Athyrium93 wrote: »I really like the idea, BUT I think the big issue is many zones would end up empty, if a zone didn't have gear worth grinding there would be little incentive for players that already have a maxed main to go to those zones, potentially leaving them empty of everything except new players and maybe some people farming resource nodes and that's an issue I don't know how to address.
Athyrium93 wrote: »I really like the idea, BUT I think the big issue is many zones would end up empty, if a zone didn't have gear worth grinding there would be little incentive for players that already have a maxed main to go to those zones, potentially leaving them empty of everything except new players and maybe some people farming resource nodes and that's an issue I don't know how to address.
Not exactly because again the people who buy the tokens wouldn't do those achievements more than once otherwise they wouldn't buy the token, I have done everything in Auridon but i still go there to collect crafting mats, treasure maps, Antiquities or even farm overland gear for alts, but i don't want to do the achievements again on an alt
Taleof2Cities wrote: »Athyrium93 wrote: »I really like the idea, BUT I think the big issue is many zones would end up empty, if a zone didn't have gear worth grinding there would be little incentive for players that already have a maxed main to go to those zones, potentially leaving them empty of everything except new players and maybe some people farming resource nodes and that's an issue I don't know how to address.
Not exactly because again the people who buy the tokens wouldn't do those achievements more than once otherwise they wouldn't buy the token, I have done everything in Auridon but i still go there to collect crafting mats, treasure maps, Antiquities or even farm overland gear for alts, but i don't want to do the achievements again on an alt
I don't think you're fully appreciating the traffic loss with this idea, @saremun.
While you still go to specific zones to collect your crafting mats, overland gear, etc. ... you're still not going to that zone to collect achievements on alt characters. So, that's up to 17 characters on a player account. Multiply that by the approximate 2.5 million active players and now you get a pretty big number.
Not that your or my opinion is the final word on the issue. That would be ZOS. And I'm pretty sure they wouldn't be too keen on losing zone traffic. Especially after it was a focus on the recent Antiquities release.
On the bright side, there are game systems that are already account-wide. Most notably outfit styles, dyes, skins, polymorphs, costumes, and almost every collectible are all shared across characters.
redspecter23 wrote: »I'm of the mind that account wide achievements opens up options rather than restrict them. No "main" means I can bring the best toon for the job instead of my main which may not be as helpful when running progression content.
I'd like to see something like this stay away from the crown store, but even if it is in the store, I'm not sure a token is the right way to do it. A simple account upgrade similar to any race, any alliance or imperial race would make more sense.
Actually the (Any alliance, any race) upgrade was the main inspiration for the idea, and i fully agree with you, i have been playing a night-blade since release so i would love to be able to change to another character to play the roles i like and the classes i like rather than being forced to play only one class and one character.
Taleof2Cities wrote: »Actually the (Any alliance, any race) upgrade was the main inspiration for the idea, and i fully agree with you, i have been playing a night-blade since release so i would love to be able to change to another character to play the roles i like and the classes i like rather than being forced to play only one class and one character.
There is no written rule in the game mechanics, @saremun, that a player is forced to play only one character. That’s simply not true. Nor is there any rule that achievements are required ... nor are there any rewards for achievement points.
As I mentioned above, you can play as many alt characters as you like ... up to 17 characters total on one account (in addition to your main). That’s a lot of ways to spread out and enjoy a different class and playstyle.
It’s not a secret to anyone that whenever a player chooses to buy an MMO title, there is an inherent achievement grind baked in ... before that player even clicks “play”.
Fortunately, though, all content can be completed on one character ... just ask the folks who have 41k+ achievement points.
Bottom Line: I don’t think ZOS has interest in catering to an optional feature that doesn’t affect the game’s main systems ... especially when it would reduce the foot traffic in zones.
Taleof2Cities wrote: »Actually the (Any alliance, any race) upgrade was the main inspiration for the idea, and i fully agree with you, i have been playing a night-blade since release so i would love to be able to change to another character to play the roles i like and the classes i like rather than being forced to play only one class and one character.
There is no written rule in the game mechanics, @saremun, that a player is forced to play only one character. That’s simply not true. Nor is there any rule that achievements are required ... nor are there any in-game rewards for achievement points.
As I mentioned above, you can play as many alt characters as you like ... up to 17 characters total on one account (in addition to your main). That’s a lot of ways to spread out and enjoy a different class and playstyle.
It’s not a secret to anyone that whenever a player chooses to buy an MMO title, there is an inherent achievement grind baked in ... before that player even clicks “play”.
Bottom Line: I don’t think ZOS has interest in catering to an optional feature that doesn’t affect the game’s main systems ... especially when it would reduce the foot traffic in zones.
redspecter23 wrote: »I'm of the mind that account wide achievements opens up options rather than restrict them. No "main" means I can bring the best toon for the job instead of my main which may not be as helpful when running progression content.
I'd like to see something like this stay away from the crown store, but even if it is in the store, I'm not sure a token is the right way to do it. A simple account upgrade similar to any race, any alliance or imperial race would make more sense.
CMDR_Un1k0rn wrote: »Hard disagree from me.
I love the fact that when I see a character with a hard achievement, I know they did it on that character, with that class. The race may have been different but aside from that, it's all there.
CMDR_Un1k0rn wrote: »Hard disagree from me.
I love the fact that when I see a character with a hard achievement, I know they did it on that character, with that class. The race may have been different but aside from that, it's all there.
You do know that people can buy carry runs where they are basically totally useless but they get the achievement done in that way let alone having friends who carry them through the content.
If you are good on one character then you are good on another, and you can EASILY ask the dude to know which class/roles he used to finish the achievement with, I have been playing two roles with my nightblade since release, Magblade and tank but i wouldn't have needed to switch roles if the achievement system was global, i would have played my dragonknight alt as tank whom i just use for writ crafting atm.
Hell, my guild carried me through Veteran Sunspire and got the achievement done just one hour 3 hours after coming back to the game after a long break and 30 min after buying the Elswyer DLC, does that make me good or the character/role good?, lol i discovered three days later with the help of combat metrics that my DPS was 15k at best in a raid where they require min 50k...
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »Hard disagree from me.
I love the fact that when I see a character with a hard achievement, I know they did it on that character, with that class. The race may have been different but aside from that, it's all there.
You do know that people can buy carry runs where they are basically totally useless but they get the achievement done in that way let alone having friends who carry them through the content.
If you are good on one character then you are good on another, and you can EASILY ask the dude to know which class/roles he used to finish the achievement with, I have been playing two roles with my nightblade since release, Magblade and tank but i wouldn't have needed to switch roles if the achievement system was global, i would have played my dragonknight alt as tank whom i just use for writ crafting atm.
Hell, my guild carried me through Veteran Sunspire and got the achievement done just one hour 3 hours after coming back to the game after a long break and 30 min after buying the Elswyer DLC, does that make me good or the character/role good?, lol i discovered three days later with the help of combat metrics that my DPS was 15k at best in a raid where they require min 50k...
Exactly, so let's not risk blurring this anymore.
I'd say let us look at the achievements across all characters (in the character selection screen, or as a small tooltip near achievement, or maybe a toggle in journal), but keep achievements themselves character-bound and linkable in chat only in such state as they have on current character