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Stone Giant and Lava Whip switch?

ArcVelarian
ArcVelarian
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Should MagDKs instead get Stone Giant (as a magicka ability of course) and StamDKs instead get a Stamina Morph of Lava Whip (that deals physical/poison damage)?
Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.

Stone Giant and Lava Whip switch? 85 votes

Yes
49%
Nemesis7884DTStormfoxMalthorneSkoomahBlkadrArcVelarianReverbVevvevLarianaTrinityBreakerSleep724NinjaMykJjitsuboy98WellsleyBRCOURTNFeric51red_emukathandiraSilverIce58Onefrkncrzypope 42 votes
No
50%
kypranb14_ESOadilazimdegilxSheridanOlauronDjennkuBatmannaThe UninvitedZer0_CooLKadoinSpiderKnightsusmitdsRatzkifalemilyhyoyeonPureEnvelope35TheRealPotorooricho262TheImperfectDark_Lord_KuroTrinotopsJierdanit 43 votes
  • Vevvev
    Vevvev
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    Yes
    I miss my old stone giant skill. Could be weaved into a rotation due to its good damage if you stunned the target, had a range of 28 meters, and gave minor resolve. People wanted a stamina version of the whip anyway to play off the ardent flame passives, not a stone throwing skill.
    Edited by Vevvev on July 20, 2020 5:58PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • El_Borracho
    El_Borracho
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    No
    I reluctantly voted no on this, not to be a downer, but more because I don't want Stam DK and Mag DK to become mirror images of each other. The class already shares a lot of skills already, including the whip. But making rock throwing magic would be one too many for me. And I'm not a lore guy or anything close, but there needs to be some identity between the two.
  • WrathOfInnos
    WrathOfInnos
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    It makes sense for range vs melee, but from a group debuff perspective Engulfing Flames and Stagger are 2 of the strongest, and they should remain split between the 2 builds, not both become magDK abilities.
  • Guyle
    Guyle
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    No
    I also voted no reluctantly, because StamDK already suffers difficulty coping with ranged fights. Having a decent class ability that is ranged is nice - though I really wish they would fix it and finally figure out what Stone Giant actually wants to be.
  • tsaescishoeshiner
    tsaescishoeshiner
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    No
    Both morphs of whip are currently different and offer cool options for MagDK. There should be a way to have a Stam spammable without removing options for MagDK. Maybe rework Stone Giant yet again?
    PC-NA
    in-game: @tsaescishoeshiner
  • Kadoin
    Kadoin
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    No
    I really don't understand the obsession with a poison whip, then again I use a hybrid DK...

    All it will do is get heavily nerfed after one patch when ZOS realizes that having it scale similar to a mag whip will be too powerful because stam and mag scale in damage differently, and whatever secondary effect they choose would be a broken addition to stam DK, making the skill a worthless visual change in the end that no one will use besides RPers.
  • TheRealPotoroo
    TheRealPotoroo
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    No
    Both morphs of whip are currently different and offer cool options for MagDK. There should be a way to have a Stam spammable without removing options for MagDK. Maybe rework Stone Giant yet again?

    Just put it back the way it was. It used to be functional.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Hamish999
    Hamish999
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    As a stam DK DD main, Stone Giant just sucks huge hairy donkey balls. Give us something that isn't clunky and horrible as a spammable please.
    Edited by Hamish999 on July 20, 2020 10:01PM
    PC-EU
    Do'Zahra - Khajiit - StamDK - AD
    Narese Telvanni - Dunmer - Petsorc - EP
    Anastasie Chastain - Breton - Magplar - DC
    Gashnakh the Lusty - Orc - Stamsorc - AD
    Stands-In-Stoopid - Argonian - Warden Tank - AD
    Talia al-Morwha - Redguard - Stamden - AD
    Makes-Fier-Wrong - Argonian - Stamblade - AD
    Busty-Argonian-Maid - Argonian - Templar Healer - AD
    Alaru Telvanni - Dunmer - Stamplar - AD
    Ko'Raehsi - Khajiit - Magsorc - AD
    Torhild Rock-Chucker - Nord - StamDK - AD
    Drusilla Larouche - Breton - MagDK - AD
    Ko'Khanni - Khajiit - Magden - AD
    Ilithyia Ectorius - Imperial - DK Tank -AD
    Rosara Laumont - Breton - Warden Healer - AD
    Do'Darri - Khajiit - Stam Arcanist - AD
    Llerusa Redoran - Dunmer - Stam Arcanist - AD
    Terannil - High Elf - Magsorc - AD
    Sharuk the Indomitable - Orc - Necro - AD

    Keyboard and mouse FTW!
  • Pterion87
    Pterion87
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    Yes
    A stamina dragon knight throwing rocks? Rocks? Really? That skill must have been redesigned long ago. There is no point in throwing rocks with a class like dragon knight. Why not another kind of breath? Or something else related to class, but rocks?
  • Thechuckage
    Thechuckage
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    Yes
    Stone giant is just damn awkward in the rotation. With magDK, you can fire off 3 separate skills to get the big whip (or 3 off 1 skill) and it all flows better, not to mention you are applying multiple DoTs.
  • JasonWangTaiwan
    Yes
    Would love to see change stone giant to melee spamable like form obsidian axe in your hand and smash target with direct damage, with next cast that throw spinning axe that deal aoe damage and knock down for every n sec
    And for Obsidian Shard changed to skill like throwing lava spear to your target deals flame damage and next cast apply
    aoe heal for every n sec.

