Its actually insane how many magDKs there are in battlegrounds this patch I would say there are anywhere from 4-10 in the average game for me now, the class is absolutely beyond broken with proc damage sets and malacaths. In no CP, regen is always a huge issue but when you generate resources from the burning status that can be applied by a proc damage set, its just absurd just how much regen this stacking of damage sets can equate to. DOTs are also incredibly overperforming in BGs with the healing nerf, you can barely outheal a DKs DOTs as is, then you are hit with the strongest and buggiest CC in the game encase, leap and you are a free kill, after which DK generates more resources back for ult spent. Leap is severely over performing, it does too much damage for how easy it is to use and how hard it is to counter, especially at range. Leap also adds a ridiculous unlisted and uncleansable snare from when the ability is activated to when you are actually hit that needs to be removed. The passive that gives resources from poisoned and burning application needs a cooldown (ZOS actually nerfed the asylum destro instead of this passive), damage sets should not apply status effects and should not be buffed by malacath. I dread what next patch will look like based on how things look now prior to an enormous buff to proc damage sets. I don’t know why ZOS doesn’t look at in game stats to balance and think, magdk and magsorc make up 60% of battlegrounds characters and on average have the highest damage done maybe there is something to it?