Sargesgaming wrote: »
Sargesgaming wrote: »https://www.unrealengine.com/en-US/ There you go zos, and its free..years ahead of the engine you are running on and will def last years more, did I say it was free and better
Sargesgaming wrote: »
ESO team say many things, and many of things they want hide. Like this engine.
I trust more company that made engine and they have on their web page information ESO use Hero engine, then some Zenimax randoms.
RefLiberty wrote: »Sargesgaming wrote: »https://www.unrealengine.com/en-US/ There you go zos, and its free..years ahead of the engine you are running on and will def last years more, did I say it was free and better
First of all, Unreal engine is NOT free for commercial publishing and publisher needs to pay 5% royalty fee the moment the product is monetised or offered as off the shelf product.
Since the The royalty is ongoing fee and calculated by applying the fixed percentage to the adjusted gross sales, we are probably talking hundreds of thousands if not millions.
And in general, just to switch engine, I'll also facepalm myself to concussion.
You are aware that it is practically eso2 built from scratch?
Matt Firor in an interview from May 2012:
"... while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us ..."
https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
Matt Firor in an interview from May 2012:
"... while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us ..."
https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
Matt Firor in an interview from May 2012:
"... while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us ..."
https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
Matt Firor in an interview from May 2012:
"... while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us ..."
https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
... and yet, when you install the game... first comes the Bethesda Softworks logo, then the Zenimax Online logo, then "Powered by Hero Engine", then Havok. Now, could be licensing issues and derivative works, but that is an awful lot of credit for a game engine that they used for a whiteboard. Sort of misleading, actually, if that is all it was.
Sargesgaming wrote: »@ZOS_MattFiror What engine does ZoS use for the game? Lets just see what happens with this lmao
Kiralyn2000 wrote: »"It's Hero engine!" "No, it's custom!" "No, it's Hero engine".....
Pretty much any real project that starts with an off-the-shelf engine, will add tweaks & customizations to make it fit better into their particular project. So, yes. It's Hero engine, and it's customized. They're not mutually exclusive.