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Bond With Nature (Warden Passive) Update/Rework

Skjaldbjorn
Skjaldbjorn
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So, it occurs to me this passive is fairly useless. Warden DPS' biggest issue right now is a lack of group utility. One place DPS (particularly mag) are seeing some pain is through sustain. I think I have a little help for both issues in the form of a reworked Bond with Nature. You could remove the self-heal entirely, or just leave it as it isn't particularly good. However, I think we can highlight in-class/in-kit synergy here, how nature can both do damage or heal wounds, with the following reverse of Nature's Gift;

Bond with Nature:
When you deal damage with an Animal Companions ability, a nearby ally gains 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur every 1 second.

Thoughts?
  • ESO_Nightingale
    ESO_Nightingale
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.
    Edited by ESO_Nightingale on July 17, 2020 4:20AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skjaldbjorn
    Skjaldbjorn
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.
  • ESO_Nightingale
    ESO_Nightingale
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.

    if you could keep it, i'd probably lower the return to allies to about 150 or so as i feel like the passive would be pretty darn strong(maybe too strong) at 250 with a heal as well, and we are also really well known for having pretty stacked passives. besides, 150 to an ally every second is still pretty great for overall sustain. you likely wouldn't feel it but in the long term i feel like it would be quite nice to group sustain, but it doesn't stop tanks and healers from using it, so while it wouldn't be a complete loss to use a stamden or magden, again, it would just be better to run tanks and healers. i think it would make warden wanted more in groups, but not necessarily the dps. if it kept the same proc condition as the current heal passive it's got, i feel like it would make DPS wanted more, as they're the ones spamming dive and scorch. just a thought.
    Edited by ESO_Nightingale on July 17, 2020 5:06AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skjaldbjorn
    Skjaldbjorn
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.

    if you could keep it, i'd probably lower the return to allies to about 150 or so as i feel like the passive would be pretty darn strong(maybe too strong) at 250 with a heal as well, and we are also really well known for having pretty stacked passives. besides, 150 to an ally every second is still pretty great for overall sustain. you likely wouldn't feel it but in the long term i feel like it would be quite nice to group sustain, but it doesn't stop tanks and healers from using it, so while it wouldn't be a complete loss to use a stamden or magden, again, it would just be better to run tanks and healers. i think it would make warden wanted more in groups, but not necessarily the dps. if it kept the same proc condition as the current heal passive it's got, i feel like it would make DPS wanted more, as they're the ones spamming dive and scorch. just a thought.


    Wait, what? I'm confused. How is my version less enticing for groups to bring DPS than the current one?
  • Vaoh
    Vaoh
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    Would rather they keep the heal and then add something actually cool and “warden-like”....

    Bond with Nature
    Overland creatures are no longer hostile toward you unless provoked, and will come to your aid in combat. Radius: 20 meters

    When one of your animal companions is killed or unsummoned, you restore 1260 Health.

  • Skjaldbjorn
    Skjaldbjorn
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    Vaoh wrote: »
    Would rather they keep the heal and then add something actually cool and “warden-like”....

    Bond with Nature
    Overland creatures are no longer hostile toward you unless provoked, and will come to your aid in combat. Radius: 20 meters

    When one of your animal companions is killed or unsummoned, you restore 1260 Health.

    That is completely useless outside of world content, really.
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Would rather they keep the heal and then add something actually cool and “warden-like”....

    Bond with Nature
    Overland creatures are no longer hostile toward you unless provoked, and will come to your aid in combat. Radius: 20 meters

    When one of your animal companions is killed or unsummoned, you restore 1260 Health.

    That is completely useless outside of world content, really.

    Yes, that’s why it says overland.
  • Skjaldbjorn
    Skjaldbjorn
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    Vaoh wrote: »
    Yes, that’s why it says overland.

