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Magicka Necromancer Misadventures
A nerf (much needed) was proposed in the PTS effectively shaving 45% off of the total 3 piece jewelry trait which when together, totaled 105% extra synergy effectiveness. Now at gold quality will provide 20% for each piece max. For those that were hit for 15k gravediggers will be less oppressed by a two button spamming ultimate dumping player. (Huzzah for you!)
While this nerf was justified and bringing other synergy damaging abilities more in-line there was little to no compensation to account for the loss of damage the playstyle had. As most players who have tried Magicka Necromancer understood that having 3x harmony traits was the most effective playstyle the class had. It could effectively put most players below 30% or even kill them in an instant. Without the traits and the major vulnerability from the ultimate you were left with some nice survivability through heals and mitigation. Other than that you were left with subpar skills with little to no interaction within eachother.
Stalking blastbones is a relatively good skill with no effective active passive. By active passive i mean the effect tailored onto the skill after it is morphed. It has a requirement which is dynamic and most of all ignored by the way the skill was reworked. The stamina counterpart makes the class a top tier pick for obvious reasons alone. Major defile. Since the change months ago there has been no changes to account for the lack of design the class has. Apart from the pts to changes for a skill which will probably remain unused in the near future.
Here are a list of proposed changes that would make the necromancer perform a bit more intuitively in PvP and even PvE (which from various forum posts is actually quite good which may be holding the class back from seeing skill changes or passive reworks.
- add minor mangle to stalking blastbones morph and keep the dynamic 50% increase while chasing a target.
- Make the scythe an execute and scale with max magicka and spell damage. There are only 3 classes with an execute not including the warden ultimate. Furthermore magicka should be granted a universal execute but that is for another discussion
- If we are to keep the 15% dot modifier damage increase than we should atleast have viable DoTs that are not ground oriented as npcs and player models will move and negate the damage completely. I am suggesting a rework to the damage tether and having the corpse attach the rest of it liveliness to the target (like the remnants of a soul being commanded by the necromancer to torment the target in agony)
- Reduce the costs of the other ultimates by 10-15% to provide more options for a damage oriented playstyle. (animate blastbones and goliath transformation)
- Animate blastbones is a wonderful skill which provides life to dead allies and also summons more than 1 blastbones depending on how many corpses are used. The blastbones summoned are easily blockable and should have a secondary effect added to improve potency.
- The totems cc from what i understand from use is both blockable and dodgeable when paired with the delay will never be an effective option vs small groups and solo play. It should be either instantaneous if able to counter so easily. Or the latter. While my statements may have been bugs because they were instances where i dodged through a pulse of the totems fear i have been feared during animations. Mabye it is server side not recognizing players positioning when accounting for the pulse every 2 seconds. Even so having the cc being delayed is a hinderance to use and requires much foresight to be able to execute correctly.
- Grave grasp should have the empowering morph effect all summons and lose requirement to aim the AoE area over the summons to justify large costs, and positioning of pets being either to the side or behind you when moving.
These are just suggestions and with the way the PTS changes are going i am slowly losing hope for a change to come this time around so the only thing to do is put ideas out and hoped they are used as a template for future changes.
Edited by setayco on July 21, 2020 3:35PM