VaranisArano wrote: »Think regrinding VMA is bad now? Consider how it used to be: grinding VMA for a weapon with a specific trait.
VaranisArano wrote: »Unless ZOS' intent has changed that transmutation is not supposed to be the main way we get armor and weapons in the correct trait, this is an unlikely change.
And before anyone goes "but jewelry crafting!", well, what about it? ZOS deliberately made transmutation necessary for traits on dropped jewelry sets...and didn't change a thing about how crystals are acquired or stored. It might be annoying for you, but it clearly doesn't bother ZOS.
Transmutation isn't there as a matter of player convenience where ZOS is going to jump to improve QOL.
It's there because ZOS finally deigned to give us a guarantee that we'd eventually get the correct trait on the BOP item we're grinding for. Think regrinding VMA is bad now? Consider how it used to be: grinding VMA for a weapon with a specific trait.
VaranisArano wrote: »Think regrinding VMA is bad now? Consider how it used to be: grinding VMA for a weapon with a specific trait.
300+ runs to get my sharpened lightning vMA staff back in the day
just use a junk weapon and transmute it to nirn, then decon it to get the potent nirn out of it and sell it
Really wish these would stack, but understand why they won't .
Coming from a newer player that is honestly really bad at pvp I wish there was a better way to get geodes in pve. I simply do not enjoy pvp and due to a slight issue with my left had am not very good at it. 4 to 7 geodes for doing vet pledges and a random dungeon every day seems like a major grind compared to pvp players with more geodes than they know what to do with.
This would also help even newer players transmute into traits that may help them in dungeons and trials.
I understand part of they want players to grind for better drops, lets say you want a set of False God's in divines. Grinding even nSS for a full set in just divines is not likely to happen in only one or two runs. Same goes for vet dungeons.
Taleof2Cities wrote: »Coming from a newer player that is honestly really bad at pvp I wish there was a better way to get geodes in pve. I simply do not enjoy pvp and due to a slight issue with my left had am not very good at it. 4 to 7 geodes for doing vet pledges and a random dungeon every day seems like a major grind compared to pvp players with more geodes than they know what to do with.
This would also help even newer players transmute into traits that may help them in dungeons and trials.
I understand part of they want players to grind for better drops, lets say you want a set of False God's in divines. Grinding even nSS for a full set in just divines is not likely to happen in only one or two runs. Same goes for vet dungeons.
Newer player gear needs are really low compared to veteran players, though, @dcmgti.
In your example, you can get by with regular (non-perfected) False God's in mismatched traits .. until you're actually ready for a progression raid. That usually doesn't happen until you hit the CP cap (CP810).
But, if you absolutely need to change traits on non-perfected Trials gear, the PvP option is still there to accelerate your crystal gain. You don't have to actually engage players most of the time if you choose to. You can still support your PvP Alliance with siege defense and repairing keeps. Those options are not taxing on keystrokes.
But, you choosing not to PvP isn't anyone else's problem ... especially not ZOS's.
Taleof2Cities wrote: »Coming from a newer player that is honestly really bad at pvp I wish there was a better way to get geodes in pve. I simply do not enjoy pvp and due to a slight issue with my left had am not very good at it. 4 to 7 geodes for doing vet pledges and a random dungeon every day seems like a major grind compared to pvp players with more geodes than they know what to do with.
This would also help even newer players transmute into traits that may help them in dungeons and trials.
I understand part of they want players to grind for better drops, lets say you want a set of False God's in divines. Grinding even nSS for a full set in just divines is not likely to happen in only one or two runs. Same goes for vet dungeons.
Newer player gear needs are really low compared to veteran players, though, @dcmgti.
In your example, you can get by with regular (non-perfected) False God's in mismatched traits .. until you're actually ready for a progression raid. That usually doesn't happen until you hit the CP cap (CP810).
But, if you absolutely need to change traits on non-perfected Trials gear, the PvP option is still there to accelerate your crystal gain. You don't have to actually engage players most of the time if you choose to. You can still support your PvP Alliance with siege defense and repairing keeps. Those options are not taxing on keystrokes.
But, you choosing not to PvP isn't anyone else's problem ... especially not ZOS's.
I didn't say it was anyone's problem, or at least that wasn't my intent. I was just stating that it would be nice for pve players to have a little quicker access to geodes/crystals.
