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Was the game ever balanced?

Maxdevil
Maxdevil
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I don’t understand after 6 years that game Isn’t still balanced, every patch notes seem to be an apocalypse and a mix of huge nerf or buff. People will say that I complain and yes I am because every time I start to enjoy the game again i see the new patch note just destroying my gameplay or what I was playing before. I know zos are trying to make efforts for example about Cyrodiil performance and the aoe cast time test but class like templar will be completely destroyed after those changes and that’s not healthy for the game and next patch no cp pvp with malacath antiquity and proc sets will be broken that’s not what I call balanced.

I think Zos try to make eso a better game but they don’t know every time how to do it, for example the class representative program was there to help the zos team. It was a great idea to make a good communication between players and developers like what problem every class had and discussed about it. Unfortunately zos give up the class representative program and the game have still the same problems. What about the stam and mag balance, stam are still meta in pvp since a very long time and yet zos done nothing about it but they are still creating new content over the main game problem.

This game have a lot of potential and I know it’s hard to balance everything but it has to be made because we are paying for this game, maybe one bit at a time but after the game will be a lot better for everyone and will encourage diversity and the prosperity of the game
"Maxdevil knows much, and tells some. Maxdevil knows many things others do not."
Pc-Na
  • TequilaFire
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    Not really, but then again most games are never balanced and that is a good thing because completely balanced is boring and no fun.
  • SirAndy
    SirAndy
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    Maxdevil wrote: »
    Was the game ever balanced?

    On a Friday in July of 2013, on Bleakrock Isle ...
    post-2-1445282250.gif

  • ssewallb14_ESO
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    It's impossible to actually balance a game this open ended. A best-effort approach is the best you'll get.
  • Tandor
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    I have to confess that I find myself increasingly sympathetic to the extreme call made from time to time for ZOS just to do the humane thing with PvP and put it out of its misery. I'd happily settle instead, nonetheless, for ZOS to make a clear commitment that PvP skills with be separated out from PvE skills and balanced on their own with no consequent knock-on impact on PvE.
  • TequilaFire
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    So, why do I get lag in VMA?
  • SirAndy
    SirAndy
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    So, why do I get lag in VMA?
    Server lag ...
    Because vMA is instanced to the player, every player in vMA gets their own instance on the servers.

    Lots of players in vMA = Lots of vMA server instances + Crappy client/server implementation = L.A.G.

    dry.gif

    Edited by SirAndy on July 28, 2020 4:25PM
  • sunshineflame
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    Imagine complaining about Templars being nerfed and not understanding it's a test
  • TequilaFire
    TequilaFire
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    SirAndy wrote: »
    So, why do I get lag in VMA?
    Server lag ...
    Because vMA is instanced to the player, every player in vMA gets their own instance on the servers.

    Lots of players in vMA = Lots of vMA server instances + Crappy client/server implementation = L.A.G.

    dry.gif

    I know, hehe. Just mocking 3 second cool downs.
  • Narvuntien
    Narvuntien
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    Nope
  • Winnower
    Winnower
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    It wasn't balanced at launch, nor when I left. Apparently not now. The problem is PvP. PvP is the problem in all MMOs. Without PvP there is hope.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
    All 3 Alliances;
    2 Pre-order Imperial Accounts, yes that means 16 characters on NA alone
  • ketsparrowhawk
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    Not really, but then again most games are never balanced and that is a good thing because completely balanced is boring and no fun.

    Agreed. Perfect balance is not the goal nor is it desirable.
  • Major_Lag
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    Maxdevil wrote: »
    I don’t understand after 6 years that game Isn’t still balanced, every patch notes seem to be an apocalypse and a mix of huge nerf or buff.
    Because ZOS doesn't understand (and/or doesn't care) about such a complicated concept as "incremental balance adjustments" on a frequent basis, for example every 2-4 weeks.

    Of course for that to work, there would also have to be a coherent vision for what the desired balance state looks like, but it appears that ZOS lacks any long-term goals beyond "sell the next chapter/DLC at any cost" - certainly there isn't any long-term goal in terms of a direction for combat adjustments/balancing, as evidenced by multiple insane +100%/-50% adjustments every major update.
  • Sylosi
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    It has never been even remotely balanced for the simple reason it is not possible to have decent balance in a game like this.

    Anyone who expects balance in a game that...

    - Has to account for multiple different activities (BGs, Cyrodil, Trials, Vet dungeons, etc)
    - Account for CP and no-CP.
    - That has a very open build system where classes can use any armour, any weapon, zillions of skills, etc.
    - Classes that can do "everything", rather than having fixed narrow roles.
    - That has PvP that mixes tryhard vs casual, new players with players who have played since beta, etc.

    ...has no clue how balance how actually works in games.
    Edited by Sylosi on July 28, 2020 6:23PM
  • Inyhel
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    I don't PvP so class imbalances don't bother me.

    What does bother me however, is when a class is nerfed. As a roleplayer who sticks to a specific class this is a big no-no.
    Gamemakers can buff whatever they want, but if a nerf goes overboard it can make me abandon a game. From the past few days on this forum I gather that people are ridiculed for threatening to quit, only to stick around for years despite their complaints.

