So from my experience in most MMO's, certain classes are usually harder to play than others but more rewarding when learned properly.
This game seems to be the opposite though and I'm wondering if it's simply targeted towards a more casual audience.
I'm more focused on no-cp because without being 810 you're simply at a handicap and it takes a good long time to get there.
Since a majority of classes have subpar melee spammables you wind up with a majority of players running the exact same 2 skills. DS and Execute. Now these hit so insanely hard there must be a counter right? Well since charges have no CD's, you can't distance yourself so all you can do is roll. A lot. It's actually kind of funny to watch as a mass of players are repeatedly popping off the same 2 attack animations, just dunking away. So we have melee combat reduced to 3 skill buttons, and a dodge. Getting low on health? Well every stam character knows exactly what to use next. Button number 4, Rally! Then fill in slot 5 with your passive crit increase and you're good to go.
For ranged, just snipe. Watch a youtube video where someone did the math to score 10k crits and you can 1 button spam your way to thinking your the best there ever was. Some "insert class here" maintenance skills with vigor and you're set. This is the essence of every stam PvPer out there because class skills just don't compete. (except templars imo)
Then we have magicka players who wish to perform on par with stam builds. They can't spam roll dodges and rally for days so in order to stay competitive they need to split their resources 3 ways just enough to allow for a CC break and a couple rolls before they can use their built in class toolkit to stop the onslaught of Dizzy Swings. Toolkits which seem to be severely lacking. All while maintaining enough HP to survive the half second it takes to break CC and the magicka to out DPS above mentioned strategies before they get buried. NBs can roll to stealth but any half competent stamina build can reveal them while still being on their first skill bar. Sorc, TP/Stun/Damage and then chunk restore health and mag so they are more than fine. The rest generally have to spam self heals while they get beat on like a dungeon boss with the same two skills. The damage output is so high, you can't stop healing to even force out the DPS to compete.
So someone enlighten me as to what I'm missing in this game. Yes, in Cyro we get some pretty impressive clips of the rare few who LoS in all gold gear like no other but I rarely see a mag character succeed without wrapping around structures and simply outplaying a stam char.
Now for groups.. AvA and even BGs are centered almost exclusively on stacking. Generally I would expect there to be some form of counter such as spammable AoE's considering how abundant AoE heals are but for the most part it's just pissing in to a forest fire when a zerg ball comes rolling. Either jump in and start spamming weapon abilities until you die or stay at a distance and poke. It just doesn't feel like there are options. Even in BGs, there's no strategy that involves spreading out what-so-ever because there is no counter to balling up.
Now feel free shred off small quotes and give smart ass retorts but before you do, just know this isn't an ESO hate post. When I start to improve my game play and builds I naturally start to perform pretty well and assume my MMR increases as a result. At some point during this I run in to the "stamspam" meta brick wall and not only do I not see myself improving beyond this point but I don't see teammates or enemies who are mag based able to keep up at all either (sorcs not included, they actually seem to get stronger).
I simply want to know if what I just described is what everyone else is seeing or if I'm blinded to some hard fought effort and finesse hidden behind the recap. Maybe it's possible to outplay the 2h/bow meta class without joining it but I'm simply not seeing it.