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Favorite Expansion, DLC, Zone

Medivh50
Medivh50
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Hello guys,

I hope the day finds you all well. I was wondering what expansion, DLC, and/or zone was your favorite story wise. I have hear that Summerset is top of the list in storytelling, while Greymoor is....not so much.

I have not complete a lot of storylines sadly but of the ones I have, I enjoyed Murkmire. I am looking to remedy this time around. What do you guys think?
DK ~ Venu Simpletree
Stam Sorc ~ Ride Simpletree
Pet Sorc ~ Scrupulous Simpletree
Mag Warden ~ Sinister Simpletree

"I used to be an adventurer like you. Then I took an arrow in the knee."
—Every single guard, everywhere.
  • jlmurra2
    jlmurra2
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    Orsinium. I still think it has the best story, and the zone is beautiful.
  • Lysette
    Lysette
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    I could really not say which DLC zone I like best - they have all something to them and it depends a lot on my current mood, where I want to go. Currently I have fun exploring Wrothgar, some weeks ago it was Elsweyr and before that I liked the swampy regions of Shadowfen and Murkmire - and then to have something different again, I enjoy semi-desert regions. All the overland regions of Tamriel have something special to them and it really depends on my mood what is my current favorite.
    Edited by Lysette on July 15, 2020 3:31PM
  • Medivh50
    Medivh50
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    jlmurra2 wrote: »
    Orsinium. I still think it has the best story, and the zone is beautiful.

    You know, I have never actually done that yet. I think after I am done with the Greymoor stuff, I am going to check it out.
    DK ~ Venu Simpletree
    Stam Sorc ~ Ride Simpletree
    Pet Sorc ~ Scrupulous Simpletree
    Mag Warden ~ Sinister Simpletree

    "I used to be an adventurer like you. Then I took an arrow in the knee."
    —Every single guard, everywhere.
  • Destai
    Destai
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    Depending on my mood, it's a toss up between Morrowind, Summerset, Orsinium, and Northern Elsweyr. I find myself gravitating towards either Morrowind or Summerset. They're just classics. Orsinium is a close second, just quality writing and gorgeous zone. Sure, there's other zones I like but these are the standout zones.
    Edited by Destai on July 15, 2020 3:34PM
  • Lysette
    Lysette
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    Medivh50 wrote: »
    jlmurra2 wrote: »
    Orsinium. I still think it has the best story, and the zone is beautiful.

    You know, I have never actually done that yet. I think after I am done with the Greymoor stuff, I am going to check it out.

    I've not seen all of it yet, but it has quite diverse climatic zones, which makes it really enjoyable to explore.
  • Medivh50
    Medivh50
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    How did you guys feel about the Darkbother Hood and Theives Guild stuff. I am currently leveling my Stam NB with only these storylines. I literally just start.
    DK ~ Venu Simpletree
    Stam Sorc ~ Ride Simpletree
    Pet Sorc ~ Scrupulous Simpletree
    Mag Warden ~ Sinister Simpletree

    "I used to be an adventurer like you. Then I took an arrow in the knee."
    —Every single guard, everywhere.
  • Lysette
    Lysette
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    Medivh50 wrote: »
    How did you guys feel about the Darkbother Hood and Theives Guild stuff. I am currently leveling my Stam NB with only these storylines. I literally just start.

    I like Hew's Bane and it's landscape, but I'm not really into stealing stuff, so I make a terrible thief, not really wanting to even do the first few quests - well, I might do at some point in time, but stealing from people is really not my thing.

    Same goes for the gold coast - I like to work for Sithis, but murdering random people by no good reason is not my thing.
  • Kalik_Gold
    Kalik_Gold
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    Orsinium #1

    Northern/Southern Elyswer (as a duo zone) #2

    Summerset was great but I'm not a fan of Elven content, Morrowinds and Clock Work City were also good, but hated the landscapes. I like Skyrims landscape but the content is meh.
    Edited by Kalik_Gold on July 15, 2020 3:51PM
    Ras Kalik | Redguard - Templar | The Vestige, Ahkahtuz | Champion 1000+ | PS4/NA | ESO+ Cancelled | DC PVP
    PvP Combatants:
    Aurik Siet'ka | Redguard - Necromancer
    Cee Fôr | Redguard, Vampire - Nightblade
    Cacique the Sage of Ius | Redguard - Warden
    Jux Blackheart | Redguard, Lycan - Nightblade
    Goliath of Hammerfell | Redguard - Dragonknight
    Uri Ice-Heart the Twin | Reachman, Nord - Warden <No CP>
    Movárth Piquine | Nord, Vampire - Necromancer <Tank/Support>
    Kaotik Von Dae'mon | Breton half-Redguard* - Sorcerer <Healer/Support>

    PvE Adventurers:
    Herzog Zwei the Genesis | Breton - Templar <Healer>
    Cinan Tharn | Imperial, Vampire - Dragonknight <Tank>
    Tyrus Septim | Imperial - Sorcerer <Lightning/Shock Damage>
    Bates Vesuius of Dawnstar | Imperial - Dragonknight <Fire Damage>

    mmoRPG personal lore:
    Ras Kalik the Vestige, a renown Redguard Paladin and the wielder of Chrysamere; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. (not only Sai Sahan has a secret snowflake!) Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from undead, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting enemies on the battlefield if he so desired. Goliath being from Hammerfell, and a Redguard wields two massive swords in respect to the Ansei. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight.

    Jux Blackheart a master thief that was frequenting the Sisters of the Sands inn for pilfering during this time. Jux was known to infiltrate any bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of this and the glimmer of his golden armor in the moonlight and his greed. He lost two fingertips as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught...

