Tommy_The_Gun wrote: »Better:
Unleashed Terror:
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.+Venomous Smite:
2 items: Adds 833 Weapon Critical
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 2241 Poison Damage to your target and nearby enemies every 1 second. This effect can occur once every 15 seconds.+Merciless Charge:
(2 items) Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds.
Now, you just slot Stampede (always critical, Charge ability with AOE) and... you don't need any other active abilities...
Skillful gameplay is meta next patch...
Tommy_The_Gun wrote: »Better:
Unleashed Terror:
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.+Venomous Smite:
2 items: Adds 833 Weapon Critical
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 2241 Poison Damage to your target and nearby enemies every 1 second. This effect can occur once every 15 seconds.+Merciless Charge:
(2 items) Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds.
Now, you just slot Stampede (always critical, Charge ability with AOE) and... you don't need any other active abilities...
Skillful gameplay is meta next patch...
VoidCommander wrote: »Tommy_The_Gun wrote: »Better:
Unleashed Terror:
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.+Venomous Smite:
2 items: Adds 833 Weapon Critical
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 2241 Poison Damage to your target and nearby enemies every 1 second. This effect can occur once every 15 seconds.+Merciless Charge:
(2 items) Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds.
Now, you just slot Stampede (always critical, Charge ability with AOE) and... you don't need any other active abilities...
Skillful gameplay is meta next patch...
Use the new pillar of nirn instead of venomous smite. It deals similar damage, but does not require a critical hit to proc.
Grianasteri wrote: »Whats the red mountain nerf? Can someone post the new stats?
That's tragic. It wasn't even that highly used a set these days was it?
I used it on a really fun pve 2h stamDK build
Back to the drawing board as usual. So fed up of this buff/nerf cycle with sets.
Grianasteri wrote: »Whats the red mountain nerf? Can someone post the new stats?
That's tragic. It wasn't even that highly used a set these days was it?
I used it on a really fun pve 2h stamDK build
Back to the drawing board as usual. So fed up of this buff/nerf cycle with sets.
Tommy_The_Gun wrote: »Better:
Unleashed Terror:
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.