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Different Weapon body placements (possible through personalities?)

ArchMikem
ArchMikem
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I've used XP32's extended skeleton several times before in TES:V. Took me just now to realize I could change the positioning of your weapons on the body via Styles in the mod configuration menu. Moving your Sword from the hip to your back, the Quiver for Arrows from your back to your waist. What I found to be the most pleasing though was the option for Daggers.

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I. LOVE. this. The idea of a Boot knife is just awesome and I'd love this in ESO. Having your Daggers on your ankles instead of hips would be much more pleasing AND add to your rogue like playstyle you may have. I'm just now sad that none of the blades in ESO have scabbards that remain in place with your weapons drawn.
CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • GrumpyDuckling
    GrumpyDuckling
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    Weapon placement would be a cool feature for the outfit station. We can already do things like make an axe look like a dagger -- it would be nice to be able to also place holsters for aesthetic purposes. Wonder if they would have to add a new animation for when you draw the dagger that has the character reach down to pull it from the boot.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    I just wish I could have my two weapons both visible at the same time.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • ArchMikem
    ArchMikem
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    Weapon placement would be a cool feature for the outfit station. We can already do things like make an axe look like a dagger -- it would be nice to be able to also place holsters for aesthetic purposes. Wonder if they would have to add a new animation for when you draw the dagger that has the character reach down to pull it from the boot.

    Hence the Personality idea. Those already alter character animations for specific actions like movement and emotes, that's why I thought it wouldn't be that much of a stretch having a Personality also alter where the weapons sit on the character model.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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