Necrotiger wrote: »If tank and healer instantly leave them every single time?
Nobody wants random DLC dungeons. They don t offer anything for the effort. Those who need a set item will queue for a specific dungeon.
Tank and most of the time healer get semi-instant queues that's why they are leaving.
Idk why it can’t just be like it was a few years ago when you queued for a dungeon and got the ready check it would say what dungeon it was. I know they had reasons to remove that feature but getting queued faster only for members to leave kinda defeats the purpose.
Dusk_Coven wrote: »Idk why it can’t just be like it was a few years ago when you queued for a dungeon and got the ready check it would say what dungeon it was. I know they had reasons to remove that feature but getting queued faster only for members to leave kinda defeats the purpose.
Maybe because people left pre-emptively when they saw what they didn't like or when it wasn't Fungal Grotto I?
Whatever sounds reasonable, enough players will exploit to ruin it for everyone else.
Nobody wants random DLC dungeons. They don t offer anything for the effort. Those who need a set item will queue for a specific dungeon.
Tank and most of the time healer get semi-instant queues that's why they are leaving.
VoluptaBox wrote: »Nobody wants random DLC dungeons. They don t offer anything for the effort. Those who need a set item will queue for a specific dungeon.
Tank and most of the time healer get semi-instant queues that's why they are leaving.
i can't ever agree with the option of removing DLC dungeons because it would, quite frankly, defeat the purpose of it being random in the first place. You could get a dungeon that you can solo in a few minutes or one that you will struggle with for an hour or won't be able to complete at all. It's what you sign up for when you press that button and want to get those rewards.
tomofhyrule wrote: »There was just a thread about this: https://forums.elderscrollsonline.com/en/discussion/537436/option-to-exclude-dlc-dungeons-from-the-random-queue-for-plus-members/p1
I think most of it has to do with the incredible spike in difficulty from vBase to vDLC.
I will say that I don't run the daily random unless I'm in a group with my guild since I don't want to end up in a dungeon I don't know, and I'm still learning how to do vet DLCs. I've had enough bad experiences PUGging the basegame pledges that I can see why support roles don't like to PUG.
It's just obnoxious to be in a vet basegame dungeon and get blamed for not doing your job when the squishy DPS is standing in the red the whole time, or running out of the heals, or running behind the tank and getting hit with a cone AoE. Or for tanks, when you claw everything down and the DPS can't even burn the trash down before the root expires and they scatter so you have to get them all back in, or when the DPS charges ahead of you and then runs around the room like crazy and complains that you aren't chaining all 15 adds in immediately while you're trying to maintain the stack you did make with no resources. All while the DPS is spamming light attacks and doing less than 10k DPS without AoE damage or synergies. I've noticed those are also the ones who trash talk the most in dungeons about 'l2p' and initiate votes to kick...
EDIT: not that I'm implying that all DPS are bad - there are plenty of examples of tanks who forget to taunt or pierce armor or something, and healers who don't know how to throw out AoE heals or synergies as well. A vDLC really requires all four roles to play pretty well, so any one weak link is a problem and leade to a long run or an incomplete.
I've had one or two PUGs that really made me stop to think if I really wanted to do group content with randoms. It's thankless, everyone expects perfection (and some expect carries), and there's no way to learn how to do support roles well without a guild. I can't imagine subjecting myself to that for a vDLC. I'll only do vDLC with a guild that's willing to teach me mechanics and correct my mistakes without being condescending, and voice comms are pretty well required for that.
But here's the thing for me - I don't do the random daily. I don't want to end up in a dungeon I don't feel comfortable with, so I don't waste anyone's time by signing up hoping for FGI. There are a lot of support roles who will just sign in and drop just to get that sweet XP from a vet basegame since they are able to drop and requeue before the original group even gets a replacement. I would not be opposed to increasing the deserter penalty in those cases.
You people are acting as if the 100k experience you get for your random daily actually matters...if you are worried about the difficulty of queueing for a random VET DLC dungeon....DON'T QUEUE FOR VET, the rewards for normal ARE EXACTLY THE SAME...there is no need to queue for vet if the rewards are what you are after....you are complaining about something when you can avoid it simply by queueing for normal instead...that way you don't have to stress about getting less experience or a dungeon that is beyond your capability(or time you want to invest). If you are looking for monster masks or purple gear to decon, then just queue for specific vet dungeons.
Athyrium93 wrote: »Tank and healer leave because
A. They don't think they are good enough to do them.
B. They don't want to because they take forever
C. Very very little gear we want is in them
D. Dps varies greatly, most dungeons can be carried, vDLCs can not (usually)
F. It will take us less time to take the leave penalty, re-queue, instantly get a dungeon, do said non-DLC dungeon, decon and sell gear, complete the entire story quest, take an hour break for dinner, do another non-DLC dungeon, find all 400+ skyshards, get the explorer title, level a new toon to 50, organize our own group to run the original vDLC (with our newly leveled toon), run it with a no-death HM clear, and still be done before the average pug has finished the first boss...
Other reasons can include: one or more dps has low CP, low health, a name like XxXback_stabs_and_light_bow_attack_spam_4_lifeXxX which rightly or wrongly gives the connotation they will be a jerk, they hate the dungeon more than life it's self, insert anything else here.....
I think it comes down to tanks and healers being in shorter supply so they can be picky, which makes it harder for everyone else. Personally for me, I'm not good enough to heal the vDLCs and know if I try it will be unpleasant for everyone and I'll be risking getting harassed by a dps with 12k health who stands in red and keeps dying, so it's not worth it, I'll just re-queue.
You people are acting as if the 100k experience you get for your random daily actually matters...if you are worried about the difficulty of queueing for a random VET DLC dungeon....DON'T QUEUE FOR VET, the rewards for normal ARE EXACTLY THE SAME...there is no need to queue for vet if the rewards are what you are after....you are complaining about something when you can avoid it simply by queueing for normal instead...that way you don't have to stress about getting less experience or a dungeon that is beyond your capability(or time you want to invest). If you are looking for monster masks or purple gear to decon, then just queue for specific vet dungeons.
Idk why it can’t just be like it was a few years ago when you queued for a dungeon and got the ready check it would say what dungeon it was. I know they had reasons to remove that feature but getting queued faster only for members to leave kinda defeats the purpose.
amm7sb14_ESO wrote: »[It gets tiresome knowing that I am going to have to explain the mechanics every. single. time.