    Right, and if that was an additional effect, sure, but I can't think of a single class passive that is that meaningless to 90% of content.
  • ESO_Nightingale
    ESO_Nightingale
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.

    if you could keep it, i'd probably lower the return to allies to about 150 or so as i feel like the passive would be pretty darn strong(maybe too strong) at 250 with a heal as well, and we are also really well known for having pretty stacked passives. besides, 150 to an ally every second is still pretty great for overall sustain. you likely wouldn't feel it but in the long term i feel like it would be quite nice to group sustain, but it doesn't stop tanks and healers from using it, so while it wouldn't be a complete loss to use a stamden or magden, again, it would just be better to run tanks and healers. i think it would make warden wanted more in groups, but not necessarily the dps. if it kept the same proc condition as the current heal passive it's got, i feel like it would make DPS wanted more, as they're the ones spamming dive and scorch. just a thought.


    Wait, what? I'm confused. How is my version less enticing for groups to bring DPS than the current one?

    because swarm isn't used exclusively by DPS. essentially, this change buffs both warden support and warden DPS, rather than just dps, while dps can still use it and give the utility, healers (and tanks if they chose to run swarm for whatever reason), can still proc it. Yeah i know it stacks with multiple wardens. But warden support is kind of already complained about from what i've seen and this adds group sustain to them too. how it should be done, is more orientated to dps, and keeping the same proc condition as the passive currently has basically makes it proc a ton on dps, and not too much on support. i'm not arguing that it makes it less enticing for people to bring dps, i'm saying it makes support even better when that isn't needed and therefore makes them still more desireable than bringing dps if you're only bringing one or 2 wardens. if this makes sense? sorry i'm doing a pretty *** job at explaining lol
    Edited by ESO_Nightingale on July 17, 2020 8:52AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Vaoh wrote: »
    Vaoh wrote: »
    Would rather they keep the heal and then add something actually cool and “warden-like”....

    Bond with Nature
    Overland creatures are no longer hostile toward you unless provoked, and will come to your aid in combat. Radius: 20 meters

    When one of your animal companions is killed or unsummoned, you restore 1260 Health.

    That is completely useless outside of world content, really.

    Yes, that’s why it says overland.

    Bruh lets apply it to all animals reguardless of content Fairandbalanced.exe
    Edited by ESO_Nightingale on July 17, 2020 9:38AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • maddiniiLuna
    maddiniiLuna
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    I can not agree on the lack of group utility. As of now there is exactly 3 Spells, that grant Minor Vulnerability:

    Nobody uses Ambush in trials and dungeons, which leaves Growing Swarm the only spell with minor vulnerability where you can achieve 100% Uptime. 8% more DPS is just too good to not use it.


    On the Bond of Nature thing i can however agree with you. I'm doing so much self-heal as stamina dd, it's not even funny anymore. Your suggested rework seems fair to me and a pretty good suggestion. 250 i don't know if this could be to much. Considering almost every animal companion skill can trigger this. That would make it better then the Monster Helm set Symphony of Blades, which has a 18 seconds cooldown, but restores 570.

    So
    570 x 6 = 3.420
    250 x 18 = 4.500

    If this was restricted to let's say 3 seconds. It would be something around 1.500 for 18 seconds, which makes it pretty decent for a passive that requires no efforts to get.

    I really think it's a good Idea tho.
  • ESO_Nightingale
    ESO_Nightingale
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    I can not agree on the lack of group utility. As of now there is exactly 3 Spells, that grant Minor Vulnerability:

    Nobody uses Ambush in trials and dungeons, which leaves Growing Swarm the only spell with minor vulnerability where you can achieve 100% Uptime. 8% more DPS is just too good to not use it.


    On the Bond of Nature thing i can however agree with you. I'm doing so much self-heal as stamina dd, it's not even funny anymore. Your suggested rework seems fair to me and a pretty good suggestion. 250 i don't know if this could be to much. Considering almost every animal companion skill can trigger this. That would make it better then the Monster Helm set Symphony of Blades, which has a 18 seconds cooldown, but restores 570.

