Aeternum113 wrote: »From a NoCP perspective the game is just not fun to play anymore for me personally. The ttk is just too low and the average time spent in an engagement is just too low and the reaction time is non existent.
Some people can build to surpass this issue but will the play style be enjoyable? I like brawling and I like being in a fight longer than the time I spend running from respawn back to the fight.
Just tune the damage down imo, maybe the problem is me, I admit I played over a decade other MMO's with slower ttks and that's the sort of pvp I grew fond with, not 2 shot style pvp either in the giving or receiving end...
Also, nerf sorcs.. it's getting ridiculous now. I wish everyone just rolled a sorc to be able to stay competitive, wouldn't the game be so much more fun? -.- I'm sure at least that would send the devs a message.
Aeternum113 wrote: »From a NoCP perspective the game is just not fun to play anymore for me personally. The ttk is just too low and the average time spent in an engagement is just too low and the reaction time is non existent.
Some people can build to surpass this issue but will the play style be enjoyable? I like brawling and I like being in a fight longer than the time I spend running from respawn back to the fight.
Just tune the damage down imo, maybe the problem is me, I admit I played over a decade other MMO's with slower ttks and that's the sort of pvp I grew fond with, not 2 shot style pvp either in the giving or receiving end...
Also, nerf sorcs.. it's getting ridiculous now. I wish everyone just rolled a sorc to be able to stay competitive, wouldn't the game be so much more fun? -.- I'm sure at least that would send the devs a message.
Build diversity is great. I think individual players are using the mythics, trying to fit them in, or using different sets trying to compensate fo the healing nerf. Nothing is completely meta yet.
Big groups still have infinite healing, and anecdotally, my death recaps are filled with harmony magcro, magden, magplar when fighting them. I see hardly any DK. I see lots of sorc pets in the big groups, but not a lot of sorc damage on my recaps. Magsorc is so popular with PVE and casuals, you have a high chance of free AP. I know by name (and painful experience) which ones are dangerous.
The same names I've grown to fear over the last 5 years are still there, still wrecking people. It doesn't matter what class they play. StamNB seems to be a particularly strong 1vX class this patch. I've seen some truly hellish ones. They seem almost all to use stamina builds.
Build diversity is great. I think individual players are using the mythics, trying to fit them in, or using different sets trying to compensate fo the healing nerf. Nothing is completely meta yet.
Big groups still have infinite healing, and anecdotally, my death recaps are filled with harmony magcro, magden, magplar when fighting them. I see hardly any DK. I see lots of sorc pets in the big groups, but not a lot of sorc damage on my recaps. Magsorc is so popular with PVE and casuals, you have a high chance of free AP. I know by name (and painful experience) which ones are dangerous.
The same names I've grown to fear over the last 5 years are still there, still wrecking people. It doesn't matter what class they play. StamNB seems to be a particularly strong 1vX class this patch. I've seen some truly hellish ones. They seem almost all to use stamina builds.
Aeternum113 wrote: »From a NoCP perspective the game is just not fun to play anymore for me personally. The ttk is just too low and the average time spent in an engagement is just too low and the reaction time is non existent.
Some people can build to surpass this issue but will the play style be enjoyable? I like brawling and I like being in a fight longer than the time I spend running from respawn back to the fight.
Just tune the damage down imo, maybe the problem is me, I admit I played over a decade other MMO's with slower ttks and that's the sort of pvp I grew fond with, not 2 shot style pvp either in the giving or receiving end...
Also, nerf sorcs.. it's getting ridiculous now. I wish everyone just rolled a sorc to be able to stay competitive, wouldn't the game be so much more fun? -.- I'm sure at least that would send the devs a message.
Yeah I've been playing no cp for years, and now I'm back to cp, as no cp and bgs are just an awful experience.
Procsets are still very good in cp, but in no cp they dominate.
My stamsorc in no cp has 32k hp and I can still easily explode entire groups with azureblight stacking. Talk about carry.
MurderMostFoul wrote: »Build diversity is great. I think individual players are using the mythics, trying to fit them in, or using different sets trying to compensate fo the healing nerf. Nothing is completely meta yet.
Big groups still have infinite healing, and anecdotally, my death recaps are filled with harmony magcro, magden, magplar when fighting them. I see hardly any DK. I see lots of sorc pets in the big groups, but not a lot of sorc damage on my recaps. Magsorc is so popular with PVE and casuals, you have a high chance of free AP. I know by name (and painful experience) which ones are dangerous.
The same names I've grown to fear over the last 5 years are still there, still wrecking people. It doesn't matter what class they play. StamNB seems to be a particularly strong 1vX class this patch. I've seen some truly hellish ones. They seem almost all to use stamina builds.
I agree, reducing tankiness has opened the door for a lot more builds.
Has the ttk decreased? Yes. Is this necessarily a bad thing? No.
Change your build a bit and be more vigilant when it comes to switching from offensive to defensive play.
