My theory? The useless IT dude in charge there is the utterly incompetent son of X ZOS director (or, alternatively, the only dude that knows how the servers/their maintenance works), and thus he can have the luxury of being neckbeard-basement-dweller-levels of incompetent without anything happening to him.
I work on IT, too, although on a way smaller scale. But if my company had to go offline for a full day, I'd be fired next morning.
Sir_Gentleman777 wrote: »My theory? The useless IT dude in charge there is the utterly incompetent son of X ZOS director (or, alternatively, the only dude that knows how the servers/their maintenance works), and thus he can have the luxury of being neckbeard-basement-dweller-levels of incompetent without anything happening to him.
I work on IT, too, although on a way smaller scale. But if my company had to go offline for a full day, I'd be fired next morning.
I doubt that it is an issue with a "useless IT dude". I can understand your frustration, but such answers are not really constructive.
A setup like ESO is anything but small and once a design decision is made, it will be hard to change this. There will be also a lot of business decisions that influence how and what will be used purely based on a cost analysis. Yes, the bean counters are actually the main culprits, as always.
volkeswagon wrote: »it's cause they are working remotely. The first person to know there is an issue with maintenance is them so I don't see any purpose complaining about it. If they could eliminate or reduce downtime they would.
With covid you get less people in the office, the rest homeworking.
Just because they repeatedly have issues doesn't mean it's the same issue with the same fix.
They have been communicating a lot more, but people will always come here to to make moan posts and claim a lack of communication because ZOS aint doing the thing i want them to be doing bla bla bla
I don't see a problem with how they talk about their downtime, they simply tell you how long, if something changes they tell you how much longer and when its done they tell you its done and that's fine, the intricate details are not needed, if they thought they were they would probably say
Found it, yeah they did do a post explaining the problem
'As many of you noticed, today we needed to extend PC maintenance due to running into some backend issues (we understand this is a pretty vague statement, but in this case, it basically took longer than expected for things to spin back up). Once we were able to open, we were right in the middle of EU primetime, and the server was flooded with people trying to log in. In an effort to avoid taking the server down a second time, we implemented a login queue to throttle how many players could get in, reducing the load slightly. While it’s frustrating to encounter a queue, this has allowed players to successfully get in, and we are actively raising the queue to get more people in faster'
Infectious1X wrote: »I’m also in IT as well with 38 years of experience. I’m also a lawyer and a doctor making well over 400k yearly. I’m also making crap up because that’s how the internet works and you wouldn’t know the difference, but I just want to sound like I know what I’m talking about so other people will believe me.
Quit claiming you’re “this” or “that” in an effort to make your argument come off as more “legit,” whether or not it’s true. Nobody knows what you do and you claiming it doesn’t make it true.
Understand that crap happens and learn to deal with it. I’m sure you can handle going a day per month without playing the specific 1 out of the 240 games in your steam list.
The 6000 other threads like this one make it sound like you’re all being so TERRIBLY ripped off of your COMPLETELY OPTIONAL 50 cents per month....
With covid you get less people in the office, the rest homeworking.
Just because they repeatedly have issues doesn't mean it's the same issue with the same fix.
They have been communicating a lot more, but people will always come here to to make moan posts and claim a lack of communication because ZOS aint doing the thing i want them to be doing bla bla bla
I don't see a problem with how they talk about their downtime, they simply tell you how long, if something changes they tell you how much longer and when its done they tell you its done and that's fine, the intricate details are not needed, if they thought they were they would probably say
Found it, yeah they did do a post explaining the problem
'As many of you noticed, today we needed to extend PC maintenance due to running into some backend issues (we understand this is a pretty vague statement, but in this case, it basically took longer than expected for things to spin back up). Once we were able to open, we were right in the middle of EU primetime, and the server was flooded with people trying to log in. In an effort to avoid taking the server down a second time, we implemented a login queue to throttle how many players could get in, reducing the load slightly. While it’s frustrating to encounter a queue, this has allowed players to successfully get in, and we are actively raising the queue to get more people in faster'
redgreensunset wrote: »With covid you get less people in the office, the rest homeworking.
Just because they repeatedly have issues doesn't mean it's the same issue with the same fix.
