stybbe17b16_ESO wrote: »I'm guessing they're looking at statistics and see that it is still the most popular trait and only reason for this is because people have not been arsed to change their gear from the time it was best in slot for everyone. In my opinion its a bad trait now when you get free 1500 crit resist and it being nullified by people running around with malacath.
I said like 3 years ago that the impen trait was a bad idea in general because if a trait is so good that everyone is using it on nearly every piece of gear, it may as well not exist or be passive. Impen only being on gear was always bad for pvp overall both because of this and because of how it locked newer players out of being competitive due to how much of a requirement the trait was. This seems like common sense stuff to me so I'm surprised it took them this long to make this change.
I said like 3 years ago that the impen trait was a bad idea in general because if a trait is so good that everyone is using it on nearly every piece of gear, it may as well not exist or be passive. Impen only being on gear was always bad for pvp overall both because of this and because of how it locked newer players out of being competitive due to how much of a requirement the trait was. This seems like common sense stuff to me so I'm surprised it took them this long to make this change.
would not be so bad if crit damage stacking was not so effective and easy. even full impen at around 3500 crit resist only negates the base 50% damage increase of a crit.
thats before CP bonuses, mundus, sets, passives, etc.
most people run around with at least 80% crit damage in CP as a base.
this is just going to bring back a burst meta as people are lol crit for 10k+ damage easy
I said like 3 years ago that the impen trait was a bad idea in general because if a trait is so good that everyone is using it on nearly every piece of gear, it may as well not exist or be passive. Impen only being on gear was always bad for pvp overall both because of this and because of how it locked newer players out of being competitive due to how much of a requirement the trait was. This seems like common sense stuff to me so I'm surprised it took them this long to make this change.
would not be so bad if crit damage stacking was not so effective and easy. even full impen at around 3500 crit resist only negates the base 50% damage increase of a crit.
thats before CP bonuses, mundus, sets, passives, etc.
most people run around with at least 80% crit damage in CP as a base.
this is just going to bring back a burst meta as people are lol crit for 10k+ damage easy
Dunno why you are comparing no cp impen with cp crit damage. Overwhelming majority of people in no CP do not have more than 50% base crit dmg, with the exception of nightblades and templars who have a passive for 10% more.
If you were fine before greymoor when they buffed crit resist to 2500 for a person with 7 impen, you'll be fine after the patch. You can still build for 2200 crit resist just be running impen, which is more than the pre-greymoor 1750.
ZOS had the right idea to add base crit resist, instead of forcing everyone to run impen.
I said like 3 years ago that the impen trait was a bad idea in general because if a trait is so good that everyone is using it on nearly every piece of gear, it may as well not exist or be passive. Impen only being on gear was always bad for pvp overall both because of this and because of how it locked newer players out of being competitive due to how much of a requirement the trait was. This seems like common sense stuff to me so I'm surprised it took them this long to make this change.
would not be so bad if crit damage stacking was not so effective and easy. even full impen at around 3500 crit resist only negates the base 50% damage increase of a crit.
thats before CP bonuses, mundus, sets, passives, etc.
most people run around with at least 80% crit damage in CP as a base.
this is just going to bring back a burst meta as people are lol crit for 10k+ damage easy
Dunno why you are comparing no cp impen with cp crit damage. Overwhelming majority of people in no CP do not have more than 50% base crit dmg, with the exception of nightblades and templars who have a passive for 10% more.
If you were fine before greymoor when they buffed crit resist to 2500 for a person with 7 impen, you'll be fine after the patch. You can still build for 2200 crit resist just be running impen, which is more than the pre-greymoor 1750.
ZOS had the right idea to add base crit resist, instead of forcing everyone to run impen.
where did i say i was using no cp impen?
khajiit also have a base extra 10%
shadow is base 13%
minor force is a given on anyone using RaT and easy to get other places
~80% is easy in no cp as well.
and im fine with the greymoor changes, they added base crit resist that was good, and gave impen a slight nerf that was also fine, this is however a second nerf within 2 patches, that i feel is not needed personally.
Bottom line as I said, pre-greymoor you got 1750 crit resist. Next patch, you get 2200 crit resist with 7 impen, if you were fine pre-greymoor, you will be fine next patch. And no, it wasn't a crit stacking meta before greymoor.
Bottom line as I said, pre-greymoor you got 1750 crit resist. Next patch, you get 2200 crit resist with 7 impen, if you were fine pre-greymoor, you will be fine next patch. And no, it wasn't a crit stacking meta before greymoor.
pre greymoor was obviously more crit oriented compared to post because of malcath
with that being said i didnt say it was a crit meta anywhere though. . .once again you seem to be adding assumptions to my statements?
this is just going to bring back a burst meta as people are lol crit for 10k+ damage easy
Unneeded, especially in no CP BGs where the time to kill is already very low.
ItsJustHashtag wrote: »It’s literally because with typical setup and the battle spirit buff you got like 3800 crit resist. So instead of touching the battle spirit crit resist granted they decided to go with the trait.
If my math is correct people will still have like 3300-3400 crit resist with this change if they kept old builds.
Because I include CP.ItsJustHashtag wrote: »It’s literally because with typical setup and the battle spirit buff you got like 3800 crit resist. So instead of touching the battle spirit crit resist granted they decided to go with the trait.
If my math is correct people will still have like 3300-3400 crit resist with this change if they kept old builds.
You're about 500 points off. How do you calculate such ridiculous numbers?
(o_ô)
ItsJustHashtag wrote: »Because I include CP.ItsJustHashtag wrote: »It’s literally because with typical setup and the battle spirit buff you got like 3800 crit resist. So instead of touching the battle spirit crit resist granted they decided to go with the trait.