    So
    570 x 6 = 3.420
    250 x 18 = 4.500

    If this was restricted to let's say 3 seconds. It would be something around 1.500 for 18 seconds, which makes it pretty decent for a passive that requires no efforts to get.

    I really think it's a good Idea tho.

    honestly, the issue is that healers stole swarm, and therefore our utility because they're better at applying our class's other utility.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skjaldbjorn
    Skjaldbjorn
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    I can not agree on the lack of group utility. As of now there is exactly 3 Spells, that grant Minor Vulnerability:

    Nobody uses Ambush in trials and dungeons, which leaves Growing Swarm the only spell with minor vulnerability where you can achieve 100% Uptime. 8% more DPS is just too good to not use it.


    On the Bond of Nature thing i can however agree with you. I'm doing so much self-heal as stamina dd, it's not even funny anymore. Your suggested rework seems fair to me and a pretty good suggestion. 250 i don't know if this could be to much. Considering almost every animal companion skill can trigger this. That would make it better then the Monster Helm set Symphony of Blades, which has a 18 seconds cooldown, but restores 570.

    So
    570 x 6 = 3.420
    250 x 18 = 4.500

    If this was restricted to let's say 3 seconds. It would be something around 1.500 for 18 seconds, which makes it pretty decent for a passive that requires no efforts to get.

    I really think it's a good Idea tho.

    @maddiniiLuna The issue is, inherently, every "group utility" they give Warden can be handled by a single support, be it tank or healer. I'm trying desperately to find some method that isn't game-breaking of actually moving that away from supports, but it's rough tbh. So yes, while we are one of two in-class sources of minor vuln, a healer or tank alone can easily keep that and Minor Toughness rolling np.
    Edited by Skjaldbjorn on July 17, 2020 7:09PM
  • Skjaldbjorn
    Skjaldbjorn
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.

    if you could keep it, i'd probably lower the return to allies to about 150 or so as i feel like the passive would be pretty darn strong(maybe too strong) at 250 with a heal as well, and we are also really well known for having pretty stacked passives. besides, 150 to an ally every second is still pretty great for overall sustain. you likely wouldn't feel it but in the long term i feel like it would be quite nice to group sustain, but it doesn't stop tanks and healers from using it, so while it wouldn't be a complete loss to use a stamden or magden, again, it would just be better to run tanks and healers. i think it would make warden wanted more in groups, but not necessarily the dps. if it kept the same proc condition as the current heal passive it's got, i feel like it would make DPS wanted more, as they're the ones spamming dive and scorch. just a thought.


    Wait, what? I'm confused. How is my version less enticing for groups to bring DPS than the current one?

    because swarm isn't used exclusively by DPS. essentially, this change buffs both warden support and warden DPS, rather than just dps, while dps can still use it and give the utility, healers (and tanks if they chose to run swarm for whatever reason), can still proc it. Yeah i know it stacks with multiple wardens. But warden support is kind of already complained about from what i've seen and this adds group sustain to them too. how it should be done, is more orientated to dps, and keeping the same proc condition as the passive currently has basically makes it proc a ton on dps, and not too much on support. i'm not arguing that it makes it less enticing for people to bring dps, i'm saying it makes support even better when that isn't needed and therefore makes them still more desireable than bringing dps if you're only bringing one or 2 wardens. if this makes sense? sorry i'm doing a pretty *** job at explaining lol

    @ESO_Nightingale No I get it, I actually kind of forgot about Swarm tbh. Okay, new solution. The resource return scales off offensive stats. That way, healer return would be pretty minimal, as would tank, but DPS return would be pretty high.
    Edited by Skjaldbjorn on July 17, 2020 7:10PM
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Yes, that’s why it says overland.

    Right, and if that was an additional effect, sure, but I can't think of a single class passive that is that meaningless to 90% of content.

