redgreensunset wrote: »wouldnt deleting the 8million useless items be a better solution
not just for the banks, but the poor hamsters could laze even more too ...
That's the 8million items no-one ever uses but have been added to the game (not the player banks contents)...
Lets see, a set for pve, a set for pvp, at least 1-2 sets for specific trial. All this across 9 characters, maybe more if you bought more character slots. 7+3+1 or 2 depending on whether 2h weapon, DW or S&B = 11 or 12. 11×3=33, 12×3=36. 33×9=297, 36×9=324.
Add to this possibly keeping a training set for possible future alts, for each 10 levels that would be many additonal slots going for both medium and light armor, plus dw weapons, great weapons, bow and two types of staff.
Taleof2Cities wrote: »Does everyone have their current account-wide inventory maxed?
Including bank, character inventory, mount bag space, and housing storage furnishings?
Ask yourself that question first ... because it’s nearly 3,000 inventory slots on one account fully maxed.
I seriously doubt anyone posting here is at max capacity.
Finedaible wrote: »Sadly they won't increase it as long as gullible peeps are willing to throw cash at the 'mule pet' inventory upgrades exclusively for money. Chopping up that available storage and selling it piece by piece to their players...
Zos wont accept bank space increase even there are over 1000 materials in the game.
Tommy_The_Gun wrote: »240...
480 is with ESO+... And it is one big paradox, since with ESO+ you get a craft bag, so bank space almost does not matter. If you don't have ESO+ and you buy all chapters / DLCs, you most likely keep crafting mats in bank. And currently, with all new mats & style mats, it is probably like 300 slots that you would need for them all.
We have inventory pets. If we could upgrade our banks (even if only for crowns) past 240 slots... that would be awesome.
And this is something ZOS will do at some point (I hope), since they seem to be running out of monetisation ideas...
You name one of the issues here right away. Character inventory means switch-the-toon-and-search-for-items minigame which on console can take about 45 minutes of your life if you have to cycle through all of your toons.Taleof2Cities wrote: »Does everyone have their current account-wide inventory maxed?
Including bank, character inventory, mount bag space, and housing storage furnishings?
Ask yourself that question first ... because it’s nearly 3,000 inventory slots on one account fully maxed.
I seriously doubt anyone posting here is at max capacity.
Taleof2Cities wrote: »Does everyone have their current account-wide inventory maxed?
Including bank, character inventory, mount bag space, and housing storage furnishings?
Ask yourself that question first ... because it’s nearly 3,000 inventory slots on one account fully maxed.
I seriously doubt anyone posting here is at max capacity.
I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.
Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.
So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.
I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.
Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.
So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.
It's all about the programming technic and hardware quality , stability .
It may be a terrible thinking if you think more storage access more lag .
I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.
Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.
So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.
It's all about the programming technic and hardware quality , stability .
It may be a terrible thinking if you think more storage access more lag .
My thought process on the matter is not terrible thinking. Not only has Zos specifically stated this but we also see it in-game. This is the most notable example of in-game is a full guild bank. It often lags to populate and when depositing there is often lag waiting for the previous item to deposit. It is a simple fact.
In this case, good news! I have posted 3 suggestions. Number 2 would help to reduce server load tremendously because we would not need bigger inventories to store items we do not need at this time. In case you missed it, I'll happily suggest you to scroll up to this:I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.
Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.
So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.
I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.
Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.
So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.
It's all about the programming technic and hardware quality , stability .
It may be a terrible thinking if you think more storage access more lag .
My thought process on the matter is not terrible thinking. Not only has Zos specifically stated this but we also see it in-game. This is the most notable example of in-game is a full guild bank. It often lags to populate and when depositing there is often lag waiting for the previous item to deposit. It is a simple fact.
Guild bank .
You are right
In this case, good news! I have posted 3 suggestions. Number 2 would help to reduce server load tremendously because we would not need bigger inventories to store items we do not need at this time. In case you missed it, I'll happily suggest you to scroll up to this:I think most of us would like more bank space. However, it is very unlikely to happen anytime soon because it adds load to the server at a time that Zos is working to reduce the server load.
Zos used small storage chests and kept them separate from our other storage so they were not add much load to the servers. Zos also commented on why they would not be adding a furnishings bag by explaining there were many more unique items in furnishings and as such would add to server load.
So yea, while I would like more storage I doubt it will happen anytime soon for sound reasons.
https://forums.elderscrollsonline.com/en/discussion/comment/6867259/#Comment_6867259
However out of curiosity I have one additional question. If inventory slots add to server load, why have inventory pets been added twice despite the performance improvements plans?
volkeswagon wrote: »it's furnishings that are the real killer. We aren't gonna throw those away. More bank space would be very desirable for many players.
1. This suggestion is merely a quality of life suggestion. It will probably have minor if any effect on performance because it's such an insignificant change in the grand scheme of things. You could compare my idea probably best to the outfit system. The only change would be that the same loadout would be available to all your toons. Imagine you would define not an outfit but a setup of weapons, equipped sets etc. and have it being available for each toon as easy as simply assigning it to them.1. The suggestion that account-wide loadouts of gear would reduce server load is conjecture without seeing how Zos has the database setup and the design of logic. This would also fall into an armory which is very similar to the furnishings bag.
2. Weather gear drops as blueprints or actual gear each item is a unique item and as such adds to the size of the query.
3. The items we cannot stack are un-stackable because there is wear and tear the server needs to track for every single item.
AuraStorm43 wrote: »wouldnt deleting the 8million useless items be a better solution
not just for the banks, but the poor hamsters could laze even more too ...
That's the 8million items no-one ever uses but have been added to the game (not the player banks contents)...
When you have 9 toons there’s a lotta gear you hold onto
Siege also eats up a lotta space
Gotta have useless gear to make the good stuff harder, there’s that 1 guy who uses a lokk resto