They have been communicating a lot more, but people will always come here to to make moan posts and claim a lack of communication because ZOS aint doing the thing i want them to be doing bla bla bla
I don't see a problem with how they talk about their downtime, they simply tell you how long, if something changes they tell you how much longer and when its done they tell you its done and that's fine, the intricate details are not needed, if they thought they were they would probably say
Found it, yeah they did do a post explaining the problem
'As many of you noticed, today we needed to extend PC maintenance due to running into some backend issues (we understand this is a pretty vague statement, but in this case, it basically took longer than expected for things to spin back up). Once we were able to open, we were right in the middle of EU primetime, and the server was flooded with people trying to log in. In an effort to avoid taking the server down a second time, we implemented a login queue to throttle how many players could get in, reducing the load slightly. While it’s frustrating to encounter a queue, this has allowed players to successfully get in, and we are actively raising the queue to get more people in faster'
Execpt the explanation is at best incorrect. It is now the next morning, the queue is gone but the problems persist for several players. So either they're lying or they don't know. Either way EU have been screwed out of a day, again, with no compensation, again, and are just supposed to put up and shut up according to you and every other white knight on here.
Another thing is that this predates covid and the lockdown so all the people saying this is due to that are either lying, new or have very bad memories.
redgreensunset wrote: »With covid you get less people in the office, the rest homeworking.
Just because they repeatedly have issues doesn't mean it's the same issue with the same fix.
They have been communicating a lot more, but people will always come here to to make moan posts and claim a lack of communication because ZOS aint doing the thing i want them to be doing bla bla bla
I don't see a problem with how they talk about their downtime, they simply tell you how long, if something changes they tell you how much longer and when its done they tell you its done and that's fine, the intricate details are not needed, if they thought they were they would probably say
Found it, yeah they did do a post explaining the problem
'As many of you noticed, today we needed to extend PC maintenance due to running into some backend issues (we understand this is a pretty vague statement, but in this case, it basically took longer than expected for things to spin back up). Once we were able to open, we were right in the middle of EU primetime, and the server was flooded with people trying to log in. In an effort to avoid taking the server down a second time, we implemented a login queue to throttle how many players could get in, reducing the load slightly. While it’s frustrating to encounter a queue, this has allowed players to successfully get in, and we are actively raising the queue to get more people in faster'
Execpt the explanation is at best incorrect. It is now the next morning, the queue is gone but the problems persist for several players. So either they're lying or they don't know. Either way EU have been screwed out of a day, again, with no compensation, again, and are just supposed to put up and shut up according to you and every other white knight on here.
Another thing is that this predates covid and the lockdown so all the people saying this is due to that are either lying, new or have very bad memories.
redgreensunset wrote: »With covid you get less people in the office, the rest homeworking.
Just because they repeatedly have issues doesn't mean it's the same issue with the same fix.
They have been communicating a lot more, but people will always come here to to make moan posts and claim a lack of communication because ZOS aint doing the thing i want them to be doing bla bla bla
I don't see a problem with how they talk about their downtime, they simply tell you how long, if something changes they tell you how much longer and when its done they tell you its done and that's fine, the intricate details are not needed, if they thought they were they would probably say
Found it, yeah they did do a post explaining the problem
'As many of you noticed, today we needed to extend PC maintenance due to running into some backend issues (we understand this is a pretty vague statement, but in this case, it basically took longer than expected for things to spin back up). Once we were able to open, we were right in the middle of EU primetime, and the server was flooded with people trying to log in. In an effort to avoid taking the server down a second time, we implemented a login queue to throttle how many players could get in, reducing the load slightly. While it’s frustrating to encounter a queue, this has allowed players to successfully get in, and we are actively raising the queue to get more people in faster'
Execpt the explanation is at best incorrect. It is now the next morning, the queue is gone but the problems persist for several players. So either they're lying or they don't know. Either way EU have been screwed out of a day, again, with no compensation, again, and are just supposed to put up and shut up according to you and every other white knight on here.
Another thing is that this predates covid and the lockdown so all the people saying this is due to that are either lying, new or have very bad memories.
The queue wasn't even working correctly, I sat in it for 1.5 hours between 9pm GMT and 10:30pm GMT (the queue showed 30s wait), which is normally when EU population is dropping off, just to try and quickly get yesterdays tickets.