the person who quits really is not interested in any type of challenge and they just want to get through the content as fast as possible, they are dying because the other people don't know the mechs, or the tank isnt able to hold aggro, or the DPS is low enough it makes the fights so long that survival becomes difficult, or any number of other reasons. Instead of adapting to whatever the situation calls for, they just quit and try to find a group they have an easier time with. I understand this and have done so myself from time to time.
The point is...if you are truly bored with what you have been doing...do something else. If you still want to do trials with your funky off-meta build because you enjoy playing it...that is perfectly fine, the only real problem is you will be forced to start or find a guild or like-minded people to play with. Progression guilds will never let you play what you want to play, only whatever the meta is that is best for the group, which is perfectly understandable. As it stands right now, if you want to use some less used gear and build choices....vet DLC dungeons(and 4 man arenas) are the hardest content you will be able to get away with it without someone saying something unless you make a guild specifically allowing more freedom in build choices.
Totally agree man.
Someone in one of my guild chats was whining about low DPS in their PUG runs the other day, and as the conversation went on it turned out their idea of "good" DPS was 50k+ on a 21m dummy. I'm just stay there laughing to myself thinking, well, talk about unrealistic expectations. When your idea of acceptable is the performance acheived by the top 10% of dedicated hardcore players, and you're expecting that out of PUG queue randoms? You need a change of perspective. Too bad, you might have to do all four phases of the boss for once.
DPS threshold has never mattered much in this game. It's only the very hardest endgame PVE content that even has DPS/healing checks (i.e a hard limit you need to exceed in order to progress), and even then, the level is pretty low. The rest of it you can comfortably, easily beat with off meta casual builds as long as you play properly. I'm a PVP player who has no patience whatsoever for grinding and optimising my PVE gear, I've had the same set of Juli/MS and the same skill bars on my magblade for about 3 years, and I still manage ~30k numbers. I have done all the DLC dungeons, and participated in plenty of successful trial runs- You don't need to be skipping mechanics and 1 cycling bosses.
Players are their own worst enemy when it comes to endgame balance, endgame longevity, etc etc. It's the same in any MMO, the players break apart every possible metric and focus on the most optimal top 0.0001% efficiency, while disregarding everything else; and then they complain that they're bored and unhappy with it when they get there. If you're intentionally breaking the mechanics and ignoring half the game as your metric of success, then I really don't have much sympathy if you say it's unsatisfying.
But... Then again. This is why I'm a PVP player, not PVE.
But 50k on a 21m dummy is actually incredibly low.... so its not a bad expectation from a pug.
And the notion that mechanics are skipped with high dps is mostly untrue. Typically it just means you are exposed to mechanics less often. Yes there are exceptions of course, mostly in content that is easy anyway. But generally it doesn't let you get away from difficult mechanics.
amm7sb14_ESO wrote: »It's why I play in "casual" guilds and run off-meta builds. Aspiring for the same builds as everyone else, removing all the individuality and personality from people's characters, just to plow through all the content with "max efficiency" just isn't a fun way to play the game, for me.
Vermintide wrote: »There is only one solution to the Meta....don't play it. Yes, I understand playing something oddball often excludes you from endgame content, but the real problem here is that people are more interested in pushing their own personal bests of whatever metric than they are in being challenged. Point in case....you queue for some vet DLC dungeon and for whatever reason your group wipes on the first or second boss and one of the DPS or the tank or the healer quits because they don't feel the DPS is high enough to get them through the dungeon in a certain amount of time.
I understand the feeling(since I main a tank and have for years) but the result is that the person who quits really is not interested in any type of challenge and they just want to get through the content as fast as possible, they are dying because the other people don't know the mechs, or the tank isnt able to hold aggro, or the DPS is low enough it makes the fights so long that survival becomes difficult, or any number of other reasons. Instead of adapting to whatever the situation calls for, they just quit and try to find a group they have an easier time with. I understand this and have done so myself from time to time.
