Sorry but this brings smile to my face. Stamplar can be one of the most oppressive classes in the game, it's just a bit behind stamcro and stamden in overall performance.
Try to play mag spec for a while to see how they struggle to deal damage and fight for survival without being able to block and dodge at will
Side note:
Merciless resolve/Relentless focus/Grim focus aka Spectral, gives you 10% not 15% damage reduction with 5 stacks and only when you won't fire that skill, you have to choose between damage and defense. Damage is so loud and slow that it is dodged (wasted) 80% of a time. But why it's being used by magblades then? Because they don't have anything else.
Same goes to Bound armaments, it is dodged most of the time, but at least bonuses are on slot, so you don't lose them.
Subterranean is very good skill that shows pretty good balance between being useful and not being stupidly OP.
Blastbones with major defile, being ranged, AoE, undodgeable, delayed burst, granting chance to apply minor defile and having insane damage is OP and should never be set as an example of how should skills look like.
Luckylancer wrote: »Suicidal skeletons and beetle trios deal same damage. Skdldton is not OP because of damage, that skill is just stacked with so many good stuff.
Luckylancer wrote: »Suicidal skeletons and beetle trios deal same damage. Skdldton is not OP because of damage, that skill is just stacked with so many good stuff.
Those skills can be used to supplement additional burst like ultimates for example.
Jabs cannot as you cant use another ability while channeling jabs.
They're just not the same, not even remotely.
Offensively both versions of templar are good but defensively stamplar is one of the worst class in game, even more with the healing nerf. I would love to see Blazing Shield reworked something useful again for both mag and stam builds.
Jman100582 wrote: »For stamplar theres very little buff coverage. They have access to all three minor recoveries via empower, minor protection, empower if they use empowering sweep (but thats subpar since dawnbreaker exists), minor fracture from potl, minor mending, and major savagery (not going to count major ward buffs since every class has those). They can also get offbalance from toppling charge if they choose to use it, but due to the cost its not used very much. It can give group members minor sorcery as well.
Compared to the other base classes, this is almost nothing. If you look at how many buffs dk or nightblade get for their stam variants it's almost insulting. I would go into it but there's wayyy too much to make for a single list. The only counter argument is for stamsorc, which gets the similar treatment as stamplar in terms of buff coverage and class abilities that are actually viable. Both cant use half of their class skills, both have little buffs/debuffs. Stamsorc has great mobility compared to stamplar, and has the best sustain out of all the classes. Stamplar burst is almost the same as stamsorc burst because of the existence of major evasion (25% less dmg from jabs). Take your jab tooltip on a stamplar if you have one, cut 25% from it and then compare it to d swing. its almost exactly the same, if not less.
Then there's power of the light. Before, this ability had great group synergy since other players use to be able to feed into it (and the meta use to be different). Now? because of potl changes as well as changes to the meta (that being that there's no real good reason to have a stampool over 30k. its better to stack into weapon damage or penetration) just simply stunning a stamplar or dodging a single set of jabs can make potl hit for around 3-4k. Compare that to blastbones, shalks, spectral bow, or even bound armourments and theres an issue. besides the damage difference between the 1st 3 (armourments hits about as hard as potl most the time), all three give amazing buffs. Blastbones gives major defile, shalks gives major fracture, spectral bow gives 15% mitigation, and armaments gives 8% stam as well as 20% increased health/stam recovery when slotted. Potl gives...major fracture and minor sorcery. One of those buffs isnt even USEFUL for stamplar. And to top it off all the other abilities can have an even bigger tooltip then some ults, while potl can barely hit a 20k tooltip anymore. My db can hit a 29-30k tooltip fully buffed on my stamplar. my potl is 17k
You can make the argument that you cant block potl like the other burst abilities, but the other burst abilities dont even require u to do much other then aim. blastbones is almost impossible to dodge and just runs at the target, shalks u just have to aim, and for spectral and armaments all you have to do is light attack to get them up. For potl you have to constantly pressure and jab the target otherwise it wont hit for anything more then a light attack, and then the buff/debuff is literally almost nothing compared to the other "big burst" abilities. At this point i wouldn't even mind if you could block it. Half the time people block spectral bow or dodge shalks if you cant aim it. If it was blockable and gave something like major fracture or minor berserk, that'd be great. I could care less. Either change something about power of the light, or give me another good "big burst" ability. Or maybe even a class dot. Give me something, whether it's more consistent burst or more buffs. There's a reason there's almost no stamplars anywhere (at least on ps4 NA) is simply because they just aren't viable anymore. It doesn't have enough group utility or solo utility compared to the other classes. It needs a bit of love
Just chiming in -- why bother with ER? Mobile Fight, need extra tick, and supplement damage with Ritual of Retribution. Damage and heal scale off highest, so even though it's lacking pen and crit it still adds a little more than ER does.
Just chiming in -- why bother with ER? Mobile Fight, need extra tick, and supplement damage with Ritual of Retribution. Damage and heal scale off highest, so even though it's lacking pen and crit it still adds a little more than ER does.
Because the cleanse is stronger. Extended Ritual is one of the strongest skills in PvP and if you don't use it on a Templar you are doing it wrong.
Templars were subject of many buffs since few last patches and its hard for me to believe they need even more buffs.
Everyone now wants delayed powerfull burst skills. Can NBs and DKs get at least somehing to?
Offensively both versions of templar are good but defensively stamplar is one of the worst class in game, even more with the healing nerf. I would love to see Blazing Shield reworked something useful again for both mag and stam builds.
Yeah this about sums it up, we are kind of a territory where magplars were, as in its very difficult to go on the offensive when pressured by multiple people.
When I'm solo I often have to pull some very impressive los gymnastics to be able to fight outnumbered, like abusing boxes and such(like cages and bookshelves in ic), while in my Stam den I can just stand in smack middle of 5-6 ppl with no fear of getting burst.
Templars were subject of many buffs since few last patches and its hard for me to believe they need even more buffs.
Everyone now wants delayed powerfull burst skills. Can NBs and DKs get at least somehing to?
Nighblades has Grimm Focus and morphs for both stamina and magic.
DK has……uhm “Leap” wait that a ultimate…………..yeah I got nothing.
Be safe and have fun:)