    Kaotik Von’Daemon is an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, a Breton monk and two Imperial soldiers. One of the Imperials claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (Ras Kalik's mentor in the Five Companions). Cinan Tharn is really Abnur's drunkard treasure hunting illegitimate son, that was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired battle-mage soldier and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn is also a master of disguise, and uses his disguises while he robs various delves and dungeons for relics to sell on the black market. Tharn also runs an illegal gambling ring...

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a Breton and also a prominent monk of the Cult of the Ancestor Moth, was seeking to purchase an artifact from Cinan Tharn, before their capture. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Ancestor Moth cult worshippers wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure. Ras Kalik did indeed notice the sword however, and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Breton men have parted ways for now... While Ras Kalik is off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little does Kalik know a few people are awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The one known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons, is awaiting his arrival also.

    The journey to Senchal will also put him on a path to meet a strange man which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is only known as "the member C-4", as he gave up his born name when joining the cult. Cee Fôr is on a path to spread the disease as he was infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Cee For know, the infection is tied to Vampirism, but eventually the need for blood, will take over.

    Movárth Piquine - a former vampire hunter (now infected) within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in the Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Bates Vesuius of Dawnstar - grandfather of Silus Vesuius.

    Uri Ice-Heart - twin of Urfon Ice-Heart. Twin sons of Atli and Oljourn Ice-Heart that are originally from Markarth but are now residing on the Jerall Mountain range near Cyrodiil, their younger sister Araki has also relocated but she is in Windhelm currently. The twins joined the Reachmen while living in Markarth. Urfon pushed east to Hammerfell with the Winterborn Clan, leaving his family behind. Uri sent his parents and sister to live in the family cabin for safety to avoid the Vampire plague infiltrating the Reach. (but he doesn't know his sister has moved on to Windhelm to join the Fighter's guild). After hearing of Urfon's death... Uri left the Reach and is seeking vengeance.

  • Magdalina
    Magdalina
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    My absolute favourite would have to be Southern Elsweyr, but that's just because I have a thing for dragons and SE has a looot of dragons, both zone-wise and quest-wise. Northern Elsweyr I also enjoyed for that reason. They both also have some very cool stories to tell, it's just that dragons - no, DRAGONS! - drown that out for me partially lol. Dragons aside, I actually really liked Summerset, I feel it's extremely well-done in regards to telling the story of the people living there, their character, their culture, their struggles, I absolutely loved most of the side quests there. Elsweyr also does fairly well in that regard. Elsweyrs/Summerset would probably be a tie for me, both are very well-written, have some stunning locations, some really awesome stories to tell and some really cool characters to care for.

    To be fair, I haven't done Greymoor yet - I have been to the zone and visually it looks amazing, but I've been hearing the quests are more of a letdown there. Plus, it has no dragons :p
  • dinokstrunz
    dinokstrunz
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    Story - Orsinium
    Zone - Orsinium/Gold Coast
    DLC - Horn of the Reach (probably the patch which gave me the most enjoyment from the game)
  • Medivh50
    Medivh50
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    I am in Western Skyrim with my main now. Your rigth the visuals are stunning. So far the store is pretty good, but I am not too far into the main questline yet. As for the side quests; they seem pretty good. I like Dragon Bridge and the Kilkreath Temple quests. the new Harrowstorms (updated dolmen) are tough. Lots of death before it goes down. The overall theme of the place seem well done, but I will wait on final judgement till I get deeper into the storyline.
    DK ~ Venu Simpletree
    Stam Sorc ~ Ride Simpletree
    Pet Sorc ~ Scrupulous Simpletree
    Mag Warden ~ Sinister Simpletree

    "I used to be an adventurer like you. Then I took an arrow in the knee."
    —Every single guard, everywhere.
  • CombatPrayer
    CombatPrayer
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    Love Summerset. Especially the trial.
    Love Orsinium quest. Map is very nice.
    Have only been on it a little bit so far but I'm really liking skyrim and blackreach. To be fair, I like the happy nostalgia. Makes me want to play Skyrim again.
  • AcadianPaladin
    AcadianPaladin
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    Medivh50 wrote: »
    How did you guys feel about the Darkbother Hood and Theives Guild stuff. I am currently leveling my Stam NB with only these storylines. I literally just start.

    My elf enjoyed the TG storyline as well done and perfectly palatable to a 'good' character.

    I prefer the feel and storylines and questing in every single basic/original alliance zone over that of any DLC/Chapter. I am also a solo PvE player. That said, of the DLC, I favor Murkmire. The native people there are kind and delightful (unlike Summerset, Vardenfel, Wrothgar), I enjoy the mysterious swamp feel (and Murkmire avoids the cliffblocking navigation problems common to many DLC, the quests are wonderful, no stupid dragons, no geysers or harrowstorms (both inferior to dolmens in my book), the WBs are manageable by one or two decent players.
    Edited by AcadianPaladin on July 15, 2020 4:47PM
    PC NA (PvE)
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Summerset

    Jahsul at-Sahan - Redguard Sorcerer (Stamina - Werewolf) Free Bites - PVP Main
    Silivren (Silly) Thalionwen - Altmer Templar (Magicka) Master Angler - PVE Main
    Derrok Gunnolf - Redguard Dragonknight (Stamina - Werewolf) Free Bites
    Liliana Littleleaf - 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart - Breton Dragonknight (Stamina) Master Angler
    Vlos Anon - Dunmer Nightblade (Magicka - Vampire) Free Bites
    Kalina Valos - Dunmer Warden (Magicka - Vampire) Free Bites
    Swiftpaws-Moonshadow - Khajiit Nightblade (Stamina)
    Tithin Geil - Altmer Sorceress (Magicka)
    Dhryk - Imperial Dragonknight (Tank)

    Guild Master - ESO Traders Union
    PC/NA - CP 1300+
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