The point is...if you are truly bored with what you have been doing...do something else. If you still want to do trials with your funky off-meta build because you enjoy playing it...that is perfectly fine, the only real problem is you will be forced to start or find a guild or like-minded people to play with. Progression guilds will never let you play what you want to play, only whatever the meta is that is best for the group, which is perfectly understandable. As it stands right now, if you want to use some less used gear and build choices....vet DLC dungeons(and 4 man arenas) are the hardest content you will be able to get away with it without someone saying something unless you make a guild specifically allowing more freedom in build choices.
Totally agree man.
Someone in one of my guild chats was whining about low DPS in their PUG runs the other day, and as the conversation went on it turned out their idea of "good" DPS was 50k+ on a 21m dummy. I'm just stay there laughing to myself thinking, well, talk about unrealistic expectations. When your idea of acceptable is the performance acheived by the top 10% of dedicated hardcore players, and you're expecting that out of PUG queue randoms? You need a change of perspective. Too bad, you might have to do all four phases of the boss for once.
DPS threshold has never mattered much in this game. It's only the very hardest endgame PVE content that even has DPS/healing checks (i.e a hard limit you need to exceed in order to progress), and even then, the level is pretty low. The rest of it you can comfortably, easily beat with off meta casual builds as long as you play properly. I'm a PVP player who has no patience whatsoever for grinding and optimising my PVE gear, I've had the same set of Juli/MS and the same skill bars on my magblade for about 3 years, and I still manage ~30k numbers. I have done all the DLC dungeons, and participated in plenty of successful trial runs- You don't need to be skipping mechanics and 1 cycling bosses.
Players are their own worst enemy when it comes to endgame balance, endgame longevity, etc etc. It's the same in any MMO, the players break apart every possible metric and focus on the most optimal top 0.0001% efficiency, while disregarding everything else; and then they complain that they're bored and unhappy with it when they get there. If you're intentionally breaking the mechanics and ignoring half the game as your metric of success, then I really don't have much sympathy if you say it's unsatisfying.
But... Then again. This is why I'm a PVP player, not PVE.
But 50k on a 21m dummy is actually incredibly low.... so its not a bad expectation from a pug.
And the notion that mechanics are skipped with high dps is mostly untrue. Typically it just means you are exposed to mechanics less often. Yes there are exceptions of course, mostly in content that is easy anyway. But generally it doesn't let you get away from difficult mechanics.
Totally agree. 50K on the trial dummy is a perfectly reasonable expectation for dps in vet content. As for burning through mechanics, anything hp gated still applies, you just progress through it faster, and mech that requires players actually do something (eg synergising symbols or carrying spice to water) still have to be done.amm7sb14_ESO wrote: »It's why I play in "casual" guilds and run off-meta builds. Aspiring for the same builds as everyone else, removing all the individuality and personality from people's characters, just to plow through all the content with "max efficiency" just isn't a fun way to play the game, for me.
You can build casually and play casually, with as much uniqueness as you like, and as long as you have a good rotation and understand the relevant buffs, you can be hitting 50K on the dummy too. Rotation and knowledge trumps gear.
Vermintide wrote: »There is only one solution to the Meta....don't play it. Yes, I understand playing something oddball often excludes you from endgame content, but the real problem here is that people are more interested in pushing their own personal bests of whatever metric than they are in being challenged. Point in case....you queue for some vet DLC dungeon and for whatever reason your group wipes on the first or second boss and one of the DPS or the tank or the healer quits because they don't feel the DPS is high enough to get them through the dungeon in a certain amount of time.
I understand the feeling(since I main a tank and have for years) but the result is that the person who quits really is not interested in any type of challenge and they just want to get through the content as fast as possible, they are dying because the other people don't know the mechs, or the tank isnt able to hold aggro, or the DPS is low enough it makes the fights so long that survival becomes difficult, or any number of other reasons. Instead of adapting to whatever the situation calls for, they just quit and try to find a group they have an easier time with. I understand this and have done so myself from time to time.