If my math is correct people will still have like 3300-3400 crit resist with this change if they kept old builds.
You're about 500 points off. How do you calculate such ridiculous numbers?
(o_ô)
ItsJustHashtag wrote: »Because I include CP.ItsJustHashtag wrote: »It’s literally because with typical setup and the battle spirit buff you got like 3800 crit resist. So instead of touching the battle spirit crit resist granted they decided to go with the trait.
If my math is correct people will still have like 3300-3400 crit resist with this change if they kept old builds.
You're about 500 points off. How do you calculate such ridiculous numbers?
(o_ô)
Can you be a bit more detailed, please?
ItsJustHashtag wrote: »ItsJustHashtag wrote: »Because I include CP.ItsJustHashtag wrote: »It’s literally because with typical setup and the battle spirit buff you got like 3800 crit resist. So instead of touching the battle spirit crit resist granted they decided to go with the trait.
If my math is correct people will still have like 3300-3400 crit resist with this change if they kept old builds.
You're about 500 points off. How do you calculate such ridiculous numbers?
(o_ô)
Can you be a bit more detailed, please?
Currently on live you run all impen and put like 47 or so points into resistant cp it gets you to 3800ish. I’ve personally dropped 20-25 points from this passive and I still had 3300ish crit resist. - ON LIVE
If you run 7 impen on pts with the old 47ish number you will be around 3300ish
ItsJustHashtag wrote: »ItsJustHashtag wrote: »Because I include CP.ItsJustHashtag wrote: »It’s literally because with typical setup and the battle spirit buff you got like 3800 crit resist. So instead of touching the battle spirit crit resist granted they decided to go with the trait.
If my math is correct people will still have like 3300-3400 crit resist with this change if they kept old builds.
You're about 500 points off. How do you calculate such ridiculous numbers?
(o_ô)
Can you be a bit more detailed, please?
Currently on live you run all impen and put like 47 or so points into resistant cp it gets you to 3800ish. I’ve personally dropped 20-25 points from this passive and I still had 3300ish crit resist. - ON LIVE
If you run 7 impen on pts with the old 47ish number you will be around 3300ish
47 points are excessive. With full impen and 26 points in Resistant you get to the 3300 crit resist mark, negating base crit bonus damage. Above that, you're better off putting the points in the other defensive stars. Live, of course.
ItsJustHashtag wrote: »ItsJustHashtag wrote: »ItsJustHashtag wrote: »Because I include CP.ItsJustHashtag wrote: »It’s literally because with typical setup and the battle spirit buff you got like 3800 crit resist. So instead of touching the battle spirit crit resist granted they decided to go with the trait.
If my math is correct people will still have like 3300-3400 crit resist with this change if they kept old builds.
You're about 500 points off. How do you calculate such ridiculous numbers?
(o_ô)
Can you be a bit more detailed, please?
Currently on live you run all impen and put like 47 or so points into resistant cp it gets you to 3800ish. I’ve personally dropped 20-25 points from this passive and I still had 3300ish crit resist. - ON LIVE
If you run 7 impen on pts with the old 47ish number you will be around 3300ish
47 points are excessive. With full impen and 26 points in Resistant you get to the 3300 crit resist mark, negating base crit bonus damage. Above that, you're better off putting the points in the other defensive stars. Live, of course.
I clearly stated 47 was what I had before they added the base impen. I also said I dropped 20-25 points from it to get to 3300ish crit resist. So what are you not understanding?
All you will have to do is go back to loading it to 47 or so and you will be back to 3300 with full impen.
A lot of people havent changed away from impen on live, but a lot of that is due to Transmutation Crystals or not wanting to refarm the same gear, as impen was "fine".
Also could be that they think its fine for cp people to just bump a bunch of points into resistant.
Meanwhile in no cp, nightblades will be incapping people for 10k+ from cloak.
Its interesting that they also omegabuffed procsets that cant crit, but also buffed crit, so there is a choice to be made for sure.
ItsJustHashtag wrote: »ItsJustHashtag wrote: »ItsJustHashtag wrote: »Because I include CP.ItsJustHashtag wrote: »It’s literally because with typical setup and the battle spirit buff you got like 3800 crit resist. So instead of touching the battle spirit crit resist granted they decided to go with the trait.
If my math is correct people will still have like 3300-3400 crit resist with this change if they kept old builds.
You're about 500 points off. How do you calculate such ridiculous numbers?
(o_ô)
Can you be a bit more detailed, please?
Currently on live you run all impen and put like 47 or so points into resistant cp it gets you to 3800ish. I’ve personally dropped 20-25 points from this passive and I still had 3300ish crit resist. - ON LIVE
If you run 7 impen on pts with the old 47ish number you will be around 3300ish
47 points are excessive. With full impen and 26 points in Resistant you get to the 3300 crit resist mark, negating base crit bonus damage. Above that, you're better off putting the points in the other defensive stars. Live, of course.
I clearly stated 47 was what I had before they added the base impen. I also said I dropped 20-25 points from it to get to 3300ish crit resist. So what are you not understanding?
All you will have to do is go back to loading it to 47 or so and you will be back to 3300 with full impen.
First of all, RUDE! >=C
Second, no. You stated 47 points gave you 3800 points crit resist and that would be the norm for Cyrodiil. It's not. The other resistance stars are more consistent, thus you don't put too many points in Resistance. That's why the nerf to impen remains a nerf to crit resist. The star does not change. People will simply have less crit resist now, which is an indirect nerf to Malacath.