The ‘make buffs and heals go to your group only’ is probably the worst idea possible, so the groups already causing the problems are the only ones who can heal each other? This is actually the biggest single possible buff to large group gameplay that a could be implemented. I don’t know why ZOS walks on eggshells when it comes to dealing with zergs and ballgroups who are literally the root cause of absolutely every PvP problem (and are unaffected by nearly every change) but are happy to shaft small scalers and solos time and time again.
Cross healing is far from the only problem with large groups. Purge is also a major offender.
OP, while you are at it, how about reducing the effects of Purge (and morphs) on allies. For example: removes up to 3 negative effects from the user, and up to 2 negative effects from 3 other targets.
Of course the numbers could be tweaked for optimal balance. For example, maybe remove 4 effects from the user and 1 from 3 others?
Of course this would have to be done through Battle Spirit, as not to affect endgame PvE content.
Define "large fight".Greasytengu wrote: »Cross healing is far from the only problem with large groups. Purge is also a major offender.
OP, while you are at it, how about reducing the effects of Purge (and morphs) on allies. For example: removes up to 3 negative effects from the user, and up to 2 negative effects from 3 other targets.
Of course the numbers could be tweaked for optimal balance. For example, maybe remove 4 effects from the user and 1 from 3 others?
Of course this would have to be done through Battle Spirit, as not to affect endgame PvE content.
If they reduce the amount of effects that purge removes then people will have to spam it more, possibly contributing to higher levels of lag. Right now, it is basically impossible to remove all the negative effects applied to your group during a large fight. Most of the purging is done to remove CC effects, and even with someone in group literally spamming purge, you still spend more time CCed than not.
Dr_Ganknstein wrote: »That would suck because some people enjoy playing a healer. I used to have a lot of fun keeping my teammates alive.
Goregrinder wrote: »Dr_Ganknstein wrote: »That would suck because some people enjoy playing a healer. I used to have a lot of fun keeping my teammates alive.
Then join their group so you can heal them.....it's like 2 clicks of a button and you never have to talk to them if you're anti-social.
the1andonlyskwex wrote: »Goregrinder wrote: »Dr_Ganknstein wrote: »That would suck because some people enjoy playing a healer. I used to have a lot of fun keeping my teammates alive.
Then join their group so you can heal them.....it's like 2 clicks of a button and you never have to talk to them if you're anti-social.
But the proposal Dr_Ganknstein replied to was to get rid of group healing, not to get rid of non-group healing. In other words, the only heals remaining would be self-only.
It's a terrible idea precisely because it totally eliminates the healer role. If ESO does have too much healing (I don't think it does), they'd be better off eliminating all self-only heals (or at least ones attached to damage abilities) than doing what the OP proposes.