The point is...if you are truly bored with what you have been doing...do something else. If you still want to do trials with your funky off-meta build because you enjoy playing it...that is perfectly fine, the only real problem is you will be forced to start or find a guild or like-minded people to play with. Progression guilds will never let you play what you want to play, only whatever the meta is that is best for the group, which is perfectly understandable. As it stands right now, if you want to use some less used gear and build choices....vet DLC dungeons(and 4 man arenas) are the hardest content you will be able to get away with it without someone saying something unless you make a guild specifically allowing more freedom in build choices.
Totally agree man.
Someone in one of my guild chats was whining about low DPS in their PUG runs the other day, and as the conversation went on it turned out their idea of "good" DPS was 50k+ on a 21m dummy. I'm just stay there laughing to myself thinking, well, talk about unrealistic expectations. When your idea of acceptable is the performance acheived by the top 10% of dedicated hardcore players, and you're expecting that out of PUG queue randoms? You need a change of perspective. Too bad, you might have to do all four phases of the boss for once.
DPS threshold has never mattered much in this game. It's only the very hardest endgame PVE content that even has DPS/healing checks (i.e a hard limit you need to exceed in order to progress), and even then, the level is pretty low. The rest of it you can comfortably, easily beat with off meta casual builds as long as you play properly. I'm a PVP player who has no patience whatsoever for grinding and optimising my PVE gear, I've had the same set of Juli/MS and the same skill bars on my magblade for about 3 years, and I still manage ~30k numbers. I have done all the DLC dungeons, and participated in plenty of successful trial runs- You don't need to be skipping mechanics and 1 cycling bosses.
Players are their own worst enemy when it comes to endgame balance, endgame longevity, etc etc. It's the same in any MMO, the players break apart every possible metric and focus on the most optimal top 0.0001% efficiency, while disregarding everything else; and then they complain that they're bored and unhappy with it when they get there. If you're intentionally breaking the mechanics and ignoring half the game as your metric of success, then I really don't have much sympathy if you say it's unsatisfying.
But... Then again. This is why I'm a PVP player, not PVE.
But 50k on a 21m dummy is actually incredibly low.... so its not a bad expectation from a pug.
And the notion that mechanics are skipped with high dps is mostly untrue. Typically it just means you are exposed to mechanics less often. Yes there are exceptions of course, mostly in content that is easy anyway. But generally it doesn't let you get away from difficult mechanics.
Totally agree. 50K on the trial dummy is a perfectly reasonable expectation for dps in vet content. As for burning through mechanics, anything hp gated still applies, you just progress through it faster, and mech that requires players actually do something (eg synergising symbols or carrying spice to water) still have to be done.amm7sb14_ESO wrote: »It's why I play in "casual" guilds and run off-meta builds. Aspiring for the same builds as everyone else, removing all the individuality and personality from people's characters, just to plow through all the content with "max efficiency" just isn't a fun way to play the game, for me.
You can build casually and play casually, with as much uniqueness as you like, and as long as you have a good rotation and understand the relevant buffs, you can be hitting 50K on the dummy too. Rotation and knowledge trumps gear.
Vermintide wrote: »There is only one solution to the Meta....don't play it. Yes, I understand playing something oddball often excludes you from endgame content, but the real problem here is that people are more interested in pushing their own personal bests of whatever metric than they are in being challenged. Point in case....you queue for some vet DLC dungeon and for whatever reason your group wipes on the first or second boss and one of the DPS or the tank or the healer quits because they don't feel the DPS is high enough to get them through the dungeon in a certain amount of time.
I understand the feeling(since I main a tank and have for years) but the result is that the person who quits really is not interested in any type of challenge and they just want to get through the content as fast as possible, they are dying because the other people don't know the mechs, or the tank isnt able to hold aggro, or the DPS is low enough it makes the fights so long that survival becomes difficult, or any number of other reasons. Instead of adapting to whatever the situation calls for, they just quit and try to find a group they have an easier time with. I understand this and have done so myself from time to time.
