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Increase Bank Space past 480

  • JBNimble
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    Nestor wrote: »
    More Bank Space
    More Character Bag Space
    More Storage.

    I want more.

    Aye!
    It's just more empty space, there is enough empty space for all, so just give us more of it!
    SPAAAACE! (-bar)
  • kargen27
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    Gythral wrote: »
    wouldnt deleting the 8million useless items be a better solution
    not just for the banks, but the poor hamsters could laze even more too ...
    :blush:

    That's the 8million items no-one ever uses but have been added to the game (not the player banks contents)...

    Lets see, a set for pve, a set for pvp, at least 1-2 sets for specific trial. All this across 9 characters, maybe more if you bought more character slots. 7+3+1 or 2 depending on whether 2h weapon, DW or S&B = 11 or 12. 11×3=33, 12×3=36. 33×9=297, 36×9=324.
    Add to this possibly keeping a training set for possible future alts, for each 10 levels that would be many additonal slots going for both medium and light armor, plus dw weapons, great weapons, bow and two types of staff.

    All my characters carry their own gear. My main healer keeps five sets in her bags. If I am doing something that requires her to have more bag space I temporarily put a couple of sets in a chest. That frees my bank up for all kinds of other things. Personally I think keeping low level training gear is a waste of space. Leveling to 50 is so fast anyway especially considering how many XP boosts we get each month.

    The thing about wanting more space is we will always want more space. If they give us 100 more slots in the bank we will fill those slots with-in a month and claim that the 100 wasn't enough. That said I would like to see something like a warehouse. It would be a place where we could put crates to store items long term. The initial warehouse might come with two crates and additional crates could be purchased or earned? Each crate could hold maybe twenty or forty items? The idea would be for long term storage though. Anything put in the crates must remain there for at least thirty days. Or maybe the crates could only be accessed once a week/month so we have to plan ahead what to put in and take out. That way we could store those sets we keep around just in case they come back into ZoS's good graces and a few other things that we tend to let sit for a while.
    and then the parrot said, "must be the water mines green too."
  • apri
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    Apart from performance issues, inventory management is the most troublesome experience ESO has to offer. An increase of bank or inventory space will not fix this, it will just ease things until the same bottleneck will arise again at some later point. In meantime, it becomes more and more troublesome to actually find items in your inventory, housing boxes, personal guilds and bank. The more toons you create, the more time toon-switching consumes to actually find the item you are searching for.

    Inventory management as a whole is a dead-end and needs a complete refresh.

    Here are some suggestions to improve the user experience tremendously:

    1. Add accountwide loadouts. Let us assign a full set of equipment to a loadout (all body pieces, jewelry and primary/secondary weapon plus ideally a few consumable slots for potions or sieges). The loadout items will be stored in a seperate container that is accessible to from each of your toons and all the items are automatically equipped or swapped out with just one button press. No need to swap weapons anymore using bank or other sources if you want to do a trial on a different toon with similar item needs or if you want to pvp on a different toon etc. Each player could get one such loadout for free per created character and additional loadouts could be sold seperately.
    2. Change the way we loot items. Let us loot blueprints instead of set pieces. Each time we loot a particular set item with a particular trait, we could instead loot a blueprint to craft said item. Like this crafting becomes more relevant and we could declutter our inventories because we could recraft what we picked up once. No need to store every and any item just for the sake of "might get buffed later on, I rather keep it". On top of blueprints new items could drop as a source for deconstruction or later sale.
    3. Add more stackable items and increase the stacks. Let us stack siege weapons. Let us stack transmutations gem containers of the same type. And increase the stack sizes. Why are potion or soulgems limited to 200 per stack? Handling stacks as-is results in the inventory clutter and customer frustration we see right now.