VaranisArano wrote: »Unless ZOS' intent has changed that transmutation is not supposed to be the main way we get armor and weapons in the correct trait, this is an unlikely change.
And before anyone goes "but jewelry crafting!", well, what about it? ZOS deliberately made transmutation necessary for traits on dropped jewelry sets...and didn't change a thing about how crystals are acquired or stored. It might be annoying for you, but it clearly doesn't bother ZOS.
Transmutation isn't there as a matter of player convenience where ZOS is going to jump to improve QOL.
It's there because ZOS finally deigned to give us a guarantee that we'd eventually get the correct trait on the BOP item we're grinding for. Think regrinding VMA is bad now? Consider how it used to be: grinding VMA for a weapon with a specific trait.
VaranisArano wrote: »Unless ZOS' intent has changed that transmutation is not supposed to be the main way we get armor and weapons in the correct trait, this is an unlikely change.
And before anyone goes "but jewelry crafting!", well, what about it? ZOS deliberately made transmutation necessary for traits on dropped jewelry sets...and didn't change a thing about how crystals are acquired or stored. It might be annoying for you, but it clearly doesn't bother ZOS.
Transmutation isn't there as a matter of player convenience where ZOS is going to jump to improve QOL.
It's there because ZOS finally deigned to give us a guarantee that we'd eventually get the correct trait on the BOP item we're grinding for. Think regrinding VMA is bad now? Consider how it used to be: grinding VMA for a weapon with a specific trait.
And Zos has shown with the transmutation system they want us to play content to get the geodes. This is very clear by its design.
Taleof2Cities wrote: »Taleof2Cities wrote: »Coming from a newer player that is honestly really bad at pvp I wish there was a better way to get geodes in pve. I simply do not enjoy pvp and due to a slight issue with my left had am not very good at it. 4 to 7 geodes for doing vet pledges and a random dungeon every day seems like a major grind compared to pvp players with more geodes than they know what to do with.
This would also help even newer players transmute into traits that may help them in dungeons and trials.
I understand part of they want players to grind for better drops, lets say you want a set of False God's in divines. Grinding even nSS for a full set in just divines is not likely to happen in only one or two runs. Same goes for vet dungeons.
Newer player gear needs are really low compared to veteran players, though, @dcmgti.
In your example, you can get by with regular (non-perfected) False God's in mismatched traits .. until you're actually ready for a progression raid. That usually doesn't happen until you hit the CP cap (CP810).
But, if you absolutely need to change traits on non-perfected Trials gear, the PvP option is still there to accelerate your crystal gain. You don't have to actually engage players most of the time if you choose to. You can still support your PvP Alliance with siege defense and repairing keeps. Those options are not taxing on keystrokes.
But, you choosing not to PvP isn't anyone else's problem ... especially not ZOS's.
I didn't say it was anyone's problem, or at least that wasn't my intent. I was just stating that it would be nice for pve players to have a little quicker access to geodes/crystals.
I disagree.
The purpose of the transmute system is to provide players with a "finish line" ... for getting the correct trait on gear they've already obtained by running content.
The purpose of the transmute system is NOT to provide players with a substitute for running the content itself. Which an increase to transmute stones would do.
hexentb16_ESO wrote: »They really should be tradeable. I know ZOS wants more people to do more dungeons but anyone who really wants geodes just does pvp anyways. Besides, making the game more grindy is never an appropriate solution.
hexentb16_ESO wrote: »They really should be tradeable. I know ZOS wants more people to do more dungeons but anyone who really wants geodes just does pvp anyways. Besides, making the game more grindy is never an appropriate solution.
Huh?
Transmutation already reduced the grind by a factor of 9 when it was introduced.
Now you just have to get the item
Before you had to get the item in the correct trait...
hexentb16_ESO wrote: »hexentb16_ESO wrote: »They really should be tradeable. I know ZOS wants more people to do more dungeons but anyone who really wants geodes just does pvp anyways. Besides, making the game more grindy is never an appropriate solution.
Huh?
Transmutation already reduced the grind by a factor of 9 when it was introduced.
Now you just have to get the item
Before you had to get the item in the correct trait...
I actually find it faster to farm the item over the transmute shards.