LukosCreyden wrote: »So, how about introducing a target dummy that fights back?
Sounds like vMA.
colossalvoids wrote: »Don't we have wb's, dungeon and trial bosses already? Point of dummies is to compare, test or practice most of the times, struggle to see if anyone trying to learn to play by it.
LukosCreyden wrote: »Sounds like vMA.colossalvoids wrote: »Don't we have wb's, dungeon and trial bosses already? Point of dummies is to compare, test or practice most of the times, struggle to see if anyone trying to learn to play by it.
Problem with that is you have to go out of your way to get to these things and on console, you do not get to see your dps and uptime.
LukosCreyden wrote: »Sounds like vMA.colossalvoids wrote: »Don't we have wb's, dungeon and trial bosses already? Point of dummies is to compare, test or practice most of the times, struggle to see if anyone trying to learn to play by it.
Problem with that is you have to go out of your way to get to these things and on console, you do not get to see your dps and uptime.
The main problem is that too many people swear by target dummies, which are completely static and are in no way a good measuring stick for performance in a trial. People put too much emphasis on target dummy performance, so I think it would be good to make one that is more relevant and accurate to actual gameplay.
Besides, I think it would be a good way to get some practice in for new players looking to improve.
Grianasteri wrote: »On balance, Im thinking nah. Because the purpose of the dummy is to test the maximum output you are capable of and to improve this over time with practice and refinement. The idea is that this max output and muscle memory learned rotation can be more consistently applied in content and therefore a dps parse is an indication of how one may perform in content, from a purely dps output perspective.
That said, one theme that has bobbled along for years is the fact there is no "target dummy" test for healers or tanks, only dps & rotations can be tested.
I have no idea how that would work... healz per second? hps lol.
I did see someone set up the arena house that can have 3 damage procs activated in the arena, and they also placed plants that attack and do damage all around it. It was a great bit of fun.
UntilValhalla13 wrote: »Grianasteri wrote: »On balance, Im thinking nah. Because the purpose of the dummy is to test the maximum output you are capable of and to improve this over time with practice and refinement. The idea is that this max output and muscle memory learned rotation can be more consistently applied in content and therefore a dps parse is an indication of how one may perform in content, from a purely dps output perspective.
That said, one theme that has bobbled along for years is the fact there is no "target dummy" test for healers or tanks, only dps & rotations can be tested.
I have no idea how that would work... healz per second? hps lol.
I did see someone set up the arena house that can have 3 damage procs activated in the arena, and they also placed plants that attack and do damage all around it. It was a great bit of fun.
Vet St. Olms is a decent tanking dummy. I'd go in there solo and practice when I first started tanking. Try to keep all of your debuffs up and stay alive for as long as you can. XD
Grianasteri wrote: »That said, one theme that has bobbled along for years is the fact there is no "target dummy" test for healers or tanks, only dps & rotations can be tested.
EvilAutoTech wrote: »Instead of a dummy, how about an assistant who will randomly spawn and attack you?