With the new vampirism many magical classes are now melee, is this the class balancing idea that ZOS looking for?
To further emphasize this concept in the new dlc there are already sets that use blood skills ..
Maybe I'm wrong and you have to see vampirism as an addition to the game, but given the passives i don't think a player with vampirism can then afford to play range.
Now we need a range skill for WW to have a real balance.

What do you think?
When a new trial that takes advantage of ranged combat? Or are the new bosses destined to be faced in melee?