    I understand that doubled inventory space, bank storage increases etc. are a major selling point of ESO+ but for the sake of quality of life, the players should not longer be punished for picking up items. Inventory management is becoming worse with each added set and close to the point of just plain nightmarish quality.
    Edited by apri on July 16, 2020 8:20PM
  • Guyle
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    Another brain dead dumb issue, we haven't had an increase to bank space in years, but they've added hundreds of new sets and other items we may want to store. That and with the changes they do to sets, I feel hard pressed to decon items that were once bis, I really don't want to have to go back and grind content for an item I used to have, but got rid of because they can't figure out their something from their elbow in regards to balance and combat. Especially shoulder pieces, I don't want to have to grind keys in the future for something I already have now that may become really good. And I like to hold onto items that get devalued by events for sale at a later date. I have ESO+, 10 toons with all space upgrades except the very last one, both bag space pets, all storage containers, and I still have to play inventory mgmt juggling act on a regular basis. I can't stand the fact that I have to store items on other characters, and then have to play loading screen roulette to access them. Just add bank space ffs.
  • Finedaible
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    Sadly they won't increase it as long as gullible peeps are willing to throw cash at the 'mule pet' inventory upgrades exclusively for money. Chopping up that available storage and selling it piece by piece to their players...
  • Taleof2Cities
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    Does everyone have their current account-wide inventory maxed?

    Including bank, character inventory, mount bag space, and housing storage furnishings?

    Ask yourself that question first ... because it’s nearly 3,000 inventory slots on one account fully maxed.

    I seriously doubt anyone posting here is at max capacity.
  • kargen27
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    Does everyone have their current account-wide inventory maxed?

    Including bank, character inventory, mount bag space, and housing storage furnishings?

    Ask yourself that question first ... because it’s nearly 3,000 inventory slots on one account fully maxed.

    I seriously doubt anyone posting here is at max capacity.

    I'm at max capacity and even got a 2nd account when the game was on sale to hold motifs and other things I wanted to keep for future use/sales.
    Now I play the 2nd account quite a bit because I find it fun to play a character that basically has started with nothing.
    and then the parrot said, "must be the water mines green too."
  • Guyle
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    Finedaible wrote: »
    Sadly they won't increase it as long as gullible peeps are willing to throw cash at the 'mule pet' inventory upgrades exclusively for money. Chopping up that available storage and selling it piece by piece to their players...

    I don't care if it costs crowns to increase, I just want more bank space, you know the ability to quickly access a lot of inventory on any toon, without needing to travel to a house, or swap to a different character. It's like ZOS thinks that the more load screens I encounter having to log on and off different characters is somehow a metric of success.
  • ccfeeling
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    Zos wont accept bank space increase even there are over 1000 materials in the game.

  • Guyle
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    ccfeeling wrote: »
    Zos wont accept bank space increase even there are over 1000 materials in the game.

    Which is silly, because even without ESO+ you'd have to play the same game if they added hundreds of spaces to the bank. Right now, I have almost 400 unique items in my craft bag, many number in the thousands. Most of them only stack to 200, so we are talking about thousands and thousands of bank space available to ever be able to hold all the craft mats you accumulate over the course of a year.
  • DaveMoeDee
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    240...

    480 is with ESO+... And it is one big paradox, since with ESO+ you get a craft bag, so bank space almost does not matter. If you don't have ESO+ and you buy all chapters / DLCs, you most likely keep crafting mats in bank. And currently, with all new mats & style mats, it is probably like 300 slots that you would need for them all.

    We have inventory pets. If we could upgrade our banks (even if only for crowns) past 240 slots... that would be awesome.
    And this is something ZOS will do at some point (I hope), since they seem to be running out of monetisation ideas...

    Oh, it matters. Definitely matters a lot.
  • apri
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    Does everyone have their current account-wide inventory maxed?

    Including bank, character inventory, mount bag space, and housing storage furnishings?

    Ask yourself that question first ... because it’s nearly 3,000 inventory slots on one account fully maxed.

    I seriously doubt anyone posting here is at max capacity.
    You name one of the issues here right away. Character inventory means switch-the-toon-and-search-for-items minigame which on console can take about 45 minutes of your life if you have to cycle through all of your toons.

    And yes I am close to max on the toons I have. That's all but two possible characters. If I had those two toons, things would not be any different because I would keep additional items I am forced to dismantle because the system is how it is. If that's a non-issue for some, that's awesome. For people who want to experiment with builds, sets and hold on to items for later use it is a nightmare as-is.

    Furthermore, both the game itself and the balance updates highly encourage the collection of as many sets as you can hold (in particular those that are not that quick to refarm) because they all can become useful at some later point. To make it less painful, you can buy inventory pets. You can buy all the upgrades on your mounts, on your bank, on your guild bank. You can buy ESO+ (see the recurring pattern here). So basically ESO offers an intermediate solution (max out your inventories for $$$ guys!) for a self-created problem that in the end makes inventory management later on a nightmare.