    90% of the content is overland. :lol:
  • ESO_Nightingale
    ESO_Nightingale
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.

    if you could keep it, i'd probably lower the return to allies to about 150 or so as i feel like the passive would be pretty darn strong(maybe too strong) at 250 with a heal as well, and we are also really well known for having pretty stacked passives. besides, 150 to an ally every second is still pretty great for overall sustain. you likely wouldn't feel it but in the long term i feel like it would be quite nice to group sustain, but it doesn't stop tanks and healers from using it, so while it wouldn't be a complete loss to use a stamden or magden, again, it would just be better to run tanks and healers. i think it would make warden wanted more in groups, but not necessarily the dps. if it kept the same proc condition as the current heal passive it's got, i feel like it would make DPS wanted more, as they're the ones spamming dive and scorch. just a thought.


    Wait, what? I'm confused. How is my version less enticing for groups to bring DPS than the current one?

    because swarm isn't used exclusively by DPS. essentially, this change buffs both warden support and warden DPS, rather than just dps, while dps can still use it and give the utility, healers (and tanks if they chose to run swarm for whatever reason), can still proc it. Yeah i know it stacks with multiple wardens. But warden support is kind of already complained about from what i've seen and this adds group sustain to them too. how it should be done, is more orientated to dps, and keeping the same proc condition as the passive currently has basically makes it proc a ton on dps, and not too much on support. i'm not arguing that it makes it less enticing for people to bring dps, i'm saying it makes support even better when that isn't needed and therefore makes them still more desireable than bringing dps if you're only bringing one or 2 wardens. if this makes sense? sorry i'm doing a pretty *** job at explaining lol

    @ESO_Nightingale No I get it, I actually kind of forgot about Swarm tbh. Okay, new solution. The resource return scales off offensive stats. That way, healer return would be pretty minimal, as would tank, but DPS return would be pretty high.

    Offensive stats like max magicka and spell damage? They're used a lot by healers. I feel like it wouldn't do anything to make it feel any better
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skjaldbjorn
    Skjaldbjorn
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.

    if you could keep it, i'd probably lower the return to allies to about 150 or so as i feel like the passive would be pretty darn strong(maybe too strong) at 250 with a heal as well, and we are also really well known for having pretty stacked passives. besides, 150 to an ally every second is still pretty great for overall sustain. you likely wouldn't feel it but in the long term i feel like it would be quite nice to group sustain, but it doesn't stop tanks and healers from using it, so while it wouldn't be a complete loss to use a stamden or magden, again, it would just be better to run tanks and healers. i think it would make warden wanted more in groups, but not necessarily the dps. if it kept the same proc condition as the current heal passive it's got, i feel like it would make DPS wanted more, as they're the ones spamming dive and scorch. just a thought.


    Wait, what? I'm confused. How is my version less enticing for groups to bring DPS than the current one?

    because swarm isn't used exclusively by DPS. essentially, this change buffs both warden support and warden DPS, rather than just dps, while dps can still use it and give the utility, healers (and tanks if they chose to run swarm for whatever reason), can still proc it. Yeah i know it stacks with multiple wardens. But warden support is kind of already complained about from what i've seen and this adds group sustain to them too. how it should be done, is more orientated to dps, and keeping the same proc condition as the passive currently has basically makes it proc a ton on dps, and not too much on support. i'm not arguing that it makes it less enticing for people to bring dps, i'm saying it makes support even better when that isn't needed and therefore makes them still more desireable than bringing dps if you're only bringing one or 2 wardens. if this makes sense? sorry i'm doing a pretty *** job at explaining lol

    @ESO_Nightingale No I get it, I actually kind of forgot about Swarm tbh. Okay, new solution. The resource return scales off offensive stats. That way, healer return would be pretty minimal, as would tank, but DPS return would be pretty high.

