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Gameplay: Magden vs Magcro

Apox
Apox
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On the surface, both magden and magcro have very similar rotations. blastbones and deep fissure is interchangeable, siphon and fetcherfly is interchangeable

That said, magden feels much better to play because its abilities work 100% of the time exactly when theyre supposed to. We're over 1 year post and magcro still has targeting issues with its siphon spells.

Every time I press my siphon I feel like it's a roll of the dice whether it will target the correct corpse or if it will spin my character 180 degrees and siphon a random corpse nowhere near where I was looking, and thats assuming it even lets me siphon to begin with. many times I've had my crosshairs looking directly at my pile of blastbones on the ground yet my siphon is grayed out and won't let me press it.

How big of a deal would it be to just remove the corpse requirement from siphon and let it attach to enemies directly. I understand corpse targeting was a cool gimmick idea, but its just turned out to be more frustrating because of all the times it doesn't work than it is cool and fun.

The siphon tooltip reads:

Violently drain the last spark of life from a corpse

If youre draining the last spark of life from a corpse, wouldnt that by proxy mean the spell should also work on live enemies?

For the reasons I listed further up this post, I would like to see the corpse conditional removed from the spell altogether. I don't feel like adding the ability for this spell to target live enemies would fix the problem of siphon targeting corpses behind you

If any additional number tuning is needed on the spell, so be it. I just want magcro to see change in the way this spell works because i genuinely feel that the corpse requirement detracts from the fun of the class, and let me be clear, magcro is very fun when it works.

  • WrathOfInnos
    WrathOfInnos
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    Agree completely. Siphon is extremely unreliable and really takes away the fun of class. Much more punishing with it back on the GCD.

    Blastbones is also unreliable, maybe slightly better than in Harrowstorm, but it will still bug out and take 4-5s to explode at close range sometimes. Really messes up any sort of rotation when your main damage skill has no consistent timer (and I mainly play Sorc, where Frag procs are always RNG based, but at least you know 1s ahead of time if you can cast one). Personally, I don’t even care if BB is every 3rd skill like Deep Fissure, make it every 4th if you want it to be unique (5 would just be the same as Nightblade bow procs) and balance accordingly. Just don’t let it be every 3rd skill, then one takes 5, then 3, then 4, then 8...
    Edited by WrathOfInnos on July 10, 2020 8:00PM
  • UntilValhalla13
    UntilValhalla13
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    I really hate playing magcro because of how unreliable blastbones and siphon are. Trying to do a rotation and having 2 skills just blacked out for like 3 or 4 seconds is pretty class breaking.
  • Apox
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    I've noticed the blastbones delay as well but i decided to meter myself and ask for the one that I feel frustrates me more.

    If we could get both fixed, that'd be awesome.

    @ZOS_GinaBruno @ZOS_JessicaFolsom Could you guys pass this on?
  • Noctiic
    Noctiic
    Soul Shriven
    Agreed. Would be a great QoL change. As a Necro player that primarily just plays to bring Colossus to the team, not a main, it falls behind substantially in play-ability due to the issues with BB/Siphon.
  • Apox
    Apox
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    yeah, i can see how frustrating it would be to feel like you have to play it to bring colossus for your team, but the inconsistency of blastbones and siphon makes you not enjoy the class as much as you know you should, because it should be a very fun rotation. magden rotation is very fun if you enjoy the psuedo spammable style of shalks, necro should be the same but it falls flat by just not working
  • Runefang
    Runefang
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    Apox wrote: »
    yeah, i can see how frustrating it would be to feel like you have to play it to bring colossus for your team, but the inconsistency of blastbones and siphon makes you not enjoy the class as much as you know you should, because it should be a very fun rotation. magden rotation is very fun if you enjoy the psuedo spammable style of shalks, necro should be the same but it falls flat by just not working

    Playing a Magden heavily before necros came out definitely had a bad effect on my opinion of them. Magden is so smooth while Magcro is so clunky
  • Unified_Gaming
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    Runefang wrote: »
    Apox wrote: »
    yeah, i can see how frustrating it would be to feel like you have to play it to bring colossus for your team, but the inconsistency of blastbones and siphon makes you not enjoy the class as much as you know you should, because it should be a very fun rotation. magden rotation is very fun if you enjoy the psuedo spammable style of shalks, necro should be the same but it falls flat by just not working

    Playing a Magden heavily before necros came out definitely had a bad effect on my opinion of them. Magden is so smooth while Magcro is so clunky

    I would second that as a magden main in pvp. Magcro is fun to play and has loads of potential but their skills are just unreliable.
    Unified Gaming - creating a shared and Unified Gaming community.

    For some of the best and most up to date PVP builds around or useful tips and tricks from an experienced player for PvP and PvE, then check out my channel and consider subscribing if you want to see regular ESO content.

    https://www.youtube.com/channel/UCorbta-fAHKJcxJ6ExbtPwg/
  • Princess_Ciri
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    Agreed, siphon and blastbones should not require a corpse or an enemy to activate. Magcro is clunky enough even without these issues.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Mortiis13
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    Make dmg tether like zaan. One single target focus, one aoe focus. A corpse near the target infuse the tether with rotten flesh adding a minor debuff to the target + everyone(enemy) who pass the line for a short duration (5 sec?).
    Thx.
  • ESO_Nightingale
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    a little off topic but magcro and magden use weapon skills for the same reasons. They're just better than the class "options". that being said, necro's ones are far more interesting than wardens with many more unique effects.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Apox
    Apox
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    a little off topic but magcro and magden use weapon skills for the same reasons. They're just better than the class "options". that being said, necro's ones are far more interesting than wardens with many more unique effects.

    not entirely sure i completely agree with that. looking at logs for Lord Falgravn hardmode in vKA, the top parses as well as many other 70+ percentiles all use ricochet skull.

    im seeing a lot of magdens using blood for blood which is being addressed in the pts, so we'll see where magden end up.

    anyways, the issue I had where siphon spins your character around to drain a corpse off in BFE was mentioned in the pts as well. we'll see if they actually fix it, but it didnt say anything about the siphon ability being grayed out on the bars. can you elaborate on this issue @ZOS_GinaBruno @ZOS_JessicaFolsom
  • ESO_Nightingale
    ESO_Nightingale
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    Apox wrote: »
    a little off topic but magcro and magden use weapon skills for the same reasons. They're just better than the class "options". that being said, necro's ones are far more interesting than wardens with many more unique effects.

    not entirely sure i completely agree with that. looking at logs for Lord Falgravn hardmode in vKA, the top parses as well as many other 70+ percentiles all use ricochet skull.

    im seeing a lot of magdens using blood for blood which is being addressed in the pts, so we'll see where magden end up.

    anyways, the issue I had where siphon spins your character around to drain a corpse off in BFE was mentioned in the pts as well. we'll see if they actually fix it, but it didnt say anything about the siphon ability being grayed out on the bars. can you elaborate on this issue @ZOS_GinaBruno @ZOS_JessicaFolsom

    was mainly refering to PvP. where both of those spammables just suck to use. they're way too slow and warden's has really crap proc conditions. they work okay in pve because they're the highest damage in practice. but in pvp where combat is more adaptive and less about standing at x spot and parsing for 5 hours until a red circle appears underneath you, and then you move away or activate a mechanic synergy only to end up parsing for 5 hours again, 2 seconds later. anyway. The spammables are so slow that people can easily dodge out of the way of them with little thought. at least skull deals fire damage and has burning utility, because SCR still deals magic damage even though we want to actually proc chilled now.
    Edited by ESO_Nightingale on July 13, 2020 8:15PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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