The point is...if you are truly bored with what you have been doing...do something else. If you still want to do trials with your funky off-meta build because you enjoy playing it...that is perfectly fine, the only real problem is you will be forced to start or find a guild or like-minded people to play with. Progression guilds will never let you play what you want to play, only whatever the meta is that is best for the group, which is perfectly understandable. As it stands right now, if you want to use some less used gear and build choices....vet DLC dungeons(and 4 man arenas) are the hardest content you will be able to get away with it without someone saying something unless you make a guild specifically allowing more freedom in build choices.
Totally agree man.
Someone in one of my guild chats was whining about low DPS in their PUG runs the other day, and as the conversation went on it turned out their idea of "good" DPS was 50k+ on a 21m dummy. I'm just stay there laughing to myself thinking, well, talk about unrealistic expectations. When your idea of acceptable is the performance acheived by the top 10% of dedicated hardcore players, and you're expecting that out of PUG queue randoms? You need a change of perspective. Too bad, you might have to do all four phases of the boss for once.
DPS threshold has never mattered much in this game. It's only the very hardest endgame PVE content that even has DPS/healing checks (i.e a hard limit you need to exceed in order to progress), and even then, the level is pretty low. The rest of it you can comfortably, easily beat with off meta casual builds as long as you play properly. I'm a PVP player who has no patience whatsoever for grinding and optimising my PVE gear, I've had the same set of Juli/MS and the same skill bars on my magblade for about 3 years, and I still manage ~30k numbers. I have done all the DLC dungeons, and participated in plenty of successful trial runs- You don't need to be skipping mechanics and 1 cycling bosses.
Players are their own worst enemy when it comes to endgame balance, endgame longevity, etc etc. It's the same in any MMO, the players break apart every possible metric and focus on the most optimal top 0.0001% efficiency, while disregarding everything else; and then they complain that they're bored and unhappy with it when they get there. If you're intentionally breaking the mechanics and ignoring half the game as your metric of success, then I really don't have much sympathy if you say it's unsatisfying.
But... Then again. This is why I'm a PVP player, not PVE.
But 50k on a 21m dummy is actually incredibly low.... so its not a bad expectation from a pug.
And the notion that mechanics are skipped with high dps is mostly untrue. Typically it just means you are exposed to mechanics less often. Yes there are exceptions of course, mostly in content that is easy anyway. But generally it doesn't let you get away from difficult mechanics.
Totally agree. 50K on the trial dummy is a perfectly reasonable expectation for dps in vet content. As for burning through mechanics, anything hp gated still applies, you just progress through it faster, and mech that requires players actually do something (eg synergising symbols or carrying spice to water) still have to be done.amm7sb14_ESO wrote: »It's why I play in "casual" guilds and run off-meta builds. Aspiring for the same builds as everyone else, removing all the individuality and personality from people's characters, just to plow through all the content with "max efficiency" just isn't a fun way to play the game, for me.
You can build casually and play casually, with as much uniqueness as you like, and as long as you have a good rotation and understand the relevant buffs, you can be hitting 50K on the dummy too. Rotation and knowledge trumps gear.
This last, while true, seems to be what people in trial guilds categorically never care about and you will not even get the option to prove your skills at actually playing are good if you can't come to the table with the gear they demand you to have on to do your job. Even when they say that they can be flexible with this point, many are not.
Case in point, I recently saw a trials guild make a recruitment announcement in game as I was playing one of my alts. Their pitch was that they were "not elitist" and were tired of the "elitist snobbery" around hardcore play and so their focus was to be open to all play-styles working together, learning, progressing, forming dedicated teams, etc.
I thought, hey! maybe this is finally a good one to respond to. I applied. They accepted straight away, sent me a link to their discord. I land on the welcome page and the message of please read the rules. The rules where longer and more detailed that the year has months, and categorically spelled out what gear you could (and could not) be wearing in a trial group. So, needless to say, THAT was a big red flag, and I dropped myself out as fast as I had dropped in.