    Offensive stats like max magicka and spell damage? They're used a lot by healers. I feel like it wouldn't do anything to make it feel any better

    Scales off the damage done like Alkosh? I'm out of ideas rofl Warden is such a great class in a god awful position
  • ESO_Nightingale
    ESO_Nightingale
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.

    if you could keep it, i'd probably lower the return to allies to about 150 or so as i feel like the passive would be pretty darn strong(maybe too strong) at 250 with a heal as well, and we are also really well known for having pretty stacked passives. besides, 150 to an ally every second is still pretty great for overall sustain. you likely wouldn't feel it but in the long term i feel like it would be quite nice to group sustain, but it doesn't stop tanks and healers from using it, so while it wouldn't be a complete loss to use a stamden or magden, again, it would just be better to run tanks and healers. i think it would make warden wanted more in groups, but not necessarily the dps. if it kept the same proc condition as the current heal passive it's got, i feel like it would make DPS wanted more, as they're the ones spamming dive and scorch. just a thought.


    Wait, what? I'm confused. How is my version less enticing for groups to bring DPS than the current one?

    because swarm isn't used exclusively by DPS. essentially, this change buffs both warden support and warden DPS, rather than just dps, while dps can still use it and give the utility, healers (and tanks if they chose to run swarm for whatever reason), can still proc it. Yeah i know it stacks with multiple wardens. But warden support is kind of already complained about from what i've seen and this adds group sustain to them too. how it should be done, is more orientated to dps, and keeping the same proc condition as the passive currently has basically makes it proc a ton on dps, and not too much on support. i'm not arguing that it makes it less enticing for people to bring dps, i'm saying it makes support even better when that isn't needed and therefore makes them still more desireable than bringing dps if you're only bringing one or 2 wardens. if this makes sense? sorry i'm doing a pretty *** job at explaining lol

    @ESO_Nightingale No I get it, I actually kind of forgot about Swarm tbh. Okay, new solution. The resource return scales off offensive stats. That way, healer return would be pretty minimal, as would tank, but DPS return would be pretty high.

    Offensive stats like max magicka and spell damage? They're used a lot by healers. I feel like it wouldn't do anything to make it feel any better

    Scales off the damage done like Alkosh? I'm out of ideas rofl Warden is such a great class in a god awful position

    Honestly, should be when an animal companions skill ends. Dps are the defacto best at procing that. It's the same proc condition that it currently has.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skjaldbjorn
    Skjaldbjorn
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.

    if you could keep it, i'd probably lower the return to allies to about 150 or so as i feel like the passive would be pretty darn strong(maybe too strong) at 250 with a heal as well, and we are also really well known for having pretty stacked passives. besides, 150 to an ally every second is still pretty great for overall sustain. you likely wouldn't feel it but in the long term i feel like it would be quite nice to group sustain, but it doesn't stop tanks and healers from using it, so while it wouldn't be a complete loss to use a stamden or magden, again, it would just be better to run tanks and healers. i think it would make warden wanted more in groups, but not necessarily the dps. if it kept the same proc condition as the current heal passive it's got, i feel like it would make DPS wanted more, as they're the ones spamming dive and scorch. just a thought.


    Wait, what? I'm confused. How is my version less enticing for groups to bring DPS than the current one?

    because swarm isn't used exclusively by DPS. essentially, this change buffs both warden support and warden DPS, rather than just dps, while dps can still use it and give the utility, healers (and tanks if they chose to run swarm for whatever reason), can still proc it. Yeah i know it stacks with multiple wardens. But warden support is kind of already complained about from what i've seen and this adds group sustain to them too. how it should be done, is more orientated to dps, and keeping the same proc condition as the passive currently has basically makes it proc a ton on dps, and not too much on support. i'm not arguing that it makes it less enticing for people to bring dps, i'm saying it makes support even better when that isn't needed and therefore makes them still more desireable than bringing dps if you're only bringing one or 2 wardens. if this makes sense? sorry i'm doing a pretty *** job at explaining lol

    @ESO_Nightingale No I get it, I actually kind of forgot about Swarm tbh. Okay, new solution. The resource return scales off offensive stats. That way, healer return would be pretty minimal, as would tank, but DPS return would be pretty high.

