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Magden vs Magplar vs Magcro

Cupid_Stunt
Cupid_Stunt
Soul Shriven
Heya all, I've been reading a lot of posts and watching youtube videos to try to narrow down a selection between these 3. I've been quite an alt-oholic so far and have about 5-6 level 30-40 toons that I hop between. I would like to narrow it down to one main to focus on.

I think the reason being is that I've only been playing Stamina classes. I really enjoy the class abilities but not the weapon abilities as much. Been trying to decide which Magicka class to go with between the 3 as they all offer similar styles it seems because theme of a class doesn't really matter to me.

My main focus as far as 'fun gameplay' is usually massive AoE or Burst (I like big numbers) > Mobility (or a mix of ranged/melee so I can adjust to fights on the fly) > Support skills (I like to play with small teams mostly and would like to a play a non-selfish class, buffs, heals etc are all awesome) > Creativity (a diversity in builds/ abilities/ weapons are always fun to keep gameplay fresh!)

Seems like most of those are covered by each class so if you have any experience playing any of them or advice for a 'newish' player, I would love any input! Thanks ahead of time!
  • Athyrium93
    Athyrium93
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    I can't say much about magcros since mine is at level 5, but I have a magplar and a warden that has been both mag and stam at 300+cp and can say that they are both good classes with a lot of flexibility, you can play all 3 roles on either, but warden tanks better.
    For aoe magplar is better better but for mobility magden in better. Both offer a lot of support and make great healers, but templar has more morph options because warden shares their healing line with stam morphs.
    Templars are easier to level because of sweeps healing, personally I like templar better but you'd be better off trying both classes than asking the forum because they are both good.

    Edit to add: magplars have a much easier rotation, most/all of their dots and buffs are either 10 or 20 seconds, and purifying light at 6 seconds fits into the rotation perfectly before the spammable. Warden has a more dynamic rotation that is harder to learn with skills of varying lengths.
    Edited by Athyrium93 on July 15, 2020 12:15PM
  • tsaescishoeshiner
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    Magplar was my first serious PvE class, so I'd recommend it as a good learning class. It offers the most different DPS playstyles (Creativity) including melee, ranged, DoT builds, and different flex spots. The ranged execute is REALLY nice. I would place Warden second on that, as I often change my skills around depending on how much I feel a trial or dungeon group needs a bit more utility, heals, or buffs. But all Wardens use Scorch as a core skill in PvE, and usually PvP.

    Magplar's burstiest non-ultimate skill is Dark Flare, which is like Magicka snipe. Magden and Mag Necro get a big AoE burst every 3 seconds, and Mag Necro has the burstiest ult of the three IMO.

    But I think in combination, Magden has the most AoE Burst, mobility, and different kinds of support. Necro has some group support but it's mostly heals or debuffs, and it has no mobility skills. But Magden lacks a bursty class AoE ult (can still use Chilling Comet from Mages Guild or destro staff ult)— Magplars get a cheap one that you get to use often, while Mag Necros get a big fat one that's best when the whole group coordinates around it

    GL picking! I think they can all do most of what you want, just in different ways
    PC-NA
    in-game: @tsaescishoeshiner
  • ESO_Nightingale
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    Sounds like you want a magden because of the aoe burst, speed, huge tooltips and support skills. but we don't use many class damage skills in pvp (in pve they are all used with the exception of arctic wind because that's not really a damage skill at the moment) because most of them are pretty meh, in pvp i actually use Dawnbreaker of Smiting as my main damage ultimate, because it's burst is far more reliable than bear, higher than northern storm (which offers great pressure so it's a great option anyway). One of the issues with the class, is, if you want to play solo (which isn't really recommended) you are basically required to run a fire staff, instead of the aoe boosting shock staff in order to get a reliable albeit frustrating(it can sometimes knock enemies out of your burst) offensive stun from flame clench, as your class stun, "arctic blast" is only good as a defensive stun skill when people are on you attacking you.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Cupid_Stunt
    Cupid_Stunt
    Soul Shriven
    Magplar was my first serious PvE class, so I'd recommend it as a good learning class. It offers the most different DPS playstyles (Creativity) including melee, ranged, DoT builds, and different flex spots. The ranged execute is REALLY nice. I would place Warden second on that, as I often change my skills around depending on how much I feel a trial or dungeon group needs a bit more utility, heals, or buffs. But all Wardens use Scorch as a core skill in PvE, and usually PvP.

