StarOfElyon wrote: »As much as I want to be a vampire for RP reasons, I'm not willing to build as a full vampire and so it feels like stage 1 is nothing but a debuff meant to punish you for being a vampire at all.
Taleof2Cities wrote: »StarOfElyon wrote: »As much as I want to be a vampire for RP reasons, I'm not willing to build as a full vampire and so it feels like stage 1 is nothing but a debuff meant to punish you for being a vampire at all.
I think you first need to decide what you’re actually using your vampire for, @StarOfElyon.
If it is just for RP, why does combat or the stage even matter?
StarOfElyon wrote: »Taleof2Cities wrote: »StarOfElyon wrote: »As much as I want to be a vampire for RP reasons, I'm not willing to build as a full vampire and so it feels like stage 1 is nothing but a debuff meant to punish you for being a vampire at all.
I think you first need to decide what you’re actually using your vampire for, @StarOfElyon.
If it is just for RP, why does combat or the stage even matter?
It matters because it's hard to play the game content. I'm doing less damage because I have to make up for the skill cost. I don't mind taking extra damage (I'll just be careful). But it's harder to pull my weight on a team. Is there a good reason for there to be such a debuff? Do you have one?
Is access to all vamp abilities and a good vamp ult not a perk? You have to consider that as well. You get all those choices for only 3%. Some classes really love BFB, mist, stun, or drain.
StarOfElyon wrote: »and you take 20% more damage from fighter's guild abilities.
The 3% skill cost for use non-vampire skills is overkill.
StarOfElyon wrote: »Is access to all vamp abilities and a good vamp ult not a perk? You have to consider that as well. You get all those choices for only 3%. Some classes really love BFB, mist, stun, or drain.
It's not "for only 3%".
You also take 5% more flame damage, lose 10% health regeneration, and you take 20% more damage from fighter's guild abilities.
The 3% skill cost for use non-vampire skills is overkill.
NPCs in the first stage of Dragonstar Arena use Fighter's guild abilities. Granted it's only one place but it's not exlusive to PVP, just way more prevalent.
Aurorans in Depths of Malatar also frequently use Dawnbreaker. You really feel it as a vampire. (x.x)
StarOfElyon wrote: »
Aurorans in Depths of Malatar also frequently use Dawnbreaker. You really feel it as a vampire. (x.x)
I really feel it in BGs when MagDKs are using Grothdar and chasing me down because they know I'm a vampire.
Lol, fire. A couple months ago I would have nodded so heavily I would have broken my neck. But since Greymoor I'm always stage 1 and I ABSOLUTELY feel the reduced fire damage. Against mag DKs, of course. But also in PvE. Maybe not in a professional trial. But Maelstrom or when things go awry in DSA or dungeons? It makes things a lot easier.
Lol, fire. A couple months ago I would have nodded so heavily I would have broken my neck. But since Greymoor I'm always stage 1 and I ABSOLUTELY feel the reduced fire damage. Against mag DKs, of course. But also in PvE. Maybe not in a professional trial. But Maelstrom or when things go awry in DSA or dungeons? It makes things a lot easier.
I know right? That reduction from 25% at stage 4 to 20% was really nice. Used to be stage 2 had 15% increased damage to flame and stage 3 was at 20%, but now we only have to deal with 5%, 8%, 13%, and 20%