    I don't care about how much inventories cost at this point after having sunk so much gold and money into it. But it just does not work from a quality of life standpoint regardless how much money you spend. I doubt anyone has fun in going through all the toons to find particular items. We don't have any help with that, no ESO app or webinterface to look up where our stuff is or to re-allocate items from one toon to the other without having to physically login to said toon. We have nothing. It's 2020 guys, time to move on and bring this outdated system to another, better level.
  • newtinmpls
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    Yes please!!!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • idk
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    I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.

    Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.

    So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.
  • DaveMoeDee
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    Does everyone have their current account-wide inventory maxed?

    Including bank, character inventory, mount bag space, and housing storage furnishings?

    Ask yourself that question first ... because it’s nearly 3,000 inventory slots on one account fully maxed.

    I seriously doubt anyone posting here is at max capacity.

    I am at max capacity, including the two mounts. I was kinda relieved to leave the game for a stretch pre-crafting bag. Moving things between character to manage inventory is horrible. That isn't a reasonably designed solution.

    I am fine with them sticking to whatever they feel is safe for the sake of performance. Storing stuff in alts is the best work around, but it makes the game a chore and, for me, is strong incentive to spend my time on a single player game that doesn't try to make things tedious and annoying on purpose.
  • ccfeeling
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    idk wrote: »
    I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.

    Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.

    So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.

    It's all about the programming technic and hardware quality , stability .

    It may be a terrible thinking if you think more storage access more lag .
  • idk
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    ccfeeling wrote: »
    idk wrote: »
    I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.

    Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.

    So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.

    It's all about the programming technic and hardware quality , stability .

    It may be a terrible thinking if you think more storage access more lag .

    My thought process on the matter is not terrible thinking. Not only has Zos specifically stated this but we also see it in-game. This is the most notable example of in-game is a full guild bank. It often lags to populate and when depositing there is often lag waiting for the previous item to deposit. It is a simple fact.
  • ccfeeling
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    idk wrote: »
    ccfeeling wrote: »
    idk wrote: »
    I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.

    Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.

    So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.

    It's all about the programming technic and hardware quality , stability .

    It may be a terrible thinking if you think more storage access more lag .

    My thought process on the matter is not terrible thinking. Not only has Zos specifically stated this but we also see it in-game. This is the most notable example of in-game is a full guild bank. It often lags to populate and when depositing there is often lag waiting for the previous item to deposit. It is a simple fact.

    Guild bank .
    You are right , we really want the official answer from ZOS :)
  • apri
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    idk wrote: »
    I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.

    Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.

    So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.
    In this case, good news! I have posted 3 suggestions. Number 2 would help to reduce server load tremendously because we would not need bigger inventories to store items we do not need at this time. In case you missed it, I'll happily suggest you to scroll up to this:

    https://forums.elderscrollsonline.com/en/discussion/comment/6867259/#Comment_6867259

    However out of curiosity I have one additional question. If inventory slots add to server load, why have inventory pets been added twice despite the performance improvements plans?
  • idk
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    ccfeeling wrote: »
    idk wrote: »
    ccfeeling wrote: »
    idk wrote: »
    I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.

    Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.

    So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.

    It's all about the programming technic and hardware quality , stability .

    It may be a terrible thinking if you think more storage access more lag .

    My thought process on the matter is not terrible thinking. Not only has Zos specifically stated this but we also see it in-game. This is the most notable example of in-game is a full guild bank. It often lags to populate and when depositing there is often lag waiting for the previous item to deposit. It is a simple fact.

    Guild bank .
    You are right

    Thanks.
    Edited by idk on July 17, 2020 3:25AM
  • idk
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    apri wrote: »
    idk wrote: »
    I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.

    Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.

    So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.
    In this case, good news! I have posted 3 suggestions. Number 2 would help to reduce server load tremendously because we would not need bigger inventories to store items we do not need at this time. In case you missed it, I'll happily suggest you to scroll up to this:

    https://forums.elderscrollsonline.com/en/discussion/comment/6867259/#Comment_6867259

    However out of curiosity I have one additional question. If inventory slots add to server load, why have inventory pets been added twice despite the performance improvements plans?

    1. The suggestion that account-wide loadouts of gear would reduce server load is conjecture without seeing how Zos has the database setup and the design of logic. This would also fall into an armory which is very similar to the furnishings bag.
    2. Weather gear drops as blueprints or actual gear each item is a unique item and as such adds to the size of the query.
    3. The items we cannot stack are un-stackable because there is wear and tear the server needs to track for every single item.

