Any thoughts on non combat pets offering bonuses? I saw that there are a couple that offer inventory boost when purchased but I'm more talking about while summoned providing a bonus to health or Magicka recovery or something, giving a reason for people to collect them other than aesthetics.
They are called non-combat for a reason.
Any thoughts on non combat pets offering bonuses? I saw that there are a couple that offer inventory boost when purchased but I'm more talking about while summoned providing a bonus to health or Magicka recovery or something, giving a reason for people to collect them other than aesthetics.
Dusk_Coven wrote: »Any thoughts on non combat pets offering bonuses? I saw that there are a couple that offer inventory boost when purchased but I'm more talking about while summoned providing a bonus to health or Magicka recovery or something, giving a reason for people to collect them other than aesthetics.
Long term this is a bad idea. There's already tons of textures to load just from people's dye-jobs and costumes. Then you want to add more types of pets plus process all the pets moving around.
First let's have a switch to turn off seeing/processing other people's pets. And maybe a switch to turn off all fancy costumes. Or more instancing so that busy cities have a sharper limit of how many people can be there.
The longer you played the more inventory slots you'll have, the longer you played the more inventory slots you'll need. And balance-wise it does not matter if a player has 200 slots or a 1000. So +5 inventory slots per pet is a fitting and balanced bonus, in my opinion.
Any thoughts on non combat pets offering bonuses? I saw that there are a couple that offer inventory boost when purchased but I'm more talking about while summoned providing a bonus to health or Magicka recovery or something, giving a reason for people to collect them other than aesthetics.
Alot of pugs already run with all kinds of pets and even have their merchant or banker out. Its annoying and distracting. Non combat pets should be auto unsummoned in group instances.