Or Scepters/Wands. Would look silly, but at least there would be some variant.
Or even make an option to fight with a staff in melee like quarterstaff. Some animations are there, like Relequen/Pinnacle Factotum, just add 2 more and call it a day.
Versispellis wrote: »Or Scepters/Wands. Would look silly, but at least there would be some variant.
Or even make an option to fight with a staff in melee like quarterstaff. Some animations are there, like Relequen/Pinnacle Factotum, just add 2 more and call it a day.
I love this idea. Sometimes I really just want to hit someone on the head with my stick.
Playing my magblade, I really hate the aesthetics of staff. I much prefer my stamblade just from the use of daggers. What if there was a dual wield weapon for magicka users? Something like a kama would be pretty sweet. It would also add some more depth to the woodworking skill.
I really hope they add another mag weapon skill line with the next chapter instead of another class. Any mag weapon!
Seeing as stam has 3 skills with 7 weapons to choose from and even more combinations, it would be nice to have a bit of variety for mag. We only have one skill and out of the 3 possible choices for it they've taken one away for tanks. Would be nice to have a choice beyond fire or lightning, which isn't really a choice anyway!
I really hope they add another mag weapon skill line with the next chapter instead of another class. Any mag weapon!
Seeing as stam has 3 skills with 7 weapons to choose from and even more combinations, it would be nice to have a bit of variety for mag. We only have one skill and out of the 3 possible choices for it they've taken one away for tanks. Would be nice to have a choice beyond fire or lightning, which isn't really a choice anyway!
Taken away for tanks? Really? Tanks are the ONLY true viable hybrid in the game and before the ice staff they had no way to restore magicka with a heavy attack(or rather, not one that fit their toolbox well). Before the ice staff the only weapon tanks had was the S&B. Ice in this game is a CC type ability...which fits tanks a LOT better than DPS. I for one am thrilled that tanks now have 2 weapon choice that fit their toolbox....although I do feel that it would have been better to give tanks a staff from a different school(alteration, whatever) rather than reduce the magicka DPS options by one.
That being said, more magicka weapon options could only ever be a good thing....especially melee weapons...then you could give DPS back their ice staff, since aside from magDK, other magicka DPS are going to prefer ranged anyway. For that matter, as far as I am concerned they don't even have to be new weapons, existing weapons could simply be modified to do magicka damage and restore magicka instead....a magicka sword or magicka bow.(New weapons would be ideal, but I would happily settle for a reworking of existing ones)