Hello all,
So, I wanted to come back to ESO, due to the lack of other Mmorpg's out there, and decided I'd buy all the major expansion packs, which included the Warden, and Necromancer.
I can't remember the last time I played, that was probably way back when "Champion Points" were introduced, but my main character, and still max level class is a Templar, mostly Magic focused.
So, off I go to try the new class, one which I thought I would enjoy, the Necromancer. I have looked up videos, and read up on what "seemingly" looks like a neat class, however, right off the bat, the very first skill I got the skull bomb or whatever it was called seemed incredibly weak, at least if I'm comparing this to how I first remember my Templar playing out. So fine, no big deal, it's the tutorial, I'm sure the class will get better, so I sort of begrudgingly carry on, and hope that my interest will soon peak with the Necromancer.
Finished the tutorial to Skyrim, couldn't figure out if I was actually able to do the real tutorial or not, so created another character (Warden), just to test it out. Started in Skyrim again, so, I look up on if you can actually start in Coldharbour again, doesn't seem like it, however, you can get a quest to go there. So sure, let's do that, and play the game as I remember. Swap back to my Necromancer, and goto Coldharbour do all the quests there, go off to do Bleakrock, and Bal Foyen, gaining, a few new abilities along the way, and finally make it to Davon's Watch (Ebonheart Pact maps).
So first thing i remember my Templar being able to do was goto Crows Wood at a fairly early level, and being able to solo all the boss monsters with absolute ease, and I'm not too sure WHY I think a Necromancer would generally just be a better DPS than a Templar, it's a silly mindset consider quite a few classes in this game are viable as a Tank, Healer, and Dps, either or, that's what I thought.
So by the time I got to Crows Wood, I was around level 13, had had Morphed the skull to Richochet, and got Stamina/Disease Blast bones, and the Stamina Scythe skill, Moprhed Bone armor to pull in ranged enemies (That one is entirely on me, I thought it did something different in my mind), and had got the Bone collossus transformation for my ultimate.
So in crows wood, the only thing I found with a Necromancer that was "easy" to kill was the wolves, and maybe, spiders, and bats. Everything else felt like an absolute chore to try and kill. Especially the bosses (Borun the Ghost being an exception). Every other boss, I died multiple times to, even trying to swap in and out skills, from healing skills, to bone armor, to this, and that. Nothing seemed to really do the trick. I think after 5 attempts at least on each boss, I finally managed to get lucky, and take them down.
Finally out of Crows wood, and got to the Dragongourd Temple Graveyard thingy, and FINALLY got something I feel would improve the damage output I was doing, which is Boneyard, as I'm mixing a Destruction Staff (Inferno right now) wall of elements with this, and I'm just really not feeling the Necromancer at all.
All of the Necromancer skills feel insanely weak, they (as far as I can tell) have next to no AoE, and the ones they do have feel useless...
Skull Ricochet- The third hid bounces up to two additional enemies, and does 20% more damage. This skill would be better if it instead initially started off hitting multiple targets, having every third hit become an AoE is silly, and the only way I could actually see having any fun with it, is if your casting speed was ridiculous fast.
Blast Skeletons- It takes too godamn long to cast, there's a cooldown time, and only one skeleton. I might have chose the wrong morph for this, but again, I was thinking I would be able to effectively do more damage if I spent less time managing just a Mana Pool. So I was staggering Magick, and Stamina.
Boneyard- Just got it, can't really tell too much about it, so far it's only doing like 800-900 damage a tick, which couple with fire wall, I could do around 2K a tick, which I don't know, doesn't really feel like it's doing a whole lot. What's worse, is in order to do increased damage with it, you need to use a corpse, which hey, that's great, and all, but this is usually a combo starter for me, along with Firewall, so there's usually no dead corpses, though now that I think about it, videos did say Blast Skeletons leave corpses... So that's my fault I guess.
I don't really know why I'm not feeling the Necromancer, it feels kind of boring, and I usually just find myself spamming one button. Just got to level 16 with it, and maybe the ability to weapon swap will help out now, but, from the short time I played the Warden to test out the beginning tutorial zones, I think the 10 minutes spent on the Warden class was actually more enjoyable than the entirety of hitting level 16 with the Necromancer.
I don't just wanna toss the character, I want it to be more fun.
I mean again it's been a while since I've played, the whole "Scaling" everything might be what's turning me off as well, seeing how everything has a massive health pool. Either or, just my thoughts on this class right now.