I have done most all the vet DLCs on my healer and several trials without meta gear and have never had a problem "doing my job." Could the meta gear help me do that more efficiently and easily - I say depends. Because as was pointed out, every group (short of a totally optimized group that already knows each other) it's a crap shoot what you have to work with. I prefer to stay on my toes and not take for granted that I won't have to vary one inch out of a cookie cutter build and rotation just because that is ALL somebody told me I should be doing.
Boring as hell, and is largely why I stopped raiding in this game ages ago.
Vermintide wrote: »There is only one solution to the Meta....don't play it. Yes, I understand playing something oddball often excludes you from endgame content, but the real problem here is that people are more interested in pushing their own personal bests of whatever metric than they are in being challenged. Point in case....you queue for some vet DLC dungeon and for whatever reason your group wipes on the first or second boss and one of the DPS or the tank or the healer quits because they don't feel the DPS is high enough to get them through the dungeon in a certain amount of time.
I understand the feeling(since I main a tank and have for years) but the result is that the person who quits really is not interested in any type of challenge and they just want to get through the content as fast as possible, they are dying because the other people don't know the mechs, or the tank isnt able to hold aggro, or the DPS is low enough it makes the fights so long that survival becomes difficult, or any number of other reasons. Instead of adapting to whatever the situation calls for, they just quit and try to find a group they have an easier time with. I understand this and have done so myself from time to time.
The point is...if you are truly bored with what you have been doing...do something else. If you still want to do trials with your funky off-meta build because you enjoy playing it...that is perfectly fine, the only real problem is you will be forced to start or find a guild or like-minded people to play with. Progression guilds will never let you play what you want to play, only whatever the meta is that is best for the group, which is perfectly understandable. As it stands right now, if you want to use some less used gear and build choices....vet DLC dungeons(and 4 man arenas) are the hardest content you will be able to get away with it without someone saying something unless you make a guild specifically allowing more freedom in build choices.
Totally agree man.
Someone in one of my guild chats was whining about low DPS in their PUG runs the other day, and as the conversation went on it turned out their idea of "good" DPS was 50k+ on a 21m dummy. I'm just stay there laughing to myself thinking, well, talk about unrealistic expectations. When your idea of acceptable is the performance acheived by the top 10% of dedicated hardcore players, and you're expecting that out of PUG queue randoms? You need a change of perspective. Too bad, you might have to do all four phases of the boss for once.
DPS threshold has never mattered much in this game. It's only the very hardest endgame PVE content that even has DPS/healing checks (i.e a hard limit you need to exceed in order to progress), and even then, the level is pretty low. The rest of it you can comfortably, easily beat with off meta casual builds as long as you play properly. I'm a PVP player who has no patience whatsoever for grinding and optimising my PVE gear, I've had the same set of Juli/MS and the same skill bars on my magblade for about 3 years, and I still manage ~30k numbers. I have done all the DLC dungeons, and participated in plenty of successful trial runs- You don't need to be skipping mechanics and 1 cycling bosses.
Players are their own worst enemy when it comes to endgame balance, endgame longevity, etc etc. It's the same in any MMO, the players break apart every possible metric and focus on the most optimal top 0.0001% efficiency, while disregarding everything else; and then they complain that they're bored and unhappy with it when they get there. If you're intentionally breaking the mechanics and ignoring half the game as your metric of success, then I really don't have much sympathy if you say it's unsatisfying.
But... Then again. This is why I'm a PVP player, not PVE.
But 50k on a 21m dummy is actually incredibly low.... so its not a bad expectation from a pug.
And the notion that mechanics are skipped with high dps is mostly untrue. Typically it just means you are exposed to mechanics less often. Yes there are exceptions of course, mostly in content that is easy anyway. But generally it doesn't let you get away from difficult mechanics.
