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Snare immunity doesn’t work

Fawn4287
Fawn4287
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Gap closes causes a ridiculous snare, even when “immune to snares”, why is this? Is this a glitch or just a terrible mechanic to help gap closes hit fast moving targets? Has anyone seem if this still persists with the snow treader mythic? Is there even a point of introducing these if you are never truly immune to snares?
  • MaleAmazon
    MaleAmazon
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    just a terrible mechanic to help gap closes hit fast moving targets?

    ^

    Gap closers should hit. I think they are faster now, too, in terms of the 'jump'. And TBH, missing gap closers all the time would lead to someone writing a complaint thread about that.

    I mean, when I first played ESO I was a bit amazed that arrows would home in on the enemy. They don´t do that in Skyrim y'know. But then, there is a reason for it.
    Edited by MaleAmazon on July 13, 2020 9:21AM
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    it has not worked for a while, there is 2 types of snares, a hard snare where you dodge roll and get immunity and a soft snare where you dont but these can be cleansed, Soft CC is controlling effects like snares and roots which have a negative effect but don’t stop you performing abilities or other functions. You can’t remove soft CC with Break Free, but can cleanse some, Hard CC stops you functioning at all and includes stuns, knockbacks and disorients. Break Free is what you use to remove hard CC, thus it is very important. The only way you can remove a stun, for example, is with Break Free.
    Main character dk - Vanikifar whitestrike
  • Firstmep
    Firstmep
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    it has not worked for a while, there is 2 types of snares, a hard snare where you dodge roll and get immunity and a soft snare where you dont but these can be cleansed, Soft CC is controlling effects like snares and roots which have a negative effect but don’t stop you performing abilities or other functions. You can’t remove soft CC with Break Free, but can cleanse some, Hard CC stops you functioning at all and includes stuns, knockbacks and disorients. Break Free is what you use to remove hard CC, thus it is very important. The only way you can remove a stun, for example, is with Break Free.

    Gapcloser snares, and especially the one attached to Dragonknights leap is totally unavoidable, its hard coded that way.
  • ItsJustHashtag
    ItsJustHashtag
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    Two bigger issues aside from gap closer snare is the ridiculous snare you get from the following 2 things.


    Blastbones - snares through immunity

    Morkuldin when attacking you from flank such is essentially anything not directly in front of you is also staring through immunity


    Another snare through immunity is dragon leap. What’s most annoying about this snare is you’re snared so far in advance to the leap hitting you.

    The above also will snare even while wearing snow treaders.
    Edited by ItsJustHashtag on July 13, 2020 11:00AM
  • Pauls
    Pauls
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    Two bigger issues aside from gap closer snare is the ridiculous snare you get from the following 2 things.


    Blastbones - snares through immunity

    Morkuldin when attacking you from flank such is essentially anything not directly in front of you is also staring through immunity


    Another snare through immunity is dragon leap. What’s most annoying about this snare is you’re snared so far in advance to the leap hitting you.

    The above also will snare even while wearing snow treaders.
    Is wearing Snow Threaders counters this or it doesnt work with things you mentioned?
  • Qbiken
    Qbiken
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    Two bigger issues aside from gap closer snare is the ridiculous snare you get from the following 2 things.


    Blastbones - snares through immunity

    Morkuldin when attacking you from flank such is essentially anything not directly in front of you is also staring through immunity


    Another snare through immunity is dragon leap. What’s most annoying about this snare is you’re snared so far in advance to the leap hitting you.

    The above also will snare even while wearing snow treaders.

    The snare you mention is a snare that comes from any NPC or pet in the game. The snare is called hamstrung and is applied on a player if:
    - You sprint (and gets damaged by the summon/pet)
    - Takes damage from behind or the flank (with or without sprinting).

    The hamstrung snare should imo be removed, or restrict it so it won't proc from pets and summons, since there're situations where the hamstrung snare can't be purged and will go through snare immunity.
    Edited by Qbiken on July 13, 2020 11:10AM
  • alainjbrennanb16_ESO
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    Firstmep wrote: »
    it has not worked for a while, there is 2 types of snares, a hard snare where you dodge roll and get immunity and a soft snare where you dont but these can be cleansed, Soft CC is controlling effects like snares and roots which have a negative effect but don’t stop you performing abilities or other functions. You can’t remove soft CC with Break Free, but can cleanse some, Hard CC stops you functioning at all and includes stuns, knockbacks and disorients. Break Free is what you use to remove hard CC, thus it is very important. The only way you can remove a stun, for example, is with Break Free.

    Gapcloser snares, and especially the one attached to Dragonknights leap is totally unavoidable, its hard coded that way.

    gap closers are classed as a hard cc, thats why i use dk leap, but it sometimes bugs out and procs in mid air, snow treaders is a soft cc control, You are immune to Snares and Immobilizations that can be cleansed, thus soft cc should have made that clear in response in my original post
    Main character dk - Vanikifar whitestrike
  • DTStormfox
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    Snare removal does work.
    However, especially gap closers suffer from the lag in the game.

