This update feels mechanically terrible, its slower, more clunky and animation canceling feels worse than ever. As a person who plays from OCE on xbox NA it really leaves many builds playstyles simply not an option. Roll dodge ani cancelling vigor Is absolutely horrendous and I often end up simply dodging 2-3 times because skill refuses to fire off and leaves me just simply rolling to get some line of sight. Magsorc streak is borderline unusable, it has about an 80% rate of actually working, the other 20% of the time you simply perform the animation and just stand there having done nothing, and then when you are hit with a CC like fear, you gap close and move to the final destination whilst CCd.
Blastbones is another skill that in Cyrodil just doesn’t work, you can’t ani cancel it, it becomes useless once a decent bit of line of sight is involved at all and in the lag the skeleton just sits there until it disintegrates. The ult cast times are ridiculous and incredibly inconsistent, it seems that out of combat you can roll dodge ani cancel ultimates but in the slightest bit of PvP lag the skill hardly wants to fire off. Then the worst of all bar swapping, it makes me question of my controller is broken, its insane how many attempts it takes to actually swap bars. I don’t understand is ZOS just stealth making gameplay less fluid and more clunky to close the skill gap? It seems balance changes are intended to do this and it looks like to avoid an uproar from the community these changes are simply not mentioned in the notes. Is Anyone else feeling the same or is it just my connection?