Totally agree. 50K on the trial dummy is a perfectly reasonable expectation for dps in vet content. As for burning through mechanics, anything hp gated still applies, you just progress through it faster, and mech that requires players actually do something (eg synergising symbols or carrying spice to water) still have to be done.amm7sb14_ESO wrote: »It's why I play in "casual" guilds and run off-meta builds. Aspiring for the same builds as everyone else, removing all the individuality and personality from people's characters, just to plow through all the content with "max efficiency" just isn't a fun way to play the game, for me.
You can build casually and play casually, with as much uniqueness as you like, and as long as you have a good rotation and understand the relevant buffs, you can be hitting 50K on the dummy too. Rotation and knowledge trumps gear.
This last, while true, seems to be what people in trial guilds categorically never care about and you will not even get the option to prove your skills at actually playing are good if you can't come to the table with the gear they demand you to have on to do your job. Even when they say that they can be flexible with this point, many are not.
Case in point, I recently saw a trials guild make a recruitment announcement in game as I was playing one of my alts. Their pitch was that they were "not elitist" and were tired of the "elitist snobbery" around hardcore play and so their focus was to be open to all play-styles working together, learning, progressing, forming dedicated teams, etc.
I thought, hey! maybe this is finally a good one to respond to. I applied. They accepted straight away, sent me a link to their discord. I land on the welcome page and the message of please read the rules. The rules where longer and more detailed that the year has months, and categorically spelled out what gear you could (and could not) be wearing in a trial group. So, needless to say, THAT was a big red flag, and I dropped myself out as fast as I had dropped in.
I have done most all the vet DLCs on my healer and several trials without meta gear and have never had a problem "doing my job." Could the meta gear help me do that more efficiently and easily - I say depends. Because as was pointed out, every group (short of a totally optimized group that already knows each other) it's a crap shoot what you have to work with. I prefer to stay on my toes and not take for granted that I won't have to vary one inch out of a cookie cutter build and rotation just because that is ALL somebody told me I should be doing.
Boring as hell, and is largely why I stopped raiding in this game ages ago.
Support roles are always set up such that the gears and classes they run is optimised to provide the best group buffs across all 4 support players. You can call that elitist, but many people just call that contributing to the group. It's not that dissimilar to a DPS being told to run Zen, MK, MA or even being told to run a Necromancer.
Everybody has their own definition of "fun", "casual" and "elitist", you have to find a group that suits your definition.
Vermintide wrote: »There is only one solution to the Meta....don't play it. Yes, I understand playing something oddball often excludes you from endgame content, but the real problem here is that people are more interested in pushing their own personal bests of whatever metric than they are in being challenged. Point in case....you queue for some vet DLC dungeon and for whatever reason your group wipes on the first or second boss and one of the DPS or the tank or the healer quits because they don't feel the DPS is high enough to get them through the dungeon in a certain amount of time.
I understand the feeling(since I main a tank and have for years) but the result is that the person who quits really is not interested in any type of challenge and they just want to get through the content as fast as possible, they are dying because the other people don't know the mechs, or the tank isnt able to hold aggro, or the DPS is low enough it makes the fights so long that survival becomes difficult, or any number of other reasons. Instead of adapting to whatever the situation calls for, they just quit and try to find a group they have an easier time with. I understand this and have done so myself from time to time.
The point is...if you are truly bored with what you have been doing...do something else. If you still want to do trials with your funky off-meta build because you enjoy playing it...that is perfectly fine, the only real problem is you will be forced to start or find a guild or like-minded people to play with. Progression guilds will never let you play what you want to play, only whatever the meta is that is best for the group, which is perfectly understandable. As it stands right now, if you want to use some less used gear and build choices....vet DLC dungeons(and 4 man arenas) are the hardest content you will be able to get away with it without someone saying something unless you make a guild specifically allowing more freedom in build choices.
Totally agree man.
Someone in one of my guild chats was whining about low DPS in their PUG runs the other day, and as the conversation went on it turned out their idea of "good" DPS was 50k+ on a 21m dummy. I'm just stay there laughing to myself thinking, well, talk about unrealistic expectations. When your idea of acceptable is the performance acheived by the top 10% of dedicated hardcore players, and you're expecting that out of PUG queue randoms? You need a change of perspective. Too bad, you might have to do all four phases of the boss for once.
