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change Expert Hunter morph visuals in PvE

Reinfarcements
Reinfarcements
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So I really like the idea of Expert Hunter for many of my builds, but being primarily PvE I have one major issue with the ability. Once you morph the skill ALL Undead, Daedra, and Werewolves glow intensely with a white light. In my opinion with a very large amount of enemies in the game being Undead, Daedra, and Werewolves this effect becomes undesirable quickly. Not only does this mess with the look of many enemies, its even intense enough to glow onto walls and other surfaces making the lighting in some environments less appealing as well.

I have three suggestions for dealing with this. My personal preference is that the glow on Undead, Daedra, and Werewolves only occurs when you activate the ability. Second possible solution is that the glow's intensity is turned WAAAY down so its very subtle. Third suggestion is that you just remove it entirely in PvE.

Something important I want to make clear is that I am not suggesting this effect be altered in any way for PvP. I think (could be wrong) in PvP it allows players to identify Vampires, so I can see this being something useful. However in PvE the glowing effect has minimal use (in my opinion) and ultimately creates some undesirable visuals quite often.

[Edited to remove Petition reference]
Edited by ZOS_ConnorG on July 17, 2020 1:40PM
  • Reinfarcements
    Reinfarcements
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    I am curious if anyone has not morphed this ability just to avoid this? I'm tempted to do this myself but the potential 8% damage increase from Camouflaged Hunter seems to good to pass up.
  • Reinfarcements
    Reinfarcements
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    I am curious if anyone has not morphed this ability just to avoid this? I'm tempted to do this myself but the potential 8% damage increase from Camouflaged Hunter seems to good to pass up.

    Finally decided to test this out and apparently this does not even work. The base skill also has this effect. So yeah, please consider changing it for PvE
  • idk
    idk
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    Just a suggestion, edit the title to change say this is a request vs a petition. The idea will probably have greater longevity.
  • what_the
    what_the
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    Second possible solution is that the glow's intensity is turned WAAAY down so its very subtle. Third suggestion is that you just remove it entirely in PvE.
    You might want to check some of your graphic settings. I use this skill, and the un-dead etc. are a whitish color with "smoke" tendrils lofting upward off of them, I don't get that harsh white light you are experiencing, its pretty subtle.
    Imo the effect looks cool, and I can easily identify the targets.
  • volkeswagon
    volkeswagon
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    Never heard of this ability. Which skill line?
  • xaraan
    xaraan
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    I love that this ability does this, I would not like them to change that effect. It's not harsh to me at all and in fact, is really cool
    -- @xaraan --
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  • Reinfarcements
    Reinfarcements
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    K nevermind
  • essi2
    essi2
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    what_the wrote: »
    Second possible solution is that the glow's intensity is turned WAAAY down so its very subtle. Third suggestion is that you just remove it entirely in PvE.
    You might want to check some of your graphic settings. I use this skill, and the un-dead etc. are a whitish color with "smoke" tendrils lofting upward off of them, I don't get that harsh white light you are experiencing, its pretty subtle.
    Imo the effect looks cool, and I can easily identify the targets.

    Same, the effect is not invasive at all in my experience, if anything the Circle from FG is far worst.
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  • feyii
    feyii
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    Never heard of this ability. Which skill line?

    It's from the Fighters Guild skill line - the equivalent (in regards to its basic function) to the Mages Guild Mage Light skill.

    In general I think you can adjust the glowing effect to some extend in the game setting (probably the combat settings).
    Edited by feyii on July 17, 2020 7:20AM
  • Nairinhe
    Nairinhe
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    That glow makes looking for bloodfiends and werewolves so much easier
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