    When I am in coordinate (x=100, y=100), my client sends that information to the server, and the server sends that information to other people's clients. When I move, for example, from (x=100, y=100) to (x=110, y=100), lag can cause a desync between my client, the server, and the client of the person targeting me. The server will attempt to position the enemy player (using the gap closer) at my location as shown at that players' client (x=100, y=100). But according to my client, I already moved to another location (x=110, y=100). This desync can make it look like that gap closers will 'glue' me to my old location.

    Please correct me if I am wrong about this.

    Edited by DTStormfox on July 13, 2020 12:34PM
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • ItsJustHashtag
    ItsJustHashtag
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    DTStormfox wrote: »
    Snare removal does work.
    However, especially gap closers suffer from the lag in the game.

    When I am in coordinate (x=100, y=100), my client sends that information to the server, and the server sends that information to other people's clients. When I move, for example, from (x=100, y=100) to (x=110, y=100), lag can cause a desync between my client, the server, and the client of the person targeting me. The server will attempt to position the enemy player (using the gap closer) at my location as shown at that players' client (x=100, y=100). But according to my client, I already moved to another location (x=110, y=100). This desync can make it look like that gap closers will 'glue' me to my old location.

    Please correct me if I am wrong about this.

    Gap closers go through any snare immunity you have. It has nothing to do with lag.
  • Thoragaal
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    Fawn4287 wrote: »
    Gap closes causes a ridiculous snare, even when “immune to snares”, why is this? Is this a glitch or just a terrible mechanic to help gap closes hit fast moving targets? Has anyone seem if this still persists with the snow treader mythic? Is there even a point of introducing these if you are never truly immune to snares?

    I found this to begin about 2 years ago. Before that I would attribute the issue to latency and the fact that it was probably an error on my part (not keeping track of the immunity given from immovable pots), so it's fully plausible it was earlier than 2 years ago.
    As I started changing things around with my builds I also started experimenting with Forward Momentum (2h ability), Shuffle (medium armor ability) and Race Against Time (psijic order skill) in order to keep the CC immunity.
    I quickly noticed that I didn't matter what ability I used, I would still get CC'd and I stopped using said abilities.
    After that I've seen countless of players having the same issues, even from recorded instances of them using something like Race Against Time and still get CC'd.
    I can only assume it's down to latency tbh.. but, that also means it doesn't matter what you do or use in these cases; you'll still get CC'd.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • DTStormfox
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    Gap closers go through any snare immunity you have. It has nothing to do with lag.

    I know that gap closers have nothing to do with snare immunity, you don't have to tell me that, and I didn't claim that gap closers have anything to do with snare immunity. I try to explain the 'glueing to the ground' phenomenon people experience (as if you are being snared) when being attacked by somebody using a ranged ability, such as a gap closer. Desync between the clients of the players and the server can cause previously mentioned phenomenon and lag will make this phenomenon more prominent.
    Edited by DTStormfox on July 13, 2020 3:00PM
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Ashagin
    Ashagin
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    So basically if it can be cleansed, you are immune but if you you have to break free you are not. Wtf how many classes have the ability to cleanse? Am I supposed to just spam blue Betty? Wont Templar benefit most? So its garbage now or am I completely misconstrued on the original meaning. It seems like it was different when I was farming for it but once I got it, the description changed. Im probobly wrong but if not thanks eso once again. Sacrifice a monster set for weaksauce? When I think of an unavoidable snare or root I think of boss mechanics, not another player. But then again they changed the tooltip and only pc players, once again had a chance to enjoy it while it lasted.
    Edited by Ashagin on July 18, 2020 3:54AM
  • MincVinyl
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    Some gap closers like dragon leap and the dual wield hidden blade morph still abide by the old rules. Where during the gap closer it puts a 80 or 90% snare on you (enough you will think you are rooted) which goes through all forms of immunity. This can also pull you out of roll dodges(you still pay) and it can also pull you out of cast times(sometimes wasting ultimates or abilities while still paying)

    Here is a clip of me having cc immunity and already snared, but i get held in place by the leap and pulled back out of my dodge roll that I did thinking I was rooted because my character wasn't moving. I see no reason why zos should leave exceptions to the rules the rest of the game follows with core mechanics.....it is always funny when they cant understand why newer players have a hard time.

    https://www.youtube.com/watch?v=iv7aZlwpl3I
  • gatekeeper13
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    Break free doesn't work either. Full stamina and need to press button like 5 times to make it work (if I am not dead till then).
  • Fawn4287
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    Break free doesn't work either. Full stamina and need to press button like 5 times to make it work (if I am not dead till then).

    That one is heavy open world lag with certain CCs, any fear, fossilise, the vamp CC, necro totem especially cause it, I find myself spamming CC break and often watch my character perform the CC break animation 2-3 times before actually breaking it (or the CC could just be running out lol). I think this type of buggy performance is exponentially worse in cyrodil than anywhere else.
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