VaranisArano wrote: »The last time I did a bunch of Master Writs, the info needed to craft a single item simply overwhelmed my short-term memory. I had to write down all the style, set, trait, item, and quality requirements in a notebook and check each one off as I crafted it in order to keep it straight. I'm on PC, but didn't use any add-ons to help.
But still, it was incredibly time consuming and frustrating. Having to take pen-and-paper notes to avoid crafting the wrong thing and wasting mats is a big part of why I haven't done Master Writs since I bought my housing storage chests.
VaranisArano wrote: »The last time I did a bunch of Master Writs, the info needed to craft a single item simply overwhelmed my short-term memory. I had to write down all the style, set, trait, item, and quality requirements in a notebook and check each one off as I crafted it in order to keep it straight. I'm on PC, but didn't use any add-ons to help.
But still, it was incredibly time consuming and frustrating. Having to take pen-and-paper notes to avoid crafting the wrong thing and wasting mats is a big part of why I haven't done Master Writs since I bought my housing storage chests.
With the material crafts I've found scrolling through my list and taking pictures of the TV screen with my phone so the items are listed in alphabetical order by set to be the most efficient. This way I can reference my phone as I progress in an orderly fashion around the guild hall's stations (which are also arranged alphabetically). I delete the photo as soon as the item is fully crafted so I don't accidentally create a duplicate.
Now, with things like enchanting and alchemy where I often have multiple master writs requesting an identical item, I still write those out and then put hash marks to denote how many of each I have to craft. I even have a spreadsheet for every possible alchemy master writ that includes a list of the cheapest possible reagent combination. This comes in extremely handy for leveling new characters by stockpiling the alchemy writs.
FlopsyPrince wrote: »- Let me accept (and make with the item above) several of the same kind of item. Don't limit it to 1. Tying the "make item for writ" to the writ rather than the item would be ideal.
katanagirl1 wrote: »I always do a trial run at the appropriate crafting table to see if I know the style (if unsure) and have the style mats already. Then I open the master writ once that is verified and craft the item.
I would like to see a full crafting writ quest info interface with the crafting station, instead of 3 seconds of the details flashing up on the screen and disappearing. That is a basic need for consoles. Any other changes should come after that.
The worst thing about master writs right now is the prevalence of low-voucher epic ones and the small number of legendary ones. I have also noticed that two identical legendary writs with one in woodworking and one in blacksmithing, same traits and same style, that the wood one was only half the number or vouchers. Purple wood improvement mats are harder to find and more expensive, what is the rationale for them giving fewer vouchers?
katanagirl1 wrote: »Sorry, I don’t want all the time I invested into trait research, learning motif styles, and gathering mats to get Master Crafter so that crafting daily writs is one button press.
Haven’t we hashed through this same argument in another thread?
Why are you insistent on trashing the one thing that actually rewards players for investing more than one full year of their time and tons of gold?
We should not be rewarding players for taking a shortcut because they don’t want to make an effort instead of actually learning the game.
I wait until I have a bunch to do. Take pictures with my tablet of all the writs I intend to make. Take the picture already zoomed in and full screen as possible so I don’t need to mess with the picture on the tablet except swipe to the next one. The reason I use a tablet is the screen is bigger and easier to see for my old eyeballs. Go to guild house and play crafting game.
It would be a QOL if the master writ or daily writs would show in the craft window whenever I interact with a crafting station. But on the other hand, doing a lot of master writs like I do it would not help for the crafting window to show I needed to make since I make and turn in a lot at the same time. Generally, do at least 100 master writs at a time.
Be safe and have fun
Dusk_Coven wrote: »katanagirl1 wrote: »Sorry, I don’t want all the time I invested into trait research, learning motif styles, and gathering mats to get Master Crafter so that crafting daily writs is one button press.
Haven’t we hashed through this same argument in another thread?
Why are you insistent on trashing the one thing that actually rewards players for investing more than one full year of their time and tons of gold?
We should not be rewarding players for taking a shortcut because they don’t want to make an effort instead of actually learning the game.
Over 1 million downloads of WritWorthy show that people want automation.
They already have to deal with manual crafting for gear they want and furnishings they want.
They don't have to do it for dozens of writs eating up hours of time.
If you researched traits and learned motifs just to do master writs and nothing else then that's a different problem with the system. Maybe most of the sets are worthwhile only as randomly generated trash in exchange for vouchers. Maybe trait stones are obsolete because everyone just uses the style station. Maybe the whole system is screwed up and needs an overhaul.
Maybe what people want in highly popular AddOns is a huge clue as to what people find fun and not fun in exchange for their time.
Dusk_Coven wrote: »katanagirl1 wrote: »Sorry, I don’t want all the time I invested into trait research, learning motif styles, and gathering mats to get Master Crafter so that crafting daily writs is one button press.
Haven’t we hashed through this same argument in another thread?
Why are you insistent on trashing the one thing that actually rewards players for investing more than one full year of their time and tons of gold?
We should not be rewarding players for taking a shortcut because they don’t want to make an effort instead of actually learning the game.
Over 1 million downloads of WritWorthy show that people want automation.
They already have to deal with manual crafting for gear they want and furnishings they want.
They don't have to do it for dozens of writs eating up hours of time.
If you researched traits and learned motifs just to do master writs and nothing else then that's a different problem with the system. Maybe most of the sets are worthwhile only as randomly generated trash in exchange for vouchers. Maybe trait stones are obsolete because everyone just uses the style station. Maybe the whole system is screwed up and needs an overhaul.
Maybe what people want in highly popular AddOns is a huge clue as to what people find fun and not fun in exchange for their time.
katanagirl1 wrote: »The worst thing about master writs right now is the prevalence of low-voucher epic ones and the small number of legendary ones. I have also noticed that two identical legendary writs with one in woodworking and one in blacksmithing, same traits and same style, that the wood one was only half the number or vouchers. Purple wood improvement mats are harder to find and more expensive, what is the rationale for them giving fewer vouchers?
Really? I have several hundred more purple wood tempers than I do blacksmith purple tempers. I don't buy them or sell them, so I have no idea of their relative value vs. the other purple tempers. My supply is strictly from farming and hirelings, and I've never had a dearth of purple wood tempers.