    Magplar's burstiest non-ultimate skill is Dark Flare, which is like Magicka snipe. Magden and Mag Necro get a big AoE burst every 3 seconds, and Mag Necro has the burstiest ult of the three IMO.

    But I think in combination, Magden has the most AoE Burst, mobility, and different kinds of support. Necro has some group support but it's mostly heals or debuffs, and it has no mobility skills. But Magden lacks a bursty class AoE ult (can still use Chilling Comet from Mages Guild or destro staff ult)— Magplars get a cheap one that you get to use often, while Mag Necros get a big fat one that's best when the whole group coordinates around it

    GL picking! I think they can all do most of what you want, just in different ways
    Sounds like you want a magden because of the aoe burst, speed, huge tooltips and support skills. but we don't use many class damage skills in pvp (in pve they are all used with the exception of arctic wind because that's not really a damage skill at the moment) because most of them are pretty meh, in pvp i actually use Dawnbreaker of Smiting as my main damage ultimate, because it's burst is far more reliable than bear, higher than northern storm (which offers great pressure so it's a great option anyway). One of the issues with the class, is, if you want to play solo (which isn't really recommended) you are basically required to run a fire staff, instead of the aoe boosting shock staff in order to get a reliable albeit frustrating(it can sometimes knock enemies out of your burst) offensive stun from flame clench, as your class stun, "arctic blast" is only good as a defensive stun skill when people are on you attacking you.


    I really appreciate the advice! Magden and Magplar both sound almost exactly what I would enjoy out of a class. I wanted to try to avoid leveling more classes up a bit to determine, but what's two more at this point? Hah

    I have the Warden unlocked but not the Necro class so this will help a lot. I didn't really want to have to purchase a class just to try it out at this point. How much will race impact my gameplay? I keep hearing it's pretty make and break, but I'm not a big fan of the Magicka races, which is why I've mostly stuck to Stamina classes so far.

  • zvavi
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    You could go for stamden, ps, patch notes on PTS (the planned patch notes for future updates) look like they plan on nerfing the healing side of the hybrid heal dps skill magplars have. So idk.
  • SidraWillowsky
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    I'm going to recommend magwarden bc I always do, but here's why-

    I'm really bad at magplar;. I don't like the channeled skills because I always seem to be getting interrupted. The class lacks mobility and sustain is atrocious, and for a long time I was super frustrated about how I seemed to sensitive and prone to getting snared compared to the magwarden- I'd completely forgotten about the Warden class's Icy Aura passive. It makes a massive difference and assuages a lot of frustration relative to other classes. Magplar does have Jesus Beam though, which is a powerful execute and a lot of fun.

    I haven't played a whole lot of magcro, but my general experience with the necro class has been frustrating as well because of how buggy the class is.The rhythm of the rotation is similar to the of the Warden.... BB -> skill -> skill repeat for necros and shalks -> skill -> skill repeat for wardens, but BB can only be cast when you have a target, vs. shalks, which you can cast anywhere at any time. Shalks is also timed a bit better- it's easy to get in the two skills between casts, whereas with necro it's a bit tighter.

    For me, the warden rotation is the easiest and most forgiving of the three. It's the most versatile and can go from a strong solo class to trials-ready easily and on-demand. It's incredibly mobile with wings, which is cheap. I find that I rarely ever run of out stamina despite doing a lot of running around.

    In the end, you can't really go wrong with any of the classes... since you haven't purchased Necro, I'd recommend not doing that and sticking to magplar or magwarden; whichever you're most comfortable on.
  • Wandering_Immigrant
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    Every class can do all the things as long as you build them for it. For me it comes down to what kind of theme you want.