    Currently cast time with stone giant make it really ineffective and helping hands should changed to passive like
    high elf passive that restore highest offensive resources since they increase cost for most mag skill
    limit usage for stam build.
  • colossalvoids
    colossalvoids
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    No
    Stone giant should go.
    And yes for a stamina whip.
    Edited by colossalvoids on July 21, 2020 7:42AM
  • TrinityBreaker
    TrinityBreaker
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    Yes
    Would love to see change stone giant to melee spamable like form obsidian axe in your hand and smash target with direct damage, with next cast that throw spinning axe that deal aoe damage and knock down for every n sec
    And for Obsidian Shard changed to skill like throwing lava spear to your target deals flame damage and next cast apply
    aoe heal for every n sec.

    Currently cast time with stone giant make it really ineffective and helping hands should changed to passive like
    high elf passive that restore highest offensive resources since they increase cost for most mag skill
    limit usage for stam build.

    The lava spear and stone axe sounds really cool
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
    Argonian Stam DK - Tiberius Demetros
    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • JasonWangTaiwan
    Yes

    The lava spear and stone axe sounds really cool

    Is possible for both stam and mag morphs since they can use existed animation like Malacath's Vengeance and Piercing Javelin.
    (And personally I really wish I can throw spin axe like saber throw of darth vader in Star Wars)
    Current animation for stone giant really lack feeling that its a damage skill(slow animation & clunky felling for rotation
    and weaving) and it does underperform for a damage spamable.

    For whip they already make morphs to damage or health sustain wise usage
    and stam dk really need a decent class direct damage skill to pair with Corrosive Armor .
  • Onefrkncrzypope
    Onefrkncrzypope
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    Yes
    They made this whimsical explanation of a skills story for stone fist but let's look behind the cover.

    It started out as a ranged spammable

    Ranged Stam spammables loose uptime on sets like selenes and passives like the dw ax bleed. Meaning that slotting stonefist was a dps loss. Tanks used it.

    So ZoS decides to update this story with the aoe portion not to better the skill but to purposely make the skill clunky for tanks..... What sDks think the skill is too clunky... Whaaaaaa? Who knew that would happen. So crazy. So unpredictable.

    The skill is a ranged spammable on the most melee class in the game. It was so melee they thought to add that weird distance passive. Btw one of the best QoL for tanking and bashing across the map.

    It's a melee aoe with a longer channel than dawnbreaker(an ultimate that can stun or give 500 weapon damage) and then is a ranged skill.

    Let's play writer .....

    If you have problems in the act 3 you have problems in the act 1. The whole story is a mess. Remove the channel aoe reduce damage and make it a tank spammable again.

    I'm tired of people QQing over the prospect of losing one of the two whips.... Sorcs has no spammable and every other class has one.

    Pick the least used whip and change the hue to green make it do great PvE damage and meh PVP damage and move on... What aboutmdks that lost their backup whip choice and now only have one?

    They can cry me a river and maybe they can float out of craglorn.

    Edited by Onefrkncrzypope on July 21, 2020 8:07AM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Miloscpolski
    Miloscpolski
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    No
    Should MagDKs instead get Stone Giant (as a magicka ability of course) and StamDKs instead get a Stamina Morph of Lava Whip (that deals physical/poison damage)?

    You will never get the whip bb
  • Scarkii
    Scarkii
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    Yes
    only reason i want stamwhip is because it makes more sense on a stamdk, earth is a tank/healer thing shouldnt be apart of a stamdk identity, even if they literally made the skill just do poison damage it'd be great
    "Even the slightest amount of courage can change the tides of War"
    Former DK main
    Characters - Templar - Sharaji EP/ DK - S'avira EP
  • eKsDee
    eKsDee
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    Honestly, if it were up to me, I'd just drop the entire poison theme of stamDK in general and make it a physical/bleed theme with stamina-scaling flame damage (maybe ash?) on the side.

    Rework Venomous Claw to function as a spammable with a separate non-refreshing bleed DoT. Rework Noxious Breath to breathe a thick cloud of ash and dimly lit embers that still applies Major Fracture, but replaces the poison DoT with a stamina-scaling flame/ash DoT.

    Poison DK never made much sense to me, I feel like it'd suit stamDK better to head towards the more physically visceral aspect of a dragon, while magDK doubles down on the fire aspect of a dragon. It'd also give stamDK a separate identity to magDK, unlike stam whip.

    Oh, and there's the whole Targaryen "Fire and Blood" thing, totally not influencing my opinion.
  • eKsDee
    eKsDee
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    Kadoin wrote: »
    I really don't understand the obsession with a poison whip, then again I use a hybrid DK...

