this is just getting a bit too repetitive for me and I been playing for about 4 months now. every "large stolen shipment" is the same thing. rarely 1k. sometimes 400. the pickpocketed items in most zones are worthless. they are worth less than generic gear you get from killing mobs.
this game needs a large overhaul to the treasure chest , pick pocket, non-combat loot and stuff of that sort. it had to be more interesting than this. first off "Treasures" have to be worth more than trash. because right now you'd make more gold selling trash than treasures. and the 2nd point is that some of these items should just be practical household and cosmetic items. not just "Treasures". maybe more rare. but the RNG should keep some sort of level of interest.