    Do you want a nature them using plants and animals to do your bidding?

    Do you want a holy light theme using the power of the sun to burn your enemies and heal your allies?

    Or do you want to control death, using the corpes on the battlefield to gain an edge?

    Those are some pretty differing themes there and that's the biggest difference, not what they do but how they do it. I mean if you think healing people with mushrooms and flowers is some stupid hippy-dippy nonsense then your never gonna view your Warden as a powerful warrior that you want to invest a lot of time in, if you're into that kind of thing though, you'll feel compelled to keep playing it and see how far you can push that concept.

    Especially with your first character which usually becomes a person's main and the character you spend most of your time on. Your hundredth time running the same overland content to get a specific motif or unlock an achievement, or even farming worldbosses or doing undaunted pledges you're not gonna be thinking I'm glad I picked such a beginner friendly class or I'm glad I picked a class that's so in-demand for trials. You're gonna be thinking I'm glad I can still entertain myself by casting this ability with the cool animation that I really like.
  • FrancisCrawford
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    Magcro depends way too much on how buggy Blastbones is or isn't this week.

    Magplar has a wealth of offensive capabilities. Puncturing Sweeps is unique. Blazing Spear is decent for damage and also greatly helps teammates if there are no Orbs around. Solar Barrage pulses away. Reflective Light is underrated. The Spear ultimate has gotten good. The Radiant Glory ultimate long has been. The famed "Jesus Beam" still hits hard. Ritual of Retribution still exists. Etc.

    I've come to really like Magden as well. Just line up ALL the Animal Companions skills on one bar and you'll hit really hard. The playstyle of hitting Shalks every 3 seconds is fun. The healing and utility skills are strong. Winter's Revenge is OK
  • setayco
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    Magcro needs some tweaking with its class synergy. Its lacking in damage and an ability to oppress in PvP outside of harmony (which is getting nerfed) it has some really good healing and mitigation though and that’s something that in my opinion Warden lacks.
    But on the other hand... Warden absolutely slaps hard. With all the %damage modifiers and a nice dot coupled with fissure which is almost undodgeable ( just saying it needs to be aimed right) is downright fun. After taking a break from the class i just threw on some gear and went into no cp and been going 15-0 20-0 in alot of death matches. It is lacking on the healing department more than anything right now though (nerfed vines didn’t realize but it’s significantly lower) new burst heal is your class cc which scales off of max health. Kinda weird concept but is possible to survive.
    Never played magplar as much as magcro and magden though.
  • Kadoin
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    Mag warden, esp. if you crutch on proc sets. Next patch procs going to be broken...

    Mag templar got hit hard by that "10%" healing nerf in PvP, and in reality it's not 10 or even 20%, it's much more since it seems to apply to the base amount of healing before modifier. I went from a 33K Honor the Dead to a measly 21K.

    ZOS if you're reading, thanks for nerfing a skill too hard -- that really makes it balanced when I can still heal greater than that number on my warden after the HoT expires, plus have other, better heals than my magtemplar and free purify. Balance
  • ESO_Nightingale
    ESO_Nightingale
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    Kadoin wrote: »
    Mag warden, esp. if you crutch on proc sets. Next patch procs going to be broken...

    Mag templar got hit hard by that "10%" healing nerf in PvP, and in reality it's not 10 or even 20%, it's much more since it seems to apply to the base amount of healing before modifier. I went from a 33K Honor the Dead to a measly 21K.

    ZOS if you're reading, thanks for nerfing a skill too hard -- that really makes it balanced when I can still heal greater than that number on my warden after the HoT expires, plus have other, better heals than my magtemplar and free purify. Balance

    Blast shouldn't heal. Trellis should be better. And while the autopurge on betty is kinda dumb. It should stay as a single purge on cast.
    Edited by ESO_Nightingale on July 20, 2020 1:09AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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