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Make it easier for people to play end game content

Fawn4287
Fawn4287
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I think the game should have 600 CP or so assigned as either Magica or Stamina as soon as you hit level 50 in order to lower the gap between low CP and high CP players, I have friends who don’t play or play on another server and the daunting task of grinding at least 5-600 CP to be competitive is just a nightmare. I don’t think theres anyone who would be opposed to it either, all it would do is make PvE content better for everyone (since you won’t have an 80CP in a vet dungeon)and make PvP playable for these players. Its hard to recommend a game to someone followed by “it will take 2-3 months before you even be the right level to play with me”. This game needs new players in to keep its player base alive but with how long the grind is to play with your friends stops many from bothering.
  • Sanctum74
    Sanctum74
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    Cp isn’t what causes the gap between players, its skill and knowledge. I know many max cp, 5 star players with meta gear that still can’t win a 1v1.
  • idk
    idk
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    To a degree I agree with Sanctum. Myself and others I have played with when on alt account of the alternate server have had experiences when healing a GF dungeon group at CP160 where we are out DPSing the entire group who are CP capped. A players skill plays the largest role in how well a player fares in PvE and PvP. I doubt many new players would be able to get into a competitive end game group once they hit Lvl 50 even if they were automatically brought up to the CP cap. Few would have mastered the game enough.

    With that said CP does add to our DPS. I have previously agreed that the catchup mechanism needs to be faster though I do not think we need an instant CP600. Mostly because the difference between CP600 and the cap is still pretty significant.
  • kargen27
    kargen27
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    I always advise don't be in a rush to get to end game. There is plenty in the game to do. Enjoy all the other stuff the game has to offer and when you are ready for end game you will have the points you need.
    and then the parrot said, "must be the water mines green too."
  • Athyrium93
    Athyrium93
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    I'm so opposed to this, but I do think you should be able to somehow link two accounts and/or other servers. CP is the only real power increase in the game, and ESO already struggles with a lack of meaningful progression.
    Also that means even more 5k dps LA spammers in vet dungeons which we don't need. My CP 350 healer shouldn't be doing 50% of the damage in a VET dungeon!
  • Sahidom
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    I feel the OP has a valid point but I agree that CP does contribute to power differences, however, there is some leveling after 300. The Update 27 changes is slowly dropping %modifiers. The NB change to flat numbers and condition is one example where their dropping %calculation on the server-side and introducing power fantasy and play of the NB centered around flank-behind attacks. The classic rogue sweet spot. But something else is in motion too, we have yet to hear about the upcoming CP change proposals. If the move consistently forward to reduce %coefficients than we may see CP trees adding flat values under specific conditions or effecting specific attributes of the character and skills. This possible change in CP may directly address the OP request, while flat values may introduce another may of using CP in build diversity.
  • squinceybones
    squinceybones
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    You can RP at any champion point level.
  • Aznarb
    Aznarb
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    Athyrium93 wrote: »
    I'm so opposed to this, but I do think you should be able to somehow link two accounts and/or other servers. CP is the only real power increase in the game, and ESO already struggles with a lack of meaningful progression.
    Also that means even more 5k dps LA spammers in vet dungeons which we don't need. My CP 350 healer shouldn't be doing 50% of the damage in a VET dungeon!

    Not really a game problem at this point.
    I've come across many player who don't care and won't listen when you explain to make run smoother.
    When I come across these people I just leave or kick them If I'm with a friend.

    In an other hand I'm always happy when newbie ask for help and will take all the time I can to teach them until we end the DG.
    They are sadly not the majority, but it's very rewarding to see them succeed following your advice ^^
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Shantu
    Shantu
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    I'm happy to run end game content for low CP players who truly want to learn. On the other hand, I know far more people who refuse to LA weave and can't/won't grasp the basic dynamics of end game play. I think things are fine the way they are. Yes, CP can impact your performance, but it in no way defines it.
  • carlos424
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    Sanctum74 wrote: »
    Cp isn’t what causes the gap between players, its skill and knowledge. I know many max cp, 5 star players with meta gear that still can’t win a 1v1.
    I think you’re right, and the gap is only going to get bigger. With zos pushing to “lower the ceiling,” they are basically giving away arena gear, lowering the effectiveness of the hard-to-get trials gear, and increasing the effectiveness of easy-to-get overland sets, mindless proc sets, etc. No one is going to take the time and effort to grind difficult content, because they don’t need to any more. While this might be an easy way to placate the masses, all it will do is create a less skilled player base.

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