DPS threshold has never mattered much in this game. It's only the very hardest endgame PVE content that even has DPS/healing checks (i.e a hard limit you need to exceed in order to progress), and even then, the level is pretty low. The rest of it you can comfortably, easily beat with off meta casual builds as long as you play properly. I'm a PVP player who has no patience whatsoever for grinding and optimising my PVE gear, I've had the same set of Juli/MS and the same skill bars on my magblade for about 3 years, and I still manage ~30k numbers. I have done all the DLC dungeons, and participated in plenty of successful trial runs- You don't need to be skipping mechanics and 1 cycling bosses.
Players are their own worst enemy when it comes to endgame balance, endgame longevity, etc etc. It's the same in any MMO, the players break apart every possible metric and focus on the most optimal top 0.0001% efficiency, while disregarding everything else; and then they complain that they're bored and unhappy with it when they get there. If you're intentionally breaking the mechanics and ignoring half the game as your metric of success, then I really don't have much sympathy if you say it's unsatisfying.
But... Then again. This is why I'm a PVP player, not PVE.
But 50k on a 21m dummy is actually incredibly low.... so its not a bad expectation from a pug.
And the notion that mechanics are skipped with high dps is mostly untrue. Typically it just means you are exposed to mechanics less often. Yes there are exceptions of course, mostly in content that is easy anyway. But generally it doesn't let you get away from difficult mechanics.
Totally agree. 50K on the trial dummy is a perfectly reasonable expectation for dps in vet content. As for burning through mechanics, anything hp gated still applies, you just progress through it faster, and mech that requires players actually do something (eg synergising symbols or carrying spice to water) still have to be done.amm7sb14_ESO wrote: »It's why I play in "casual" guilds and run off-meta builds. Aspiring for the same builds as everyone else, removing all the individuality and personality from people's characters, just to plow through all the content with "max efficiency" just isn't a fun way to play the game, for me.
You can build casually and play casually, with as much uniqueness as you like, and as long as you have a good rotation and understand the relevant buffs, you can be hitting 50K on the dummy too. Rotation and knowledge trumps gear.
This last, while true, seems to be what people in trial guilds categorically never care about and you will not even get the option to prove your skills at actually playing are good if you can't come to the table with the gear they demand you to have on to do your job. Even when they say that they can be flexible with this point, many are not.
Case in point, I recently saw a trials guild make a recruitment announcement in game as I was playing one of my alts. Their pitch was that they were "not elitist" and were tired of the "elitist snobbery" around hardcore play and so their focus was to be open to all play-styles working together, learning, progressing, forming dedicated teams, etc.
I thought, hey! maybe this is finally a good one to respond to. I applied. They accepted straight away, sent me a link to their discord. I land on the welcome page and the message of please read the rules. The rules where longer and more detailed that the year has months, and categorically spelled out what gear you could (and could not) be wearing in a trial group. So, needless to say, THAT was a big red flag, and I dropped myself out as fast as I had dropped in.
I have done most all the vet DLCs on my healer and several trials without meta gear and have never had a problem "doing my job." Could the meta gear help me do that more efficiently and easily - I say depends. Because as was pointed out, every group (short of a totally optimized group that already knows each other) it's a crap shoot what you have to work with. I prefer to stay on my toes and not take for granted that I won't have to vary one inch out of a cookie cutter build and rotation just because that is ALL somebody told me I should be doing.
Boring as hell, and is largely why I stopped raiding in this game ages ago.
Support roles are always set up such that the gears and classes they run is optimised to provide the best group buffs across all 4 support players. You can call that elitist, but many people just call that contributing to the group. It's not that dissimilar to a DPS being told to run Zen, MK, MA or even being told to run a Necromancer.
Everybody has their own definition of "fun", "casual" and "elitist", you have to find a group that suits your definition.