just a terrible mechanic to help gap closes hit fast moving targets?
alainjbrennanb16_ESO wrote: »it has not worked for a while, there is 2 types of snares, a hard snare where you dodge roll and get immunity and a soft snare where you dont but these can be cleansed, Soft CC is controlling effects like snares and roots which have a negative effect but don’t stop you performing abilities or other functions. You can’t remove soft CC with Break Free, but can cleanse some, Hard CC stops you functioning at all and includes stuns, knockbacks and disorients. Break Free is what you use to remove hard CC, thus it is very important. The only way you can remove a stun, for example, is with Break Free.
Is wearing Snow Threaders counters this or it doesnt work with things you mentioned?ItsJustHashtag wrote: »Two bigger issues aside from gap closer snare is the ridiculous snare you get from the following 2 things.
Blastbones - snares through immunity
Morkuldin when attacking you from flank such is essentially anything not directly in front of you is also staring through immunity
Another snare through immunity is dragon leap. What’s most annoying about this snare is you’re snared so far in advance to the leap hitting you.
The above also will snare even while wearing snow treaders.
ItsJustHashtag wrote: »Two bigger issues aside from gap closer snare is the ridiculous snare you get from the following 2 things.
Blastbones - snares through immunity
Morkuldin when attacking you from flank such is essentially anything not directly in front of you is also staring through immunity
Another snare through immunity is dragon leap. What’s most annoying about this snare is you’re snared so far in advance to the leap hitting you.
The above also will snare even while wearing snow treaders.
alainjbrennanb16_ESO wrote: »it has not worked for a while, there is 2 types of snares, a hard snare where you dodge roll and get immunity and a soft snare where you dont but these can be cleansed, Soft CC is controlling effects like snares and roots which have a negative effect but don’t stop you performing abilities or other functions. You can’t remove soft CC with Break Free, but can cleanse some, Hard CC stops you functioning at all and includes stuns, knockbacks and disorients. Break Free is what you use to remove hard CC, thus it is very important. The only way you can remove a stun, for example, is with Break Free.
Gapcloser snares, and especially the one attached to Dragonknights leap is totally unavoidable, its hard coded that way.
DTStormfox wrote: »Snare removal does work.
However, especially gap closers suffer from the lag in the game.
When I am in coordinate (x=100, y=100), my client sends that information to the server, and the server sends that information to other people's clients. When I move, for example, from (x=100, y=100) to (x=110, y=100), lag can cause a desync between my client, the server, and the client of the person targeting me. The server will attempt to position the enemy player (using the gap closer) at my location as shown at that players' client (x=100, y=100). But according to my client, I already moved to another location (x=110, y=100). This desync can make it look like that gap closers will 'glue' me to my old location.
Please correct me if I am wrong about this.
Gap closes causes a ridiculous snare, even when “immune to snares”, why is this? Is this a glitch or just a terrible mechanic to help gap closes hit fast moving targets? Has anyone seem if this still persists with the snow treader mythic? Is there even a point of introducing these if you are never truly immune to snares?
ItsJustHashtag wrote: »Gap closers go through any snare immunity you have. It has nothing to do with lag.
gatekeeper13 wrote: »Break free doesn't work either. Full stamina and need to press button like 5 times to make it work (if I am not dead till then).