    All it will do is get heavily nerfed after one patch when ZOS realizes that having it scale similar to a mag whip will be too powerful because stam and mag scale in damage differently, and whatever secondary effect they choose would be a broken addition to stam DK, making the skill a worthless visual change in the end that no one will use besides RPers.

    They are able to make it scale differently, since it's a different morph. I wouldn't like to see a stam whip since I feel it's a bit too bland, but they absolutely can make different morphs scale differently. I mean, Puncturing Sweeps vs Biting Jabs...
  • eKsDee
    eKsDee
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    I'm tired of people QQing over the prospect of losing one of the two whips.... Sorcs has no spammable and every other class has one.

    Pick the least used whip and change the hue to green make it do great PvE damage and meh PVP damage and move on... What aboutmdks that lost their backup whip choice and now only have one?

    The problem is, both whips are bad. Molten Whip tries to force magDK to play a way it's just not designed to be played in, while Flame Lash has kinda just succumbed to power creep and nerfing over the years, forcing you back to Molten Whip if you want any kind of damage that's not just a proc set build with a side of DK.

    Until they rework Flame Lash to actually be a solid morph, I don't want to see either morph be replaced, because I know the morph that will be replaced is going to be Flame Lash, which will pretty much kill magDK's identity for good. Rework Flame Lash, and you can do whatever you want with Molten Whip.
  • Kadoin
    Kadoin
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    No
    eKsDee wrote: »
    Kadoin wrote: »
    I really don't understand the obsession with a poison whip, then again I use a hybrid DK...

    All it will do is get heavily nerfed after one patch when ZOS realizes that having it scale similar to a mag whip will be too powerful because stam and mag scale in damage differently, and whatever secondary effect they choose would be a broken addition to stam DK, making the skill a worthless visual change in the end that no one will use besides RPers.

    They are able to make it scale differently, since it's a different morph. I wouldn't like to see a stam whip since I feel it's a bit too bland, but they absolutely can make different morphs scale differently. I mean, Puncturing Sweeps vs Biting Jabs...

    Yes, but no one has an idea of what a good baseline is because of so much gear variation (and now proc sets). Mag is always limited in strength because of CP distribution, skill cost, and requirement to also get stam in builds, but that's not the same case for stam. The second problem is finding a secondary effect that wouldn't be OP on stam DK.

    I literally cannot even think of one that wouldn't just make stam DK OP, but also my hybrid and tank DKs... If it's a good enough effect it would even be slotted on my mag DKs :D
  • Onefrkncrzypope
    Onefrkncrzypope
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    Yes
    eKsDee wrote: »
    I'm tired of people QQing over the prospect of losing one of the two whips.... Sorcs has no spammable and every other class has one.

    Pick the least used whip and change the hue to green make it do great PvE damage and meh PVP damage and move on... What aboutmdks that lost their backup whip choice and now only have one?

    The problem is, both whips are bad. Molten Whip tries to force magDK to play a way it's just not designed to be played in, while Flame Lash has kinda just succumbed to power creep and nerfing over the years, forcing you back to Molten Whip if you want any kind of damage that's not just a proc set build with a side of DK.

    Until they rework Flame Lash to actually be a solid morph, I don't want to see either morph be replaced, because I know the morph that will be replaced is going to be Flame Lash, which will pretty much kill magDK's identity for good. Rework Flame Lash, and you can do whatever you want with Molten Whip.

    Both whips are bad, horrible design, nerfy nerfs, I want both of them....

    et7cxmY_d.webp?maxwidth=640&shape=thumb&fidelity=medium
    Edited by Onefrkncrzypope on July 21, 2020 8:55PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • WrathOfInnos
    WrathOfInnos
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    Hamish999 wrote: »
    As a stam DK DD main, Stone Giant just sucks huge hairy donkey balls. Give us something that isn't clunky and horrible as a spammable please.

    At least Stone Giant only has a cast time on 1/4 uses. Mag Sorc’s new spammable gets the cast time on 3/4 uses. In both cases it’s very clunky because timing doesn’t work well with DoTs and it’s easy to lose track of whether it will be a slow cast or an instant one each time you hit the button. All spammables should be instant cast IMO, with maybe a few rare exceptions like Wrecking Blow.
  • Wyrd88
    Wyrd88
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    No
    No. Just no.
    I don't want them to touch MagDK after what they did to StamDK.
    ability_dragonknight_013_a.png
    Just no.
  • volkeswagon
    volkeswagon
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    No
    I use both on my stam
  • ArcVelarian
    ArcVelarian
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    Yes
    I'm actually a little surprised at the polling numbers here. People have been asking for a Stamina Whip for years now.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • colossalvoids
    colossalvoids
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    No
    I'm actually a little surprised at the polling numbers here. People have been asking for a Stamina Whip for years now.

    The thing is no one wants stone giant.
  • Wellsley
    Wellsley
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    Yes
    Need stam whip
  • Wellsley
    Wellsley
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    Yes
    Because stonefist are bad in pvp and kicking a few ass with stamwhip and finish them with werewolf would be awesome 👀
  • finehair
    finehair
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    Yes
    How come a literally whip skill doesn't have a stam morph that deals physical dmg i can not understand
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