Nemesis7884 wrote: »Group Mount: Was something like this requested? This really feels like a novelty without any actual use? Not sure if effort should be put into something like this...feels a bit like a vanity project....?
I am going to guess that HM toggle is talking about an overland difficulty since it is such a vague comment and we have HM toggles in trials.
Nemesis7884 wrote: »Group Mount: Was something like this requested? This really feels like a novelty without any actual use? Not sure if effort should be put into something like this...feels a bit like a vanity project....?
Oddly, I've seen this requested a few times, but I still don't really get why.
It seems really strange they would spent time on this when there is so much else that could be done and is more frequently requested (cough overland difficulty cough)
I am going to guess that HM toggle is talking about an overland difficulty since it is such a vague comment and we have HM toggles in trials.
Zos recently commented on this and said they have discussed it before but it is not something they are considering working on now. iirc.
If you look at one of the latest suggestions for this the request is for a total revamp of all overland and quest enemy NPCs to not only make them more difficult but give them new combat moves. Granted, I would not expect Zos to redesign the game to that extent but it does demonstrate to Zos that no matter what they do there will be some that are not happy. Makes one question if Zos should even think about it again since it will not stop the threads asking for change.
Taleof2Cities wrote: »Not everyone wants overland difficulty, @Faulgor.
There's a lot of back and forth in that recent thread.
I don't do a lot of housing myself ... but character pathing in homes has been a big QOL request (from housing advocates) for quite awhile.
I am going to guess that HM toggle is talking about an overland difficulty since it is such a vague comment and we have HM toggles in trials.
If I am not mistaken the HM toggle is for the new group dungeons, in which you have to defeat all bosses in HM in order to do the last boss in HM.
Also liking the new group mounts, this is defenitely a welcome addition to the game. Too often people with newer alts come late at fights in cyro.
I am going to guess that HM toggle is talking about an overland difficulty since it is such a vague comment and we have HM toggles in trials.
If I am not mistaken the HM toggle is for the new group dungeons, in which you have to defeat all bosses in HM in order to do the last boss in HM.
Also liking the new group mounts, this is defenitely a welcome addition to the game. Too often people with newer alts come late at fights in cyro.
That makes more sense and would have made more sense if stated in the OP. since there is talk from time to time about the overland difficulty.
Personally, I think it should be a setting chosen before starting that cannot be changed back and forth. Same with trials.