    Offensive stats like max magicka and spell damage? They're used a lot by healers. I feel like it wouldn't do anything to make it feel any better

    Scales off the damage done like Alkosh? I'm out of ideas rofl Warden is such a great class in a god awful position

    Honestly, should be when an animal companions skill ends. Dps are the defacto best at procing that. It's the same proc condition that it currently has.

    You know what? I'd be 100% down with that.
  • ESO_Nightingale
    ESO_Nightingale
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    not the worst idea i've ever heard. but i do honestly really like how it works right now as a little heal for self. helps prolong your life especially in pve. honestly i'd miss it.

    Like I said, you could leave the self-heal intact easily. It's hardly a broken heal. It's incredibly minor unless you're just spamming netch.

    if you could keep it, i'd probably lower the return to allies to about 150 or so as i feel like the passive would be pretty darn strong(maybe too strong) at 250 with a heal as well, and we are also really well known for having pretty stacked passives. besides, 150 to an ally every second is still pretty great for overall sustain. you likely wouldn't feel it but in the long term i feel like it would be quite nice to group sustain, but it doesn't stop tanks and healers from using it, so while it wouldn't be a complete loss to use a stamden or magden, again, it would just be better to run tanks and healers. i think it would make warden wanted more in groups, but not necessarily the dps. if it kept the same proc condition as the current heal passive it's got, i feel like it would make DPS wanted more, as they're the ones spamming dive and scorch. just a thought.


    Wait, what? I'm confused. How is my version less enticing for groups to bring DPS than the current one?

    because swarm isn't used exclusively by DPS. essentially, this change buffs both warden support and warden DPS, rather than just dps, while dps can still use it and give the utility, healers (and tanks if they chose to run swarm for whatever reason), can still proc it. Yeah i know it stacks with multiple wardens. But warden support is kind of already complained about from what i've seen and this adds group sustain to them too. how it should be done, is more orientated to dps, and keeping the same proc condition as the passive currently has basically makes it proc a ton on dps, and not too much on support. i'm not arguing that it makes it less enticing for people to bring dps, i'm saying it makes support even better when that isn't needed and therefore makes them still more desireable than bringing dps if you're only bringing one or 2 wardens. if this makes sense? sorry i'm doing a pretty *** job at explaining lol

    @ESO_Nightingale No I get it, I actually kind of forgot about Swarm tbh. Okay, new solution. The resource return scales off offensive stats. That way, healer return would be pretty minimal, as would tank, but DPS return would be pretty high.

    Offensive stats like max magicka and spell damage? They're used a lot by healers. I feel like it wouldn't do anything to make it feel any better

    Scales off the damage done like Alkosh? I'm out of ideas rofl Warden is such a great class in a god awful position

    Honestly, should be when an animal companions skill ends. Dps are the defacto best at procing that. It's the same proc condition that it currently has.

    You know what? I'd be 100% down with that.

    As would i. Don't even have to change the proc.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • tsaescishoeshiner
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    Bond With Nature is a REALLY good passive self-heal. It currently helps Wardens (especially ones who use Cliff Racer) self-heal without using a heal ability.

    Also, it can crit, so its healing is more than you think. Easy 1-2k healing per second while using offensive abilities.

    This is a good passive and doesn't need to be touched.

    Edit: If they added MORE to it, they might have to nerf the heal or proc condition somehow. That's why I say it's fine as it is.
    Edited by tsaescishoeshiner on July 18, 2020 1:02AM
    PC-NA
    in-game: @tsaescishoeshiner
  • ESO_Nightingale
    ESO_Nightingale
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    @Skjaldbjorn this is an example of how this would read. i put it at a lower amount restored as it wouldn't have a cooldown as a cooldown read pretty bad combined with the existing effect. But it also makes the passive reasonable imo.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skjaldbjorn
    Skjaldbjorn
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    @Skjaldbjorn this is an example of how this would read. i put it at a lower amount restored as it wouldn't have a cooldown as a cooldown read pretty bad combined with the existing effect. But it also makes the passive reasonable imo.

    That seems really solid actually.
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