    My previous MMO was Neverwinter and I ended that because of a class nerfs and pay-to-win. I love that game so much and have many fond memories, but didn't stop me from cutting it off. I hope ESO won't be the same.
  • nemvar
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    The only balanced place is sub50 bgs when you get a lobby with everyone wearing random overland gear.
    Blessed are the noobs.
  • RebornV3x
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    No there have always been cheese builds, broken sets or OP skills but after patch 2.0 they just gave up trying to balance the game and ever since then it's been a mismash of poor ideas.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • amm7sb14_ESO
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    nemvar wrote: »
    The only balanced place is sub50 bgs when you get a lobby with everyone wearing random overland gear.
    Blessed are the noobs.

    Reaching Level 50 / CP160 has been both the best, and worst, thing to happen to me in game.
  • Red_Feather
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    Tandor wrote: »
    I have to confess that I find myself increasingly sympathetic to the extreme call made from time to time for ZOS just to do the humane thing with PvP and put it out of its misery. I'd happily settle instead, nonetheless, for ZOS to make a clear commitment that PvP skills with be separated out from PvE skills and balanced on their own with no consequent knock-on impact on PvE.

    It is the best way. Guild Wars 2 has seperate versions of skills depending on if you are in pve or pvp mode. And it has way more skills than elder scrolls online!
  • the1andonlyskwex
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    It seems like every class I play is terrible, and ZOS never buffs them. Balance is awful. /s
    Edited by the1andonlyskwex on July 28, 2020 6:56PM
  • Karmanorway
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    No its never been balanced, and never will be. Doesnt matter anymore really, after next patch u just need procsets and light attacks.

    I have a feeling old PvP veterans are going to be replaced with new players killing each other with procsets, the vets that are staying will also switch to procsets and light attacks, and heck why shouldnt they? Soon aoes will be useless, streak, jabs u name it, so i cant really blame them if it becomes a yolo proc meta...

    But look at it on the bright side... It cant be more balanced then when everyone is light attacking and oneshotting each other with procsets right?😬
  • Kadoin
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    No, but at least in One Tamriel everyone was OP and each class had proper defense mechanics. Then they introduced DLC, I mean "expansion", classes and started gutting the original classes to give what they had to both necro and warden on a platter.

    I say that is when balance definitely turned bad.
  • Oreyn_Bearclaw
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    Perfect balance in a game like this is a myth unless they simply removed the class and gear system. Has this game had better overall balance in the past, certainly. Has it ever been worse, oh god yes.
  • Oreyn_Bearclaw
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    SirAndy wrote: »
    Maxdevil wrote: »
    Was the game ever balanced?

    On a Friday in July of 2013, on Bleakrock Isle ...
    post-2-1445282250.gif

    @SirAndy

    I don't know... Those mudcrabs during Beta were pretty tough. LOL.

    (Admittedly, not exactly sure when beta first began. Been a while).
  • ShawnLaRock
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    The problem now, is that they are balancing for the “physical” limitations of the ancient engine - and not because of the mathematical interrelation of skills / classes / sets, in-game.

    They are clinging to these haphazard changes, instead of upgrading to any of the existing FREE engines that could actually handle all of the intended calculations... and more!

    Heck - our skills would work; the meta would only change based on actual balancing; and people who have been asking for Sky-Whales & underwater exploration could finally get their wish! Lol,

    The possibilities / longevity of the game would be limitless. Instead we have these constant last gasps / grasps / gashes at squeezing every drop out of the existing infrastructure.

    S.

    Edit: grammar
    Edited by ShawnLaRock on July 28, 2020 9:51PM
  • Kadoin
    Kadoin
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    The problem now, is that they are balancing for the “physical” limitations of the ancient engine - and not because of the mathematical interrelation of skills / classes / sets, in-game.

    They are clinging to these haphazard changes, instead of upgrading to any of the existing FREE engines that could actually handle all of the intended calculations... and more!

    Heck - our skills would work; the meta would only change based on actual balancing; and people who have been asking for Sky-Whales & underwater exploration could finally get there wish! Lol,

    The possibilities / longevity of the game would be limitless. Instead we have these constant last gasps / grasps / gashes at squeezing every drop out of the existing infrastructure.

    S.

    I love me some SSE2 in 2020...
  • xclassgaming
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    There is simply no such a thing as a completely balanced game.
    Give us clannfear mounts!
  • Red_Feather
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    I started when summerset came out and it seems like there was always something really strong.
    Sload's Semblance was all I saw being talked about on forums for months. :o
  • Dusk_Coven
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    Part of the fun in ESO is the wide range of combinations possible, resulting in a lot of fun putting together your power fantasy.
    But at the same time, it also means extreme combinations are possible that end up being well outside what was intended or can be supported by the game content. i.e., Systems like ESO are prone to obscene exploit.

    When RPGs were pen-and-paper played with friends, the GameMaster would make the call to veto a minimax/exploitative build so that everyone would have fun.
    But this subjectivity is not feasible in a computer game or MMO.
    Edited by Dusk_Coven on July 29, 2020 4:52AM
  • Sindala
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    Yup it was back in early PC Alpha, before they introduced PvP. >:)
    To be fair to Zenimax though, no online game that has both PvE and PvP has ever managed to get balance right, and i'm looking way back to when UO was a thing too.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Qbiken
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    Imagine complaining about Templars being nerfed and not understanding it's a test

    Imagine not realising that most "tests" becomes permanent with ZOS......just look at solo queue BG's. It was also "just a test"

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