    I will say that at least you are thinking of possibilities which is much more than just suggesting it is easy to do because it is something I want. The first point you made has a possible promise. However, the most likely source of additional storage will be more chests until Zos gets the server stability in a much better place.

    Edit: the first point may also be more work than Zos would want to do. If the idea is multiple characters would be equipped the same gear at the same time how wear and tear is tracked would need to be changed. Not to mention that how gear is tracked would need a redesign.
    Edited by idk on July 17, 2020 3:28AM
  • volkeswagon
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    it's furnishings that are the real killer. We aren't gonna throw those away. More bank space would be very desirable for many players.
  • kargen27
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    it's furnishings that are the real killer. We aren't gonna throw those away. More bank space would be very desirable for many players.

    I have a few houses that look a lot like this because I can't get rid of furniture.

    Roxz0ee.jpg
    and then the parrot said, "must be the water mines green too."
  • vesselwiththepestle
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    A furnishing bag (like the crafting bag) would be nice. Stackable sieges would be nice. 300/600 banking space would be great. I'd totally buy crowns for more bank space.

    Another idea would be the possibility to send items to another character you own. So if I could send for example all of my raiding gear from my Mag DK to my MagCro without using the bank, that would be really helpful.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Princess_Ciri
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    Agreed. Especially as ZOS decided to make ancient sets like SPC and Medusa relevant again with the new PTS changes. How can I hold onto gear (like bsw, olorime) that used to be meta, whilst also farming new gear that keeps coming out. It's annoying when you think 'well this has been out of meta for ages and I have no storage space so I guess I'll decon it' and then 5 mins later ZOS brings out pts notes which make the gear good again.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Moonsorrow
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    Agreed, my Bank and all storage chests always full. Hard to even move gear around from character to another..

    So many new sets AND as a pvp player that also does pve and has tank gear (with several traits, like full Sturdy and so on) it is hard to manage it all because of old item limits yet new stuff keeps coming and old things modified so need more space.

    ZOS plz HALP. <3
  • Dusk_Coven
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    Isn't the ZOS plan to simply introduce more and more inventory pets?
  • apri
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    idk wrote: »
    1. The suggestion that account-wide loadouts of gear would reduce server load is conjecture without seeing how Zos has the database setup and the design of logic. This would also fall into an armory which is very similar to the furnishings bag.
    2. Weather gear drops as blueprints or actual gear each item is a unique item and as such adds to the size of the query.
    3. The items we cannot stack are un-stackable because there is wear and tear the server needs to track for every single item.
    1. This suggestion is merely a quality of life suggestion. It will probably have minor if any effect on performance because it's such an insignificant change in the grand scheme of things. You could compare my idea probably best to the outfit system. The only change would be that the same loadout would be available to all your toons. Imagine you would define not an outfit but a setup of weapons, equipped sets etc. and have it being available for each toon as easy as simply assigning it to them.

    A loadout in this sense could be a special loadout box in your home you put items in. In your individual toons you might have a button "use loadout" and you would automatically equip it. Wear and tear would be the same like if you unequip and store it in a box everytime you leave the game. When you pick up items from boxes on different toons, wear and tear carries over like it has been the last time of usage. I don't see much trouble here.

    The loadout items could be stored in such special boxes to ease the implementation. I could think of other more intuitive methods but they would certainly require more work.

    2. Each single drop in the game is logged. Having an unlock system via blueprints has a real potential to reduce server load since unlocks are completed eventually while actual drops never end.

    3. Wear and tear is of no relevance for food, potions, ingredients, materials, tranmutation containers to name a few and even for sieges that were not used yet. Such items could potentially be stacked without limit, like the crafting bag is capable of. It's just a number in the inventory after all.
  • richo262
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    Gythral wrote: »
    wouldnt deleting the 8million useless items be a better solution
    not just for the banks, but the poor hamsters could laze even more too ...
    :blush:

    That's the 8million items no-one ever uses but have been added to the game (not the player banks contents)...

    When you have 9 toons there’s a lotta gear you hold onto

    Siege also eats up a lotta space

    Gotta have useless gear to make the good stuff harder, there’s that 1 guy who uses a lokk resto

    Hey, leave me and my staff out of this.
  • ProoFFie
    ProoFFie
    Soul Shriven
    There is never enough space for everything. Start managing your stuff.
This discussion has been closed.