In the end, the lower ttk means survival requires more skill. And now, it's harder to be tanky and still have high damage.
I think these are all positive results.
MurderMostFoul wrote: »Build diversity is great. I think individual players are using the mythics, trying to fit them in, or using different sets trying to compensate fo the healing nerf. Nothing is completely meta yet.
Big groups still have infinite healing, and anecdotally, my death recaps are filled with harmony magcro, magden, magplar when fighting them. I see hardly any DK. I see lots of sorc pets in the big groups, but not a lot of sorc damage on my recaps. Magsorc is so popular with PVE and casuals, you have a high chance of free AP. I know by name (and painful experience) which ones are dangerous.
The same names I've grown to fear over the last 5 years are still there, still wrecking people. It doesn't matter what class they play. StamNB seems to be a particularly strong 1vX class this patch. I've seen some truly hellish ones. They seem almost all to use stamina builds.
I agree, reducing tankiness has opened the door for a lot more builds.
Has the ttk decreased? Yes. Is this necessarily a bad thing? No.
Change your build a bit and be more vigilant when it comes to switching from offensive to defensive play.
In the end, the lower ttk means survival requires more skill. And now, it's harder to be tanky and still have high damage.
I think these are all positive results.
It simply encourages tankier dot damage builds and forces small groups in to large groups with more healers, gameplay only seems alright because of the thumbless potatos that midyear mayhem brings in to PvP, once they’re gone it will be very boring, dry large group vs large group gameplay in cyro and dot build proc sets in BGs
MurderMostFoul wrote: »MurderMostFoul wrote: »Build diversity is great. I think individual players are using the mythics, trying to fit them in, or using different sets trying to compensate fo the healing nerf. Nothing is completely meta yet.
Big groups still have infinite healing, and anecdotally, my death recaps are filled with harmony magcro, magden, magplar when fighting them. I see hardly any DK. I see lots of sorc pets in the big groups, but not a lot of sorc damage on my recaps. Magsorc is so popular with PVE and casuals, you have a high chance of free AP. I know by name (and painful experience) which ones are dangerous.
The same names I've grown to fear over the last 5 years are still there, still wrecking people. It doesn't matter what class they play. StamNB seems to be a particularly strong 1vX class this patch. I've seen some truly hellish ones. They seem almost all to use stamina builds.
I agree, reducing tankiness has opened the door for a lot more builds.
Has the ttk decreased? Yes. Is this necessarily a bad thing? No.
Change your build a bit and be more vigilant when it comes to switching from offensive to defensive play.
In the end, the lower ttk means survival requires more skill. And now, it's harder to be tanky and still have high damage.
I think these are all positive results.
It simply encourages tankier dot damage builds and forces small groups in to large groups with more healers, gameplay only seems alright because of the thumbless potatos that midyear mayhem brings in to PvP, once they’re gone it will be very boring, dry large group vs large group gameplay in cyro and dot build proc sets in BGs
Cyro has always been filled with boring zerg v zerg gameplay. That's why I mainly play BGs. And in high MMR BGs, you don't see a lot of players having success by relying on proc sets. Dots are back however. Not to the level they were following their ridiculous buff, but at least solidly viable now. Again, not a bad thing really.
MurderMostFoul wrote: »MurderMostFoul wrote: »Build diversity is great. I think individual players are using the mythics, trying to fit them in, or using different sets trying to compensate fo the healing nerf. Nothing is completely meta yet.
Big groups still have infinite healing, and anecdotally, my death recaps are filled with harmony magcro, magden, magplar when fighting them. I see hardly any DK. I see lots of sorc pets in the big groups, but not a lot of sorc damage on my recaps. Magsorc is so popular with PVE and casuals, you have a high chance of free AP. I know by name (and painful experience) which ones are dangerous.
The same names I've grown to fear over the last 5 years are still there, still wrecking people. It doesn't matter what class they play. StamNB seems to be a particularly strong 1vX class this patch. I've seen some truly hellish ones. They seem almost all to use stamina builds.
I agree, reducing tankiness has opened the door for a lot more builds.
Has the ttk decreased? Yes. Is this necessarily a bad thing? No.
Change your build a bit and be more vigilant when it comes to switching from offensive to defensive play.
In the end, the lower ttk means survival requires more skill. And now, it's harder to be tanky and still have high damage.
I think these are all positive results.
It simply encourages tankier dot damage builds and forces small groups in to large groups with more healers, gameplay only seems alright because of the thumbless potatos that midyear mayhem brings in to PvP, once they’re gone it will be very boring, dry large group vs large group gameplay in cyro and dot build proc sets in BGs
Cyro has always been filled with boring zerg v zerg gameplay. That's why I mainly play BGs. And in high MMR BGs, you don't see a lot of players having success by relying on proc sets. Dots are back however. Not to the level they were following their ridiculous buff, but at least solidly viable now. Again, not a bad thing really.
Skoria and grothdar are run by good 1vX players even without malacath, they would both be meta on a magdk or a magplar especially in BGs