FrancisCrawford wrote: »Things that aren't magic damage include:
- Light attacks, which are a big deal if you have a Maelstrom staff.
- Wall of Elements.
- Elemental damage glyphs.
- Winter's Revenge (for Wardens)
- Vampire's Bane/Reflective Light (for Templars).
- Many proc sets.
- Certain ultimate skills.
War Maiden will likely be useful despite all that, but not to a level that I'm actually excited about it.
adilazimdegilx wrote: »Glyphs and proc sets doesnt get boosted by spell damage anyway
PandaPalace wrote: »Mix War Maiden with Soulshine for PvP gonna be lit.
Soulshine: This set now grants 369 Spell Damage for 5 seconds after activating a channel or cast time ability, rather than adding 450 Spell Damage to your channeled or cast time abilities.
PandaPalace wrote: »Mix War Maiden with Soulshine for PvP gonna be lit.
Soulshine: This set now grants 369 Spell Damage for 5 seconds after activating a channel or cast time ability, rather than adding 450 Spell Damage to your channeled or cast time abilities.
Master Architect was nerfed if you use ultimates that cost less than 140. Crescent Sweep will only give you ~5 seconds uptime, so half compared to live.adilazimdegilx wrote: »
Only (mainly) Light attacks and Wall of Elements will be unbuffed for MagPlars (This topic is about MagPlar anyway)
Glyphs and proc sets doesnt get boosted by spell damage anyway so it same as other sets (Siroria, Julianos, NMA, BSW etc.).
Vampire's Bane isnt really used on PvE MagPlar because its damage is quite low.
MagPlar's main ultimate is Crescent Sweep which deals magic damage.
Biggest problem I see is which set to frontbar with this? Siroria and WarMaiden can be used together but sustain will be abysmal on MagPlar. Only set comes to my mind that can work is Master Architect since it also will be buffed so it will give more players to Major Slayer.
Wow, just noticed the proposed buff to war maiden, from 400 up to 600 spell damage for magic damage abilities. That could be really nice on magplar and potentially other classes. Magic damage: radiant oppression, blazing spear, purifying light, sweeps, elemental weapon, solar barrage, mystic orb. Basically, everything but wall and reflective light/vamp bane, sadly.
It even seems it might be decent for sorcs/petsorcs with their change to their pets being hybrid spell damage/magicka instead pure magicka now.
FrancisCrawford wrote: »Things that aren't magic damage include:
- Light attacks, which are a big deal if you have a Maelstrom staff.
- Wall of Elements.
- Elemental damage glyphs.
- Winter's Revenge (for Wardens)
- Vampire's Bane/Reflective Light (for Templars).
- Many proc sets.
- Certain ultimate skills.
War Maiden will likely be useful despite all that, but not to a level that I'm actually excited about it.
FrancisCrawford wrote: »Things that aren't magic damage include:
- Light attacks, which are a big deal if you have a Maelstrom staff.
- Wall of Elements.
- Elemental damage glyphs.
- Winter's Revenge (for Wardens)
- Vampire's Bane/Reflective Light (for Templars).
- Many proc sets.
- Certain ultimate skills.
War Maiden will likely be useful despite